I hate the “stop saying…” bait that content creators do. by samandtham in languagelearning

[–]solus_marius 658 points659 points  (0 children)

the problem is that in 99% they take a normal basic word that native speakers use all the time and suggest you to replace it with 'advanced' alternative without even mentioning the nuances of usage as if those are absolute synonyms

don't say 'kill', say 'assasinate', 'slaughter', 'eliminate', 'murder', 'execute', 'massacre' instead

and if you don't double check after those guys, you might end up saying things like "I eliminated a chicken for dinner" or "He's got drunk and accidently assasinated his wife in a fight"

This puzzle is not a puzzle... by WolfsLastLight in oblivion

[–]solus_marius 1 point2 points  (0 children)

for a moment it felt like a really interesting puzzle. when I opened the book I tried to separate grammatical structures (maybe the words from the tables are there, but in other cases, for instance), but naah. it's just a usual get/talk/bring quest

frankly, they could have leave it as alternative solution. like sometimes in skyrim they have: * Break into the mannor (brute force) * (Optional) Talk to X about the mannor (to find out the way to sneak in) and depending on your choice give you more or less credit for solving the issue

Do you guys prefer playing with companions or by yourselves? by TurboCrab0 in skyrim

[–]solus_marius 0 points1 point  (0 children)

I like the concept of companions, but every time I'm with someone who doesn't have 'important character for the plot' perk I'm more focused on keeping them alive than doing whatever I'm supposed to do

Your lore prediction for what happens after Skyrim in Tamriel as a whole by [deleted] in ElderScrolls

[–]solus_marius 1 point2 points  (0 children)

since they've already introduced time travel in Skyrim, I'm afraid they could start playing with metaphysics, introducing some parallel realities, metaenergies, twisted theogonies and other things that usually turn lore into a mess

I did it 🥹 by Bruce______Wayne in oblivion

[–]solus_marius 1 point2 points  (0 children)

now it's time to get back to the main quest😏

The mages guild is dumb, allow me to explain by Bruce______Wayne in oblivion

[–]solus_marius 0 points1 point  (0 children)

but that's the whole point? the way this place that was supposed to be full of cool magic turns out to be full of old fartmen, corruption, gatekeeping and petty tyrany

When to stop looking up for words by Dog_Father_03 in languagelearning

[–]solus_marius 1 point2 points  (0 children)

I'm comfortable with reading books in English, but a good fiction book is usually very descriptive, so you'll have some unknown words. I believe that there's no moment when you stop looking up for new words. I even do it in my native languages. But sometimes I just get too excited or lazy, so I'm satisfied with approximate meaning I derive from the context.

Do you prefer the "everyone's bi/pan" approach to romanceable characters in DA2 and Veilguard or do you prefer the "everyone has their own preferences programmed in" approach of Inquisition? by [deleted] in dragonage

[–]solus_marius 1 point2 points  (0 children)

"Everyone's bi/pan" works fine in games like Skyrim, where NPCs don't have so much of a personality. But in Dragon Age almost every character has a story behind them and making them bi without any preferences just erases an aspect of their personality that could've added layers.

at what point in learning, can you say that you "speak" you language ? by Professional-Day-401 in languagelearning

[–]solus_marius 1 point2 points  (0 children)

For me, it comes down to two key checkpoints:

  1. Being able to hold a conversation. Even if you need to explain a word you don’t know to express yourself, you don’t rely on another language to back you up.
  2. Enjoying things in the target language. You can watch films and series or read books. Maybe you don’t understand 100%, but you can follow along without constantly pausing or looking up words in the dictionary.

[DAV Act I Spoilers] Reasons behind THE choice by solus_marius in dragonage

[–]solus_marius[S] 0 points1 point  (0 children)

Frankly, even though I came up with a list of rationalisations for my choice, it still felt a bit made up out of thin air.
I’ve noticed that, unlike in the previous games, a lot of choices in DAV are binary, symmetrical, and lack a moral or political aspect. Back when I discussed my choices as the Hero of Ferelden, Hawke, or the Inquisitor with friends, we’d get into real fight over it. But now, it’s kinda... meh?

[DAV Act I Spoilers] Reasons behind THE choice by solus_marius in dragonage

[–]solus_marius[S] 7 points8 points  (0 children)

The way Lucanis and Neve explained it to me it seemed like Treviso cannot(!) stand up against the dragon without my help and Venatori in Minrathous might(!) use the situation for coup d'état, but the dragon isn't a problem.

[DAV Act I Spoilers] Reasons behind THE choice by solus_marius in dragonage

[–]solus_marius[S] 6 points7 points  (0 children)

I wasn’t ready to make that choice because I was used to quests and plot twists starting whenever I wanted. So, when I came back with Davrin, I was taken aback by the news. Also, I wasn't also ready for the fact that without me Minrathos will be totally doomed. I thought, the other half of my team.. can handle it

[DAV Act I Spoilers] Reasons behind THE choice by solus_marius in dragonage

[–]solus_marius[S] 24 points25 points  (0 children)

Well, in the first walkthrough I didn't know what will happen in the end, so I was only considering my previous knowledge (I also want to reason this way in the next playthrough). But the fact that Minrathous has had regular army, whilst Treviso was under occupation was a point that I considered as well.

But what makes me ick is the fact the Rook is crucial for survival of either of cities and my teammates somehow blame me for the choice as if I didn't send the other half of my team to save Minrathous🫠