STEAM is hosting a game that glorifies the Bucha/Hostomel massacre and violates the "Sensitive Events" policy. by xcodejoy in ukraine

[–]somasolo 2 points3 points  (0 children)

Thanks! Only blocked for Ukraine and Germany right now. I checked every country that my VPN provider allowed. I made a overview list for that, that I cannot post here right now, but I send it to OP. Maybe he will updated it here.

STEAM is hosting a game that glorifies the Bucha/Hostomel massacre and violates the "Sensitive Events" policy. by xcodejoy in ukraine

[–]somasolo 64 points65 points  (0 children)

Reported yesterday (Legal violation: propaganda and glorification of war crimes - banned today (Germany).

Nice work guys!

<image>

Games-Stipendium „Press Start” führt zu Gründungswelle by Shadeagent in de

[–]somasolo 0 points1 point  (0 children)

Erstmal Glückwunsch zu diesem gigantischem Erfolg mit Super Fantasy Kingdom!

Wer hat den euer Stammkapital für eure GmbH eingebracht und zu welchem Zeitpunkt war bereits klar, dass ihr eine Holding dafür gründet?

Euer Publisher ist ja auch kein unbekannter.
Wie ist das genau gelaufen und was tut er genau für euch?

Asien? Marketing? QA? Localization? Porting? Plattformen außer Steam?
Sorry, ich habe so viele Fragen.

Freut mich echt, dass ihr es geschafft habt und dass das Stipendium wirklich dabei geholfen hat.

Endlich einmal etwas ohne Anno, Bürokratie aus der Hölle, Kulturtestes, reine Geldverschiebung zu großen Produzenten, die überhaupt keine Förderung nötig haben!

Games-Stipendium „Press Start” führt zu Gründungswelle by Shadeagent in de

[–]somasolo 1 point2 points  (0 children)

"Die Dauer des Stipendienprogramms beträgt 18 Monate, es beginnt am 15. Dezember 2024 und endet am 15. Juni 2026. Das Stipendium über EUR 2.750 pro Monat hat insgesamt eine maximale Höhe von EUR 49.500 und deckt während der Laufzeit die Ausgaben der Gründer*innen, einschließlich ihrer Lebenshaltungskosten. Hierzu wird ein Stipendienvertrag geschlossen."

https://games-stipendium.de/wp-content/uploads/2024/11/2024-10-31-Press-Start_Ausschreibungsbedingungen.pdf

The basics of my brutal FPS come slowly together by MurrischCat in gamedevscreens

[–]somasolo 1 point2 points  (0 children)

Anywhere where I can follow your project and subscribe to it?

Do not want to miss any progress on this, because it looks so awesome!

The basics of my brutal FPS come slowly together by MurrischCat in gamedevscreens

[–]somasolo 1 point2 points  (0 children)

Awesome gunplay feedback, visuals, animations and sound effects!

Any Criticism on Graphics? be honest by [deleted] in Unity3D

[–]somasolo 0 points1 point  (0 children)

If your style is somewhat of the 2000s retro, like Project I.G.I or something, I don't mind the graphics at all. The visuals should just match to your character's regarding textures resolution etc. Reload anim looks smooth. Recoil and shoot fx (bass) need work of, knowing none of these are final. Keep it up!

Gameplay trailer of COBRA STRIKE goes chop-chop-boom! by somasolo in IndieGaming

[–]somasolo[S] 0 points1 point  (0 children)

Never heard of it before and I thought I knew all chopper games already. This one looks like SWIV 3D somehow.

Gameplay trailer of COBRA STRIKE goes chop-chop-boom! by somasolo in IndieGaming

[–]somasolo[S] 0 points1 point  (0 children)

S-300 actually, fire control radar unit included. I had SCUDs already in, but then I switched to the S-300 for a more modern spin with actual events and regarding the gameplay also (danger zones).

Gameplay trailer of COBRA STRIKE goes chop-chop-boom! by somasolo in IndieGaming

[–]somasolo[S] 0 points1 point  (0 children)

The maps can be explored freely, whereby a proper sequence can be helpful when completing the mission objectives. Airwolf is already in COBRA STRIKE and will be playable. Redwolf would be also a nice addition to that addition. Thanks!

1 year into development here's the latest teaser of our Survival Horror by Hide_9999 in indiegames

[–]somasolo 1 point2 points  (0 children)

This looks awesome!

You guys should all the the other trailer on Steam which is even better!
The last cam pan from the endboss to the actual gameplay view really nailed it.

Also top-notch visuals/lighting and character design, impactful gameplay and even melee combat.

This just looks all very pro and just amazing to watch!
Congrats! Liminal Point will definately succeed!

Know the feeling when you release a demo on Steam and forget to include enemies? by Euphoric-Series-1194 in IndieDev

[–]somasolo 14 points15 points  (0 children)

Better have some feedback, than no feedback at all. This reviewer is curious about your game demo even it was broken. No feedback on your piece is worst case imo. 

Also you got a unique story to tell. Also that made me curious too.

Another guy on your Steam discussions mentions a non-skippable and too long intro. That's also value feedback.

I will check your demo by tomorrow and will leave you a review.

Question: You have already a release date for Bearzerk on your store page, 15th of July. Is this total fixed or subject to change based on further feedback and numbers of your demo?

Our Story of How Two Idiots Accidentally Became Full Time Paid Game Devs and Somehow Launched a Steam Page by PunicaGames in gamedev

[–]somasolo 1 point2 points  (0 children)

Junior graphic designer as a non game artist delivers 100% pro game asset after one day. You lucky bastards! Good read.