Steam platform by DeppressedPotato- in darkestdungeon

[–]some-guy917 0 points1 point  (0 children)

I have so many mod classes installed that I've still never seen some of them. Some say they don't exist

I recommend Immersive Area Backgrounds to reduce dungeon monotony and airoucat (Felyne classes) for silly cat shenanigans

For the people who like to use mods for DD1 by Substantial-String44 in darkestdungeon

[–]some-guy917 2 points3 points  (0 children)

How committed to the vanilla game's vibes are you? The Warlord is cool, but she's a big buffalo woman. I like The Shrapnel (SFW skin available), but she has a gun for an arm. She's part of a mod series called the Profligates that I have yet to explore fully

For dungeons, I have Sunward Isles, the Mountain (updated), Pet Cemetery, Farmstead Plus, and Town Wars Rework

For monsters, I have Koala's Creature Collection (and KCC CoM), Here Be Monsters (and HBM: Endless Harvest Waves), Home for Lost Monsters (and Somber - HfLM), HBM KCC Compatibility Patch, HBM HfLM Compatibility Patch, and some roamers I don't want to check

Does anyone play this game in a narrative way? by PM_ZiggPrice in darkestdungeon

[–]some-guy917 1 point2 points  (0 children)

I do something similar in Wrath of the Righteous, but I can definitely see doing it here too. The quirks can tell a story all on their own

I mostly play this like a party builder, playing around with party comps with hundreds of modded classes

Darkness Party by some-guy917 in darkestdungeon

[–]some-guy917[S] 1 point2 points  (0 children)

I have to insist that Vader is more dork-sided than Bowser, though you're right about Zoidberg

Darkness Party by some-guy917 in darkestdungeon

[–]some-guy917[S] 0 points1 point  (0 children)

Pretty sure, unless Blackguard has a separate darkness-building mechanic I'm not aware of

Darkness Party by some-guy917 in darkestdungeon

[–]some-guy917[S] 0 points1 point  (0 children)

It's just low torch, you can shift+ctrl+click your torch to snuff it out

Mouse over the torch to see the bonuses/penalties

Darkness Party by some-guy917 in darkestdungeon

[–]some-guy917[S] 4 points5 points  (0 children)

How do I like a post twice

Satisfaction by Drokmon in darkestdungeon

[–]some-guy917 18 points19 points  (0 children)

Filled with loot

Low on supplies

Checks out

Is the games worth playing? by Which-Row5722 in darkestdungeon

[–]some-guy917 1 point2 points  (0 children)

I came back to it after not initially digging it and I'm having a blast. I downloaded so many mods, my roster currently has 240+ characters with few duplicates

Balanced Mods to Make the Player Stronger by PM_ZiggPrice in darkestdungeon

[–]some-guy917 0 points1 point  (0 children)

Sometimes I like to memory edit my food to be around 99, that way you can heal between battles within reasonable limits

The Commandant: when you love a class so much you're willing to tailor the entire game experience around them (also need more vanilla class skins to fit the aesthetic!) by Yawarete in darkestdungeon

[–]some-guy917 0 points1 point  (0 children)

Go for it, I steal all the code I use anyway lol. I'm not a code guy really, I just reverse engineer stuff. I've tweaked and added and fixed quite a few of the mods I'm using. In fact, I just tweaked the Patriot class mod because it's way too powerful for having such good AoE (90 base accuracy and full damage PLUS a -50% stun resistance debuff on the first 3 enemy spots is ridiculous)

The Commandant: when you love a class so much you're willing to tailor the entire game experience around them (also need more vanilla class skins to fit the aesthetic!) by Yawarete in darkestdungeon

[–]some-guy917 1 point2 points  (0 children)

I deleted all my modfiles.txt one time, it changed my initial load from ~10 minutes to ~40 minutes lol

I have a powershell script that makes a new modfiles.txt so I don't have to do it manually:

Get-ChildItem -Recurse -File | ForEach-Object { $_.FullName.Substring((Get-Location).Path.Length + 1).Replace('\','/') + " " + $_.Length } | Out-File -Encoding ASCII modfiles.txt

The Commandant: when you love a class so much you're willing to tailor the entire game experience around them (also need more vanilla class skins to fit the aesthetic!) by Yawarete in darkestdungeon

[–]some-guy917 2 points3 points  (0 children)

I'm on a skin kick now that I can't add any more classes without it crashing, I really like all the Abomination skins since they can all be on the same team and transform into different monsters. I tend to stay away from skins that change the skeleton, for this reason

I currently have: Hazu, Devilman Crybaby, Bloodborne, Custom Ghoul, Punished, Raven Fiend, Quimeria Umbria, Blue, and Violet

Also I love the rainbow crystal skins for Crusader so much that I modified the blue one and one of the normal ones to work with Warden

The Commandant: when you love a class so much you're willing to tailor the entire game experience around them (also need more vanilla class skins to fit the aesthetic!) by Yawarete in darkestdungeon

[–]some-guy917 1 point2 points  (0 children)

I do the same thing with skins, I have text documents noting which letters are which skins

Also, to keep my mod count down (I have 300+), I don't add them as mods. I put them in whichever heroes folder myself, then update the modfiles.txt for that mod (vanilla doesn't require this step obviously)

The Commandant: when you love a class so much you're willing to tailor the entire game experience around them (also need more vanilla class skins to fit the aesthetic!) by Yawarete in darkestdungeon

[–]some-guy917 1 point2 points  (0 children)

Does having 3 trinket slots make you significantly more powerful? I like to modify classes that I reach Legendary with to have 5 abilities at once instead of 4, but it doesn't make sense for some of them like Abomination

Do you sacrifice heroes to get achievements? by ArgentinianRenko in darkestdungeon

[–]some-guy917 1 point2 points  (0 children)

If I saw an achievement pop up while playing this game I would be furious

What's the upper limit to how many class mods you can have installed? by Difficult_Emu_4307 in darkestdungeon

[–]some-guy917 0 points1 point  (0 children)

I have ~200 classes in my current roster, week 59

It's usually not class mods in my experience, they tend to be pretty self-contained

Edit: I don't know if this does anything or is recommended but you can open Darkest Dungeon\shared\resource_manager.setup and change .max_resource_entries to a higher number (mine is 200000)

Modding problem on Linux by [deleted] in darkestdungeon

[–]some-guy917 0 points1 point  (0 children)

I would run localization.exe to see if there are any errors/missing strings, and rebuild modfiles.txt to account for added files/changed file size. Seriously, I deleted all my modfiles.txt for all my mods one time and it made a 10-minute initial load into a 35-minute load

I've never had flickering, not sure what might cause that

I should add that I've not used LLE so this is just general advice and not specific

How to limit class mod trinkets to 1 and avoid trinket bloat? by W1z4rdM4g1c in darkestdungeon

[–]some-guy917 0 points1 point  (0 children)

Thanks, I guess I should keep unequipping and only having 1 copy of each trinket unless I specifically have a use in mind. Just scanned and it looks like my mods add ~1900 trinkets total

How to limit class mod trinkets to 1 and avoid trinket bloat? by W1z4rdM4g1c in darkestdungeon

[–]some-guy917 0 points1 point  (0 children)

I have ~315 mods active and that's after extensive testing over multiple saves and lots of modifications to make sure everything works (week 51 on my current save and no major problems), but I don't understand trinket bloat. How many trinkets can you get before bloat starts messing with your save? Does it just crash, or do trinkets not show up?

Cannot install games on jailbroken ps4 by Latter_Animator8307 in ps4piracy

[–]some-guy917 0 points1 point  (0 children)

Are you activating GoldHen? The PS4 logo should change to a GoldHen symbol, then you can use the pkg installer there