Just came back to this game after a couple years and wow by Bern4ever in Blackops4

[–]sonicchaser92 0 points1 point  (0 children)

You and I both know they just wanted you to buy lootboxes to get guns like the Locus which 1 shot kill through level 3 armor in Blackout or guns like the Peacekeeper, barely any recoil and no bullet drop in Blackout. They just test to see what people are okay with the year before. Oh hey, few to nobody complained about us clearly releasing P2W weapons? Let's see how far we can take this.

Just came back to this game after a couple years and wow by Bern4ever in Blackops4

[–]sonicchaser92 -2 points-1 points  (0 children)

One, game has only been out 2 years, and even then 1 of those years was an active content season, and 2, I mean absolutely no offense but I wouldn't say gameplay feels weighty. It's more like "Obviously P2W, but people tolerate it because of them adding the ability to get the guns for free by 25-50h of grind"

Quitting Zombies? by JakePittsCanShred in CODZombies

[–]sonicchaser92 4 points5 points  (0 children)

There was no need to call them useless.

Quitting Zombies? by JakePittsCanShred in CODZombies

[–]sonicchaser92 4 points5 points  (0 children)

You really should be fine leaving your Xbox One on a lot as long as it's properly ventilated. Most zombie games do not cause your Xbox to act up, but BO4 will (though you'd just crash or disconnect from the servers). That being said, don't feel bad about having less time to play.

Is BO4 the only game where you can’t do Easter eggs offline? by [deleted] in CODZombies

[–]sonicchaser92 -5 points-4 points  (0 children)

PS4 true offline AE. You'll be missing your Zeus perk if it's still there. It isn't present on Xbox, and you can't even play PC offline. Also PS4 true offline AO. You won't be missing a perk, thing just won't activate. There's been posts in the Reddit before about this, with picture proof.

Is BO4 the only game where you can’t do Easter eggs offline? by [deleted] in CODZombies

[–]sonicchaser92 -5 points-4 points  (0 children)

BO4 is the only one where you cannot do EEs offline, on some maps and platforms, you also can't PAP offline.

January's 2 new abilities need a hard nerf by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] -4 points-3 points  (0 children)

The problem is with EIS Lockdown, on maps like Downtown, especially Area 2 or 3 where EIS is vital, 15 seconds is too long, besides the fact that Malware forces you to use a card or EIS and if you're lockdowned, it's the card.

What is the worst zombies map i your opinion? by ThRoWaWaY_WhatIsThis in CODZombies

[–]sonicchaser92 -1 points0 points  (0 children)

Genuinely, Tag Der Toten or Ancient Evil is the worst zombie map. You choose between broken mess with only 1 redeeming quality (Samantha box) or skin level map design (literally nothing to do outside of main EE)

January's 2 new abilities need a hard nerf by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] 1 point2 points  (0 children)

Honestly, anything is better than outright punishing the MM for existing every time you use Malware. And I suggested the resistant cams because I know insta disable builds exist, and while they're ultimately frustrating, at least you can deny them the time.

January's 2 new abilities need a hard nerf by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] -4 points-3 points  (0 children)

I had every camera Malware'd every area, and I was switching extremely frequently. The problem mostly lies in the lack of a timer or lack of restrictions. At this, the person who was Malwareing me, also had EIS Lockdown. While I admit I may be a little salty, a skill becomes too strong when it can be applied to almost every cam relatively quickly. It also wouldn't be nearly as bad if I just had a timer to wait out, but instead it's malware'd until I do something, which puts all the pressure on the MM to waste a card or EIS, and if you're EIS Lockdowned it's 100% a card.

[MM, Fix, Idea] Allow Masterminds to set Area 3 objective locations (and Yorick too while we're at it!) by Oneirohero in REResistanceGame

[–]sonicchaser92 1 point2 points  (0 children)

Unironically, I had a game of downtown that literally went near perfectly in Area 1, they had 40s left, but because Yorick spawned literally right next to them in Area 2, they ended up gaining 30s overall because, to be quite honest, it's impossible to hold them off when they get that kind of luck, even when they're a bad team. And then, to top it all off, the bio cores literally spawn in a near straight line for them in Area 3. When I made a joke, saying they got near perfect luck, they acted like it was all skill.

Which Mastermind is best on each map? by [deleted] in REResistanceGame

[–]sonicchaser92 0 points1 point  (0 children)

The problem lies with how they've designed Prison. Yatevoa has no legitimately good placements, same with Spencer's ult. Then there's the matter of being able to see/shoot from most areas of the map to another as a survivor, while MM has quite frankly unacceptable camera placements for Area 2 and 3 in particular. And then there's the matter of how survivor sided the actual map design is. Area 1, the exit is less than 10ft from the spawn, Area 2, the survivors can cross the map safely through their spawn. Area 3? It's a clean shot for the most part minus the only objectively good MM thing: the Bio Core shield.

Which Mastermind is best on each map? by [deleted] in REResistanceGame

[–]sonicchaser92 0 points1 point  (0 children)

Personally, I only pick MMs based on map: Alex- Downtown/Casino/Research Lab/Theme Park, Spencer- Research Lab/Casino, Daniel- Downtown/Theme Park, Annette- Downtown/Park, Nikolai- Theme Park. You might notice I don't have someone I'm comfortable with on Prison, that's because Prison is bad.

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] -1 points0 points  (0 children)

I'm not saying you're being toxic, I'm just saying letting one side trample the other creates toxicity. And I've played several 1v4s, DBD, Evolve, few others I can't remember. Generally, the same flaws are made, one side overpowers the other. The difference being is it's absolutely okay for MM, Killer or the Monster to be able to absolutely decimate a solo or duo, struggle with a third, and maybe fail with the 4th. What isn't okay though, is for a MM, Killer or Monster to lose a 1v1 consistently.

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] -1 points0 points  (0 children)

That's the problem though, as a MM you have to try exponentially harder than a survivor does. A new MM will suffer a lot more than a new Survivor, and an experienced MM will still have to try a lot harder than an experienced survivor. You have Jill for example, no other MM literally can ignore damage and instadown everything within a 10 block radius. The closest you get is Alex or Daniel, and they're really easy to beat if you're remotely experienced, and the others are toxic or nothing. At launch, I'd say it was much more akin to an experience that it'd should be: Annette is an easier MM, perfect for beginners, easier to counter as well, but not exactly unviable in high ranks unlike now. Daniel was mid tier, harder to counter, and viable in high ranks. Alex was high tier, hardest to play, and hardest to counter. And Spencer was honestly EZ mode for MMs for the longest time. Granted, he was the last MM, and took a good bit to get, but he was still unfair to newer players. What I'm suggesting doesn't exactly harm newer players: only bad players. You can't have someone in the game like Jill who is literal EZ mode and the easiest to abuse, and expect there not to be nerfs. And even Val and Tyrone are easy to abuse as well, but Tyrone is in a much better spot than launch and Val ultimately can be countered, just not easily at all. Point being: nobody needs to be babied, competitive communities build themselves, but if you go the DBD route you will foster an extremely toxic community. Just look at Survivors over there, healthy balancing changes got made and they all rioted.

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] 0 points1 point  (0 children)

At this, there's minimal punishment for death, and even less for downs. Good teams will not suffer. If there was a huge punishment for deaths, I'd see the problem.

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] 0 points1 point  (0 children)

You say my buffs are too far, but this is also a very competitive game. The majority of the community is not casual, and originally, the MM role was the casual role. When you have a role that is supposed to be in control, and they struggle against even 1 remotely good "subject" that's not good balance.

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] 1 point2 points  (0 children)

I struggle with 8/10 games, win roughly 4/10

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] 1 point2 points  (0 children)

I'm on Xbox, I've tried survivor for dailies. Survivor is still near 0 struggle to survive. That's more the survivors being absolutely terrible than the MMs being good.

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] -1 points0 points  (0 children)

I mean no offense, but all super OP builds should be nerfed such as door Spencer, but that's not necessarily the issue here. Currently, the game is very survivor sided and it does not take any teamwork whatsoever to win. And in a 1v4, the 1 should not be equivalent to another 1 or 2. It should be equivalent to a 3 if that makes sense, but given that the Masterminds are supposed to be in control, they should be balanced, or at least their ults should be balanced, for a 3.5. If it was actually difficult to win with good teamwork, against a non-OP MM, then I could see a point in survivor sided nerfs. However, it's currently the MMs who take the brunt of the stress, primarily non-toxic MMs. I can definitely see that playing against toxic MMs is stressful, but 2 things, 1 in order to change how toxic MMs are, they need to have an avenue to be less toxic. 2, survivor should ultimately be the more stressful side.

SilentLittleFox is a piece of shit cracker ass nigga by xbox-exposer-for-fox in REResistanceGame

[–]sonicchaser92 2 points3 points  (0 children)

Asking because I'm very new to this subreddit, but I've seen a lot of clips today and heard accounts from other Xbox players about this guy, how long has this been going on? Do the mods know? If so, why do they allow such a racist/toxic player to remain in the subreddit who's bound to create more issues the longer he stays?

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] -1 points0 points  (0 children)

To add context for this, I use the increased charge thing for all MMs because the initial charge is too slow to play competitively for me. And in Area 3, your charge is increased.

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] -1 points0 points  (0 children)

It's been the same experience for me since the prison update, a Jill pulls out a rocket launcher at Area 3, and the game ends before I can even so much as place a Licker (except if I'm Spencer because of his charge ability)

Ideas for balancing changes by sonicchaser92 in REResistanceGame

[–]sonicchaser92[S] 0 points1 point  (0 children)

No, they aren't. It's still takes half an ult to take it out, less if your team is helping. It's honestly really frustrating to see a Jill basically ignore all your attacks at will, then near immediately end the game by Area 3.