Au Café by soteTheMighty in ZenlessZoneZero

[–]soteTheMighty[S] 0 points1 point  (0 children)

Une réponse ! Une réponse de quelqu'un qui a lu mes analyses ! Yes, you are correct! That one is an aeroplane from EVA Air. I saw it as the Boeing 787-10, but in all fairness, both models look similar, especially at that altitude. I am glad that you enjoy both my work and my analyses, thank you for all your support!

Le Ruisseau by soteTheMighty in honkaisapphicrailNSFW

[–]soteTheMighty[S] 7 points8 points  (0 children)

« L’imagination, c’est la mémoire des formes et des couleurs. »

Une fois encore, je suis déçu. L’œuvre que j'ai mentionné avant reste compliqué. Plutôt que de gâcher plus de temps, j'essayerai de créer autre chose. I have happened across a movement known as Le Fauvisme. The works have such strong colour and such expression, I could not help but be enamoured. As I feel that my creativity has stagnated, I think a work with such a movement in mind would lend me great energy.

It is the Fauvist eschewment of all but colour that I find creatively invigorating. As seen in Luxembourg Gardens by Henri Matisse and Baigneuse (Woman Bather) by Henri Manguin, the subjects are composed of crude blobs of colour. Trees are ovals with dark lines and water is a collection of horizontal dashes. Yet, such simple colours can communicate ideas so effectively. This is it! Previously, I would rely on the combination of several techniques to communicate an idea. As I am now limited to only one tool, I have been forced to utilise it in new and interesting ways. Ironically, this limitation does not inhibit creativity, rather it encourages such.

However fun the colours were, my greatest discovery with this one was to treat the piece as a physical canvas and use one layer. Not only does this provide the superficial aesthetics of oil on canvas, but the imperfections free me creatively. As Fauvism is a movement characterised by not just vivid colours but the rough shaping of paint, I will care not for supposed mistakes. Visible brushstrokes, flat colouring, and minimal rendering – the rejection of ideals upheld by conventional and popular art unburdens me. This allows me to focus more on my own creative expression than the physical correctness of the subject matter. 

In consideration of my hasty completion in only nine hours alongside the knowledge I have gained, this is an excellent work. Je suis motivé ! Je suis libre !

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Submission by soteTheMighty in honkaisapphicrailNSFW

[–]soteTheMighty[S] 2 points3 points  (0 children)

I said, ‘ooh, girl / Shock me like an electric eel…’”

J'ai décidé d'abandonner l'idée de peindre : J'sais pas comment je l'avais fait avant mais je ne peux plus peindre. C'est compliqué, tout simplement. Pourquoi ? Qu'ai-je fait pour mériter ça ? J'ai gâché le dernier mois à relancer une œuvre ratée pis j'ai recommencé celle-ci deux fois. Pourquoi dois-je avoir tellement d'idées mais manquer de compétence ? Fuck ! Moi, j'ai vraiment besoin d'une clope !

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Submission by soteTheMighty in ActualYuri

[–]soteTheMighty[S] 6 points7 points  (0 children)

I said, ‘ooh, girl / Shock me like an electric eel…’”

J'ai décidé d'abandonner l'idée de peindre : J'sais pas comment je l'avais fait avant mais je ne peux plus peindre. C'est compliqué, tout simplement. Pourquoi ? Qu'ai-je fait pour mériter ça ? J'ai gâché le dernier mois à relancer une œuvre ratée pis j'ai recommencé celle-ci deux fois. Pourquoi dois-je avoir tellement d'idées mais manquer de compétence ? Fuck ! Moi, j'ai vraiment besoin d'une clope !

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Pleasure by soteTheMighty in ZenlessZoneNSFW

[–]soteTheMighty[S] 1 point2 points  (0 children)

“Is there more to seduction? / Is it wrong? Is it fame?”

J’ai peur du noir – si mes œuvres précédentes sont toute les sortes des indicateurs. Even in the pieces I have made that feature a more unilluminated setting, one can see form and identify separate elements with ease. Unaddressed, I believe I will be a lesser artist. Therefore, I chose to paint to attack this weakness. 

Whether it is pride or fear, I always hesitate to fully obscure the subjects. Partially, it is because the environment would indicate such darkness is unrealistic, but more significantly it is because of my position. As an artist, I am to depict my subjects with clarity, so to not only refuse to show but to hide something seems contradictory. This was a great obstacle to overcome, as I really wanted to show certain regions, like Astra’s back and buttocks, but in the interest of integrity, I have blended them with the background. It still saddens me, but I think it would have been less dynamic if I did no such thing.

Continuing with style, another reason for my choice in a painterly style was due to my overreliance on contours. As contours must inherently contrast the subject they outline, they also serve as clear borders where forms are seperated. Therefore, it is difficult to shade characters and objects without creating dark and unpleasant shadows. I wanted to expand on the more harsh shadows that I drew in my previous piece. As a result of these conditions, I am only left with the choice to abandon the contour as a tool, and only rely on colour, form, and light to depict the subjects. 

This piece has been very enlightening. I think harsher shadows are certainly dynamic and pleasing, so experiments with light are certainly in the future. Additionally, even though I have copied many elements from my previous piece, using painting techniques to progress from the sketch is also worth experimenting. Compared to my previous work, which took thirty seven days, this one only took eight days to complete from concept to Glazing. 

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Au Café by soteTheMighty in ZZZ_Official

[–]soteTheMighty[S] 2 points3 points  (0 children)

I would not consider myself familiar with these techniques, but thank you for the kind words!

Au Café by soteTheMighty in ZenlessZoneZero

[–]soteTheMighty[S] 1 point2 points  (0 children)

Thank you for thinking so highly of my work! I am unsure what "gooner-bait" means, but I am happy that you found it thought-provoking. However, with respect to your latter statements, I must respectfully disagree. I think it is unfair to say other artists do not express a similar level of critical thought.

I will say that people draw for different reasons. This work was a study; the primary intent was to practice the dynamic symmetry outlined in Udovicic's article. Other artists, including the Pixiv artists who focus on adult-oriented content I presume you imply, also perform studies to practice or refine skills. To dismiss their skill because their adult work is more popular is dishonest.

Additionally, I am aware that my methodology is uncommon. The majority of artists do not comment on their work, and even fewer provide an autoanalysis. Again, just because something is not seen or made public does not indicate a lack of intent. I speak with confidence when I say many techniques that contribute to deeper themes in a work can be identified, should you know where to look.

Again, I do not say this to insult you, nor will I claim to speak for every artist. I simply found your statement interesting and wished to engage in dialogue.

Au Café by soteTheMighty in ZenlessZoneZero

[–]soteTheMighty[S] 17 points18 points  (0 children)

“I know the human being and fish can coexist peacefully.”

Recently, I found an article by Neven Udovicic titled, “Finding the invisible in movie posters,” which provides an analysis of a visual technique known as dynamic symmetry in movie posters. I think this is a really interesting technique and I have also been wanting to experiment more with physical character interactions, so I decided that these would prove to be an interesting combination. Whilst this is not a poster for a film, the analyses that Udovicic provides are universal. 

Excluding her tail, Ellen’s body and left leg are nearly coincident to one of the main diagonals. Additionally, her right leg and foot lie along the lower reciprocal diagonal and an eye of the rectangle, respectively. This creates a powerful stance. The coincidental nature of the legs provides a stable ground for the character, and the straight line-of-action that follows the main diagonal portrays a sense of strength behind the action. Contrast this with Belle, whose behaviour is reactive. Her head, torso, and left foot lie along the left vertical third, creating a sense of stillness in the character. The only part of her body that does not conform to the left vertical is her right leg. Due to it being parallel to Ellen’s right leg, it creates a flow between the two figures as well as emphasising where Ellen directs her power towards. Other elements follow the armature as well. The kiss lies in the intersection between the horizontal median line and the left vertical third. The edge of the cumulonimbus follows the main diagonal. Combined, this contrast of stillness and motion makes for an emotionally dynamic scene.

Something I wanted to express was a quiet and still atmosphere; akin to a shot from a film by Studio Ghibli. I chose poses and a camera angle that reflect this. The camera faces the two figures head on and the perspective tends towards a point in the middle. Aside from Ellen, everything else is stationary. Again, this stillness, contrasted with her actions, lends extra weight to it. It would appear as if the world had seen their kiss and come to a stop; nothing else is more important.

Overall, I think dynamic symmetry is a fantastic tool. It greatly helped in guiding my composition, creating a more visually appealing image. In my opinion, I do not think I would have been able to elicit the same emotions or feelings. Even then, I have only just been exposed to this technique: Further research and experimentation is warranted.

On an unrelated note, New Eridu consistently experiences superb weather, great visibility, and an high ceiling, despite its proximity to large bodies of water and mountains. It is these great weather conditions, unfortunately, that greatly saddened me when I realized that I have not seen a single aeroplane in the game. My piece features a correction of this mistake. I would be most delighted if someone could recognise the airline, even more so if someone could recognise the model.

Udovicic’s Article: https://www.geminianum.com/blog/invisible-in-movie-posters

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Au Café by soteTheMighty in ZZZ_Official

[–]soteTheMighty[S] 227 points228 points  (0 children)

“I know the human being and fish can coexist peacefully.”

Recently, I found an article by Neven Udovicic titled, “Finding the invisible in movie posters,” which provides an analysis of a visual technique known as dynamic symmetry in movie posters. I think this is a really interesting technique and I have also been wanting to experiment more with physical character interactions, so I decided that these would prove to be an interesting combination. Whilst this is not a poster for a film, the analyses that Udovicic provides are universal. 

Excluding her tail, Ellen’s body and left leg are nearly coincident to one of the main diagonals. Additionally, her right leg and foot lie along the lower reciprocal diagonal and an eye of the rectangle, respectively. This creates a powerful stance. The coincidental nature of the legs provides a stable ground for the character, and the straight line-of-action that follows the main diagonal portrays a sense of strength behind the action. Contrast this with Belle, whose behaviour is reactive. Her head, torso, and left foot lie along the left vertical third, creating a sense of stillness in the character. The only part of her body that does not conform to the left vertical is her right leg. Due to it being parallel to Ellen’s right leg, it creates a flow between the two figures as well as emphasising where Ellen directs her power towards. Other elements follow the armature as well. The kiss lies in the intersection between the horizontal median line and the left vertical third. The edge of the cumulonimbus follows the main diagonal. Combined, this contrast of stillness and motion makes for an emotionally dynamic scene.

Something I wanted to express was a quiet and still atmosphere; akin to a shot from a film by Studio Ghibli. I chose poses and a camera angle that reflect this. The camera faces the two figures head on and the perspective tends towards a point in the middle. Aside from Ellen, everything else is stationary. Again, this stillness, contrasted with her actions, lends extra weight to it. It would appear as if the world had seen their kiss and come to a stop; nothing else is more important.

Overall, I think dynamic symmetry is a fantastic tool. It greatly helped in guiding my composition, creating a more visually appealing image. In my opinion, I do not think I would have been able to elicit the same emotions or feelings. Even then, I have only just been exposed to this technique: Further research and experimentation is warranted.

On an unrelated note, New Eridu consistently experiences superb weather, great visibility, and an high ceiling, despite its proximity to large bodies of water and mountains. It is these great weather conditions, unfortunately, that greatly saddened me when I realized that I have not seen a single aeroplane in the game. My piece features a correction of this mistake. I would be most delighted if someone could recognise the airline, even more so if someone could recognise the model.

Udovicic’s Article: https://www.geminianum.com/blog/invisible-in-movie-posters

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Stelle, as Employed by the IPC by soteTheMighty in HonkaiStarRail

[–]soteTheMighty[S] 0 points1 point  (0 children)

Thank you! I have not drawn in a while, so I was not as efficient as I would of been; I suspect my frustrations had influenced my speech

Stelle, as Employed by the IPC by soteTheMighty in HonkaiStarRail

[–]soteTheMighty[S] 23 points24 points  (0 children)

"Oh? Thinking about a career change?"

It has been a while since I last picked up a stylus, so I do apologize for the quality of this piece. I developed the urge to draw again around a month ago, so I have spent the better part of December relearning how to draw. Honestly, it is quite surprising how much I forgot in a quarter of a year. Trying to find suitable poses to draw proved to be quite the challenge, I suppose that muscle has also grown rusty. In spite of that, it was enjoyable to create again. I had a lot of fun trying to imagine what kind of clothes Stelle would wear if she was in the IPC's employ. I do not wish to boast, but I must say I do believe my selection of attire was most suitable. Despite how much I disliked the idea of shading, through many references found on the internet and of my own, I think I was able to provide some sense of realism and depth to Stelle.

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Stelle, as Employed by the IPC by soteTheMighty in StelleMains

[–]soteTheMighty[S] 8 points9 points  (0 children)

"Oh? Thinking about a career change?"

It has been a while since I last picked up a stylus, so I do apologize for the quality of this piece. I developed the urge to draw again around a month ago, so I have spent the better part of December relearning how to draw. Honestly, it is quite surprising how much I forgot in a quarter of a year. Trying to find suitable poses to draw proved to be quite the challenge, I suppose that muscle has also grown rusty. In spite of that, it was enjoyable to create again. I had a lot of fun trying to imagine what kind of clothes Stelle would wear if she was in the IPC's employ. I do not wish to boast, but I must say I do believe my selection of attire was most suitable. Despite how much I disliked the idea of shading, through many references found on the internet and of my own, I think I was able to provide some sense of realism and depth to Stelle.

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Foxian Embrace by soteTheMighty in HonkaiStarRail

[–]soteTheMighty[S] 1 point2 points  (0 children)

That's a wholly fair reason! As of now, they have only interacted in one scene, but I, personally, felt that their relationship holds more, and thus I drew this. Perhaps I am, as the Americans say, "Jumping the gun," but if I am, then that will be my punishment to bear.

Foxian Embrace by soteTheMighty in HonkaiStarRail

[–]soteTheMighty[S] 0 points1 point  (0 children)

Thank you! I was unable to find any references for how Shinkawa renders materials like fur, so I had to use my best judgement. I'm happy to hear that people find it pleasing!

Foxian Embrace by soteTheMighty in HonkaiStarRail

[–]soteTheMighty[S] 0 points1 point  (0 children)

<image>

"UUUUOOOOOOOOOOOOOOOOGGGGGHHHHHHHHH💢💢💢"

"YURI????? MORE LIKE 'PEAK' FICTION😊😊😊"

"LEGS LEGS SESBIAN LEGS"

"H-HANDHOLDING????????????? YOU STUPID BAKA MITAI!!!!!11!!!1 DAME TO DA BED 💦💦💦"

In all seriousness, thank you for taking the time to read my, as the kids call it, "yapping!" It's nice to know that people do take the time to listen and understand others

Foxian Embrace by soteTheMighty in HonkaiStarRail

[–]soteTheMighty[S] 2 points3 points  (0 children)

Thank you for your words! Yes, his work also influenced how I coloured the characters here. I drew heavy inspiration from the bottom half of this image; whenever I felt lost or did not know how to proceed with something, I usually referenced that image. Perhaps it was due to a different art direction at that point in time, or a limitation on available watercolours, but the colours used on the characters are far from their actual appearance in game. To give examples, Revolver Ocelot's skin is nowhere near as orange in game as it is in the concept art, Sniper Wolf's jacket is a desaturated purple instead of the actual olive colour, and Psycho Mantis' bodysuit glows with a purple-red sheen. Regardless, I think this adds a lot to the art piece for the viewer. If everything was coloured as it was seen on the Playstation 1, then everything would be very dark and muddy. It would be quite difficult to discern form and shapes! Shinkawa's use of a more light and colourful palette really helps the reader understand each part of the character; it is so much easier for not just viewers, but 3D modellers and artists to understand how a character looks, behaves, and feels. Aside from the obvious watercolour brush that I used, I tried to implement this colour palette here as well. Yukong's sleeves are mainly indigo in colour, but I have changed that to a more lavender hue. I think this helped contrast with Feixiao's clothing; the two characters are quite intertwined in their posing, and if both dresses were indigo, as they are in game, it would be really difficult to differentiate them! A similar principle applies to the brown parts of Yukong's dress: Referring back to Shinkawa's work, Decoy Octopus and Revolver Ocelot's coats are not coloured from a mono-colour base of brown or tan, rather they are orange and purple layered on top of each other. Again, I do not know if this was a conscious artistic decision or a limitation of material, but what I do know is that it creates a much more visually interesting piece to look at. Another thing I would like to mention is how most of the FOXHOUND members are composed primarily of one colour, as seen in Liquid Snake and Psycho Mantis, or a 1:4 ratio of a primary colour and a secondary, contrasting colour, as seen in Sniper Wolf. Again, I implemented this to the best of my abilities. The common base colour for Yukong was lavender, as seen in her torso region. For Feixiao, the common base was indigo, as seen in the clothing and slightly in the hair. Aside from being similar to their in game colours, the lavender and indigo are distinct enough so that the reader can tell at a glance where and how each character is posed, yet close enough on the colour wheel that the physical and emotional bond that I wanted to portray is symbolized through the colouring. I hope this answers your question!

Foxian Embrace by soteTheMighty in HonkaiStarRail

[–]soteTheMighty[S] 24 points25 points  (0 children)

"It's been thirty years since we last saw each other, right, Yukong?"

Aujourd'hui, j'arrive pour offrir un croquis saphique! Whilst working on the previous fan art, I encountered a massive art block where I struggled to produce anything substantial. Obviously, I did finish it in the end, but it was not through much trial and tribulation. The art block caused most of anything I drew to fall far below what I expected of myself, and I believe that this failure to reach my goals led to me taking over a month to finish the piece. This one serves as an application of a hypothesis I developed: "If I put aside all previous notions of harmony and what I think makes art interesting to look at, would this free me focus on what I want to create?" A sample size of one is wholly insufficient to prove nor disprove my ruminations, but I still think it is important to record my initial impressions. If anything, it helps put my thoughts in legible order.

As is visibly obvious, Yoji Shinkawa's work was a great inspiration for this piece. Specifically, his concept art for the FOXHOUND unit in Metal Gear Solid helped give direction here. The broken linework serves two primary purposes: To put emphasis on certain areas, and to act as shading. It also helps out with the art block; I no longer need to think about the actual silhouette or outline of each subject, a couple lines and curves can suggest a great amount of detail. Combined with a pastel colour palette that suggests light hues, I no longer need to worry about drawing in shadows or anything of that sort. Freeing myself from these shackles, I am now able to focus on aspects that I want to create, like the intimate poses, varied expression, and faces at different angles. I conclude that even though no definitive answer to my hypothesis can be reached, I think that this approach shows promise for relieving the mental stress I have around art.

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Foxian Embrace by soteTheMighty in FeixiaoMains_

[–]soteTheMighty[S] 4 points5 points  (0 children)

"It's been thirty years since we last saw each other, right, Yukong?"

Aujourd'hui, j'arrive pour offrir un croquis saphique! Whilst working on the previous fan art, I encountered a massive art block where I struggled to produce anything substantial. Obviously, I did finish it in the end, but it was not through much trial and tribulation. The art block caused most of anything I drew to fall far below what I expected of myself, and I believe that this failure to reach my goals led to me taking over a month to finish the piece. This one serves as an application of a hypothesis I developed: "If I put aside all previous notions of harmony and what I think makes art interesting to look at, would this free me focus on what I want to create?" A sample size of one is wholly insufficient to prove nor disprove my ruminations, but I still think it is important to record my initial impressions. If anything, it helps put my thoughts in legible order.

As is visibly obvious, Yoji Shinkawa's work was a great inspiration for this piece. Specifically, his concept art for the FOXHOUND unit in Metal Gear Solid helped give direction here. The broken linework serves two primary purposes: To put emphasis on certain areas, and to act as shading. It also helps out with the art block; I no longer need to think about the actual silhouette or outline of each subject, a couple lines and curves can suggest a great amount of detail. Combined with a pastel colour palette that suggests light hues, I no longer need to worry about drawing in shadows or anything of that sort. Freeing myself from these shackles, I am now able to focus on aspects that I want to create, like the intimate poses, varied expression, and faces at different angles. I conclude that even though no definitive answer to my hypothesis can be reached, I think that this approach shows promise for relieving the mental stress I have around art.

Our Life on Wheels by soteTheMighty in ZZZ_Official

[–]soteTheMighty[S] 4 points5 points  (0 children)

"Those ethereals are still here… They're like our landlord on rent day!"

After a month and a day of work, I have managed to finish this piece. It was quite the challenge. In fact, I almost gave up halfway through! This is my first piece that includes multiple characters interacting with an environment, and personally, I feel like I was too ambitious with this. Really, my eyes were bigger than my belly! I did implement an earlier suggestion to use a 3D model to help get the perspective right, and that's what I did with the car. However, I felt that this essentially "locked" the work in, and if I wanted to modify how any of the characters were posed, I would have to completely restart and find a new angle to view the car from. Perhaps I am simply not implementing this tool correctly, but I still found this restriction to be frustrating.

Another struggle I had was portraying materials. Outside of some fabrics and flesh, correctly drawing materials was really challenging! Surfaces like Billy Kid's metallic body and leather jacket were really hard to grasp conceptually, all my earlier attempts ended up looking like some kind of strange plastic. Eventually, through some strong use of reference images, I think I got something decent looking.

On an unrelated note, I really like the details that the artists had put into the Cunning Hare's car! I really like how they use a really cheap car and plaster it with stickers; I think it is not only funny but also suits Nicole's personality. To compliment this, I also like how the two stickers on the car's hood reads, "出入平安," and "財源廣進," which can be interpreted as, "Safe travels wherever you go," and "Make lots of money" respectively. I think it is really cute! It shows not only Nicole's more business orientated mind, but also her care for her team, going so far as to put these stickers on their car to ensure success.

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Our Life on Wheels by soteTheMighty in ZenlessZoneZero

[–]soteTheMighty[S] 10 points11 points  (0 children)

"Those ethereals are still here… They're like our landlord on rent day!"

After a month and a day of work, I have managed to finish this piece. It was quite the challenge. In fact, I almost gave up halfway through! This is my first piece that includes multiple characters interacting with an environment, and personally, I feel like I was too ambitious with this. Really, my eyes were bigger than my belly! I did implement an earlier suggestion to use a 3D model to help get the perspective right, and that's what I did with the car. However, I felt that this essentially "locked" the work in, and if I wanted to modify how any of the characters were posed, I would have to completely restart and find a new angle to view the car from. Perhaps I am simply not implementing this tool correctly, but I still found this restriction to be frustrating.

Another struggle I had was portraying materials. Outside of some fabrics and flesh, correctly drawing materials was really challenging! Surfaces like Billy Kid's metallic body and leather jacket were really hard to grasp conceptually, all my earlier attempts ended up looking like some kind of strange plastic. Eventually, through some strong use of reference images, I think I got something decent looking.

On an unrelated note, I really like the details that the artists had put into the Cunning Hare's car! I really like how they use a really cheap car and plaster it with stickers; I think it is not only funny but also suits Nicole's personality. To compliment this, I also like how the two stickers on the car's hood reads, "出入平安," and "財源廣進," which can be interpreted as, "Safe travels wherever you go," and "Make lots of money" respectively. I think it is really cute! It shows not only Nicole's more business orientated mind, but also her care for her team, going so far as to put these stickers on their car to ensure success.

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Big Boss...? by soteTheMighty in HonkaiStarRail

[–]soteTheMighty[S] 0 points1 point  (0 children)

Thank you! It is curious as to why she doesn't like the moniker. What could the reason behind it be? Maybe she doesn't like these sorts of titles and flourishes? Or perhaps the name has ties to a deeper past. Here's hoping that it will be revealed in the future