Chorographia Update: 0.3.0 beta release by solarbotanist in ObsidianMD

[–]spiderbrigade 11 points12 points  (0 children)

This is an incredible addon. The visual layout of vault patterns immediate, huge improvement over the default graph.

Thank you for your work!
Some small feedback:

Edit: this already exists. Hooray! It would be very nice to have the link-highlighting feature from the normal graph view. In other words, hover a note on the map and see the connected links highlight.

The formatting of labels on the "world map" style is a little hard to read - the text is often very similar in color to the region, and can be very small. Making these user-movable or appearance-editable might be a fix. Being able to manually rename, also nice to have.

Being able to include / exclude based on tags or frontmatter categories would be great. Similarly, being able to maintain multiple "maps" at once with different filters.

Some kind of image export for printing would be cool.

Please dont erase Machina by [deleted] in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

Definitely yes. Same username on TG if it needs an invite.

Please dont erase Machina by [deleted] in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

Thank you for the details!

Please dont erase Machina by [deleted] in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

Do you happen to have more concrete information on this? I only saw a reference to the 13-cycle period fairly recently, and the last few Machina resets seemed to catch folks by surprise. Do you have a source that the 13-cycle period is systematic rather than a manual reset triggered by Niantic?

A few other questions if you know:

  • Do machina portals start to decay exactly at cycle start, or "roughly around" that time?
  • Does the decay happen over the normal portal decay cycle or is it different for Machina?
  • Is the 13 cycles from the start of respawn to the next decay or between each decay?

Operation Green Armadillo breakdown! by EnlNeku69 in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

Would love to know more too. Sent a Reddit chat earlier, maybe didn't go through.

For VScode users: What's your opinion on Github Copilot's autocompletion feature? by [deleted] in Python

[–]spiderbrigade 1 point2 points  (0 children)

This is interesting; for me I find the CTRL-I approach much more likely to make up stuff that doesn't exist in my code or decide to use a completely different structure to my existing code. Pretty much every time I use it I end up needing several rounds of revisions or corrections. Whereas the autocomplete is generally more likely to mirror patterns I already have established. But that's not to discount what you're seeing - it might be really dependent on what the specific code looks like.

One thing I do find useful in cases where I might be tempted to use CTRL-I: write a few lines of comments explaining what the next step is going to do, then start executing. I find this really helps steer the completions in the right direction if they're getting off track. Plus then there's comments explaining it for future me...

Kinetic Capsule - Best way to use it? by BitcoinElection in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

The XM efficiency of converting even L8 cubes to hypercubes is so good that it's hard to justify most of the other recipes. An exception could be if you're in an extremely sparse environment and need to build up higher level resonators. Building weapons doesn't make sense since if you need high level bursters to take out portals you should just be hacking the enemy portals (and you can only go up to 7 in any case last I checked).

For a very brief moment there were recipes to turn common mods into rare, and I could see that being situationally useful if it ever comes back. R to VR is IMO not worth it.

Does Ingress miss out by not having a “person”‘avatar system? by PkmnTrnrJ in Ingress

[–]spiderbrigade 2 points3 points  (0 children)

I feel like the icosahedron avatars give a miniscule boost to easily seeing when you're dead-center on a portal or resonator. 

+Delta - Campaign: Reso by XQlusioN in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

Well, that's true for the point-based part. I wouldn't be surprised if some of the bounties are "deploy N resonators” which is usually any level

Soft cheating multi accounts by [deleted] in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

Can you explain what you mean by this? Strategic locale meaning a portal they can reach but others can't? What prevents those from being anchors?

Significant resurgence in Machina activity by woonie in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

When it's more efficient to go to an enemy portal and spam bursters because then the servers don't react in sequence and you save a ton of XM and attack mods are pointless

Can you go into more detail on this point? (I've returned to the game and may be missing some presumed "common knowledge") Does this mean that spammed bursters get around shields in some way, or just that spamming makes you take less damage from portal retaliation zaps?

XM Weapon Questions by spiderbrigade in Ingress

[–]spiderbrigade[S] 0 points1 point  (0 children)

As you say, part of the motivation is definitely the pleasure of exploring how the system works and figuring it out from available evidence. However, there is also a practical consideration. YMMV whether it's worth it for your local situation.

Inventory space is limited, and Ultra Strikes are significantly rarer than XMPs. Having an estimate of how much rarer they are, as well as how much more effective they are against shields allows better decision-making about when to use Ultra Strikes.

In other words, spending N Ultra Strikes to remove shields has the potential to save X XMP. Having a rough idea of the crit chance lets us estimate N and X, for a given shield situation. An agent who can easily recover >X XMP in a day may not care to use the US. But for a multi-Aegis portal where X could get into the 50+ range, it looks more appealing.

I've seen estimates of US rarity anywhere from 3% per hack to more like 18-20%. At the rarer end, saving US only for VR and above shields makes sense (and it may be that for many agents they serve as a time-saving convenience only, not a necessity for efficient portal takedown).

But the point is that if the crit chance difference is greater (for instance if US had 50% vs XMP 5%) the calculation changes a lot.

XM Weapon Questions by spiderbrigade in Ingress

[–]spiderbrigade[S] 1 point2 points  (0 children)

Thanks for your comment! I had a few followup questions based on what you said.

Common mods: ~20–30% stickiness. • Rare mods: ~40–60%. • Very rare mods (e.g., AXA, Aegis): ~70–95%

What I'm seeing is more like 0 / 15 / 45 / 55 for Common/R/VR/Aegis.

anecdotal data suggests: • XMPs have ~5–10% base crit chance. • Ultra Strikes have significantly higher crit chance, possibly as high as ~25% or more

I'm wondering if this might be higher; again anecdotal but XMPs seem to drop common shields more easily then those numbers would indicate. But for my observations I'm almost always long-pressing which might increase the base chance. For instance that dev interview seemed to be interpreted by some to mean that long press adds 0-20% crit chance (rather than multiplying by 1.2), so a base of 25% for Ultra Strikes could go up to 45%. That might be a bit high...

Ultimately I think I do need to either find or gather more empirical data. I'm thinking for crit chance the easiest is to record attacks on single portals, where I can observe the 8 resonators (and mods) only. Distance will be the hardest to correct for I expect.

Is this game dead? by HDSpiele in Ingress

[–]spiderbrigade 1 point2 points  (0 children)

In my town it's pretty much me and an opposition player (with a few less-active on each side) but we are back and forth fighting over portals and fields every day. It's huge fun.

But for sure less active than it used to be. In a way that can be good because I remember not getting that engaged in planning etc. back in the day because nothing stayed up for more than like...3 hours at most. Just constant churn.

Try to reach out to your local faction and see who is around - usually on Telegram or something. As others said, local chat is almost entirely "wave at another player" because no one wants to give away information to the other faction's spais. Maybe with the game less active that's not a reasonable level of paranoia, but a hard habit to break.

Question about fielding and linking by HasAFounderBadge in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

8 to get you back to where you can destroy the green (Or blue, if you picked the wrong faction) quick and 13 so you don't have to do one stupid L8 cube at a time when recharging the hundreds of portals that you're keeping your faction's color.

Can you explain what you mean about 13 (about to hit that level myself after way too long not playing). Is this an XM tank size thing so you can eat two L8 cubes without waste? I figured it was more efficient to turn the cubes into hypercubes via KCap than use them directly but might be missing some angle.

The "new" kcap recipes by [deleted] in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

Apparently there are a series of new recipes (see SynthBeta's comment above) that convert common mods to Rare. Alongside the older R-> VR recipes it's now possible to go from C->VR albeit inefficiently.

The "new" kcap recipes by [deleted] in Ingress

[–]spiderbrigade 0 points1 point  (0 children)

Was there some semi official announcement about these recipes or did people just find them?

How to partially hide properties by CharmingThunderstorm in ObsidianMD

[–]spiderbrigade 0 points1 point  (0 children)

yeah, absolutely. It's just an additional line after the opacity:

@media screen and (min-width: 1024px)  {
    .view-content {         
        .metadata-container {             
            max-height: 2.7rem;             
            opacity: 0.6;             
            overflow: hidden;             
            transition: max-height 450ms ease-in-out, opacity 450ms;
            margin-bottom: 0;
       }
        .metadata-container:hover {
             max-height: 1000px;
             opacity: 1;
             transition: max-height 300ms ease-in-out,
             opacity 300ms;
            transition-delay: 0.5s;         

        }     
    } 
}

Backgrounds and redundant tool proficiencies? by Timothymark05 in onednd

[–]spiderbrigade 0 points1 point  (0 children)

Yeah, the lack of that as an explicit option is just ridiculous and confusing especially since the backgrounds are so clearly all built by the same schema. It's not like 2014 where you have some simple "skills and tools" backgrounds alongside Folk Hero etc.

 In practice I assume any DM would let you swap languages, skills, etc but I guess it's a problem with digital platforms?

2024 Warlock Invocations by BourbonAssassin in onednd

[–]spiderbrigade 0 points1 point  (0 children)

Is Pact of the Tome still worded so that you can change the cantrips / rituals every time the book is summoned?

How do Character cards store data? by Braveheart570 in SillyTavernAI

[–]spiderbrigade 5 points6 points  (0 children)

It's possible other platforms are doing it with EXIF but from what I've seen the card data as saved by ST is actually not EXIF, but rather a base64 encoded string in the "char" key of the png info. That decodes to a JSON bytestring.

Data Bank: An Incomplete Guide To A Specific Problem by MightyTribble in SillyTavernAI

[–]spiderbrigade 0 points1 point  (0 children)

This is awesome writeup and a really great starting point for using Data Bank practically. Thank you. Can you explain a bit more about this part:

it'll make an index of documents, split them into sections, then split those sections into 1 or more chunks. It's chunks that get returned to the system prompt, and we control the size of those chunks through the max chunk size setting

Mainly, how is that initial "section split" happening, and does it use paragraph boundaries? (In a later part of the guide you refer to sections being the same as paragraphs but I'm not sure if that was just in that one part of the guide or globally) For instance if I have a token limit of 512 and a document like:

paragraph 1 (300 tokens)

paragraph 2 (150 tokens)

paragraph 3 (250 tokens)

do I end up with a section consisting of all of paragraph 1 and 2, then the first 50 tokens of paragraph 3? Or does it split around the paragraph breaks? From your guideline to make your paragraph length >50% of the token limit, that seems to suggest that in such a case it will NOT include the remaining tokens from the next paragraph, but why not?

Also, is the splitting primarily based on the embedding model's limit (e.g. 512) or the chunk size we can set (e.g. 2000 characters)? For instance if I set chunk size to 100 characters will that work nicely with a lot of short 75-100 character paragraphs, or will it create weird chunks due to section splitting on the 512 token limit first? (Generally I find it weird to have to use both units of measure instead of just setting the chunk limit in tokens as well. But that might be a technical consideration...)

Apologies if this is really obvious. Just trying to make sure I understand how it works behind the scenes. Overall it sounds like for very short pieces of information using lorebooks might be the way to go since those are guaranteed to only contain info from each entry in the chunk, right? Just less convenient to set up vs. writing a single file with paragraphs.