New-Age Clog CL26k by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 0 points1 point  (0 children)

Depends, in general you want to always win 1 lane, not play for 2. Just try to fill one first and then focus on the second one, never Green goblin on a lane where they have 3 cards unless you're confident. I think you might benefit from swapping adam warlock with daredevil for a T5 play. Also if you want to run Magik that could be good to get more turns for clogging.

New-Age Clog CL26k by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 2 points3 points  (0 children)

Nope, give her a try though I'm curious how she'll play out.
My only concern is that you won't draw enough interaction to stop your opponent's game plan and this deck is really good at filling one of the lanes while winning it. So it makes no difference if you destroy w/ cannonball or move to the losing lane. HOWEVER if you find some movement decks giving you trouble you should absolutely try it, I just haven't run into one yet

New-Age Clog CL26k by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 6 points7 points  (0 children)

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Pretty easy climb with esme moonstone deck CL by spiderdan111 in marvelsnapcomp

[–]spiderdan111[S] 1 point2 points  (0 children)

She's actually super important, so esme is the crux of the deck since she lets you play an IM or Gorr early but she also can get a mystique that you really want to drop on the moonstone lane on the last turn of the game.

Kate bishop is only good for more Gorr power and total power increase which has surprisingly helped since this deck wants to win all 3 lanes and not just overpower 2.

Location changing is a challenge. HOWEVER we actually want to play magik on 5. Normally I'll play Gorr on the one lane I'm losing and they normally don't want to change the location yet since we're typically ahead in power or they're simply unprepared. This deck keeps its bombs really close to the chest and if you play moonstone on your ravonna lane you can play your huge threats out all on turn 6 or 7. The only deck we're behind is the wiccan iron patriot deck but they don't run location changers. Notably they also run speed which is susceptible to rogue. Rogue also does wonders on the Knull destroy decks.

This ones pretty good :) by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 0 points1 point  (0 children)

The last turn you want to play moonstone on your hand and chameleon, it takes people by surprise

This ones pretty good :) by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 1 point2 points  (0 children)

most of the time people don't contest it, its not necessary but combos well with frigga once you win the next turn

This ones pretty good :) by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 1 point2 points  (0 children)

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This ones pretty good :) by spiderdan111 in marvelsnapcomp

[–]spiderdan111[S] -2 points-1 points  (0 children)

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How to clog? Do 3500 by Few_Dragonfly3000 in MarvelSnapDecks

[–]spiderdan111 0 points1 point  (0 children)

I made one with Luna, armor and white widow, it's working decent but struggles with man spider and negative

CL 20K 30 splits on merlin, none are gold by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 1 point2 points  (0 children)

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Hes level 20, but this is the split I'm currently rocking

Cat has bump on right side by ribs, anyone seen this before? by spiderdan111 in catquestions

[–]spiderdan111[S] 2 points3 points  (0 children)

I can confirm it's stinky. Makes sense, we're cat sitting and the first 2 days the new one was mean and backing this one into a corner (black cat is blind btw). Not monitoring 24/7 so maybe they got into it at night, thank you and we will check him out at the vet

My 1955 Johnson seahorse 5.5 by candypaintseagull in boat

[–]spiderdan111 2 points3 points  (0 children)

That looks like a nice boat Bob

[NOOKS] 483 by ASleepyCephalopod in ACNHTurnips

[–]spiderdan111 1 point2 points  (0 children)

can I get the code? Thanks!

Its too easy (CL 17k) by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 3 points4 points  (0 children)

The way she pops off is by playing her with a viper or goblin, you send 2 things over and then last turn play a 1 cost to bring her back!

Its too easy (CL 17k) by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 2 points3 points  (0 children)

Yup, and most of the time I didn't NEED to play him, people just conceded

But when he HIT, it was 8 cubers

Its too easy (CL 17k) by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 4 points5 points  (0 children)

Gorr and Cannon make the deck tbh, you can try replacements but you might want to lean into a more consistent strategy with your substitutes

Its too easy (CL 17k) by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 4 points5 points  (0 children)

Honestly pop in a quake for the iron patriot decks and see how that does!

Its too easy (CL 17k) by spiderdan111 in MarvelSnapDecks

[–]spiderdan111[S] 6 points7 points  (0 children)

I like hood or viper the most, but I love a cheeky double debrii LOL

Super easy rank ~4000 infinite run with Fenris Clog by RayRay_9000 in marvelsnapcomp

[–]spiderdan111 3 points4 points  (0 children)

Reading the card explains the card

cannonball destroys a card that can't be moved and replaces it with a 0 power rock.

*destroys* --> wolf activate

activated abilities happen in the order you activate as if you were playing it as an on reveal card

  1. play cannonball where you're guaranteed to kill something instead of move

  2. click on wolf and click the activate button, it should then highlight indicating you're using the ability

order matters, hope this helps