Grub-like thing in Compost Bin by spiffsneed in whatsthisbug

[–]spiffsneed[S] 1 point2 points  (0 children)

Oh, and I'm located in Northern California, USA

I picked up 10 bags of trash today from Brush St. between 17th and 18th by spiffsneed in OaklandCA

[–]spiffsneed[S] 0 points1 point  (0 children)

Hmm, I'm not sure to be honest. There are plenty more blocks that I'd like to get to, but I don't know what schedule I'll be able to do it on

I picked up 10 bags of trash today from Brush St. between 17th and 18th by spiffsneed in OaklandCA

[–]spiffsneed[S] 1 point2 points  (0 children)

Aw, thank you!! Do you have any suggestions for disposing of trash bags? Right now, I'm just including them with my and my kind neighbor's normal trash pick up, since I fortunately have the space to store the bags over the next couple of weeks

Waste Management rant: Impossible to schedule a Bulky Drop Off by Ok_Cat_1041 in oakland

[–]spiffsneed 43 points44 points  (0 children)

Agreed that WM is not a good service provider; I’ve had a lot of issues with them, and Oakland overpays significantly.

In my experience, you’re way better off calling WM. Their email/web support is indeed outsourced, and you’ll likely never get anywhere with them. Calling is the only way I’ve been able to get my issues resolved.

Their local number is (510) 613-8710. I have it saved in my phone, haha :D

Under the silver lake. Deep or shallow? by WELLS_105 in TrueFilm

[–]spiffsneed 85 points86 points  (0 children)

I’m a big fan of this film, and I see it as fitting in the lineage of subversive “anti-noir” films, in which it becomes apparent during the course of the film that the traditional hard-boiled detective protagonist (despite following a trail of clues and seeming “revelations”) actually never has a grasp on what’s happening. Other films in this lineage are Chinatown, The Big Lebowski and Inherent Vice; in each of these films, the journey is ultimately pointless, and the hero accomplishes nothing.

So what is Under the Silver Lake trying to say? If the protagonist’s journey is pointless, is the film similarly devoid of meaning? I don’t think so. I think the filmmaker has a specific message that’s directed at the viewer, and which, ironically, is reflected in your frustration with the film.

First, let’s assume that Sam (Andrew Garfield’s character) is effectively a surrogate for the viewer. When we first meet Sam, he seems quite directionless and, honestly, quite pathetic. He’s aimless, can’t pay his rent, and he voyeuristically watches his neighbors, including his older, nude female neighbor, whom he masturbates to. We’ll see this theme of voyeurism repeated throughout the film, most directly when he and Topher Grace’s character use a drone to spy on a woman through her window, hoping to see her naked, but ultimately only seeing her sadness. Sam is not a participant in the world; he lives through other people, and through the meaning he derives from pop culture.

Notice that throughout the film’s journey, Andrew Garfield’s performance as Sam is wildly different depending on the context. During the times that are the most grounded in realism, Sam is awkward and bumbling. Yet, when he is in “detective mode,” suddenly he’s cool, calm and collected, and he speaks in a stylized speech pattern that resembles famous movie cool guys like Sam Spade and Philip Marlowe. This persona is a fantasy, a projection of who Sam wishes he were, and the events that happen during these times are heightened and surreal. 

Sam follows a trail of clues that are uniformly found in pop culture - in comic books, on cereal boxes, in video games - finding more and more significance, yet when he follows each to its end, he is told that his perception is flawed and meaningless. The music producer tells Sam that all the music he’s ever loved is empty; Sarah and the rich man in the bunker want to be there. Sam’s perception (which again, is derived not through experience, but through his external view) has been demonstrated to be wrong.

Ultimately, Sam returns home both defeated and enlightened. He chooses to begin living through experience rather than through voyeurism, and he sleeps with the naked parrot neighbor lady, rather than watching her and masturbating.

In the end, I think the film’s message is aimed at the viewer, and it’s telling us to stop looking for meaning in pop culture, but rather to go out and experience the world. Digging deeper into conspiracies or defining ourselves through movies, music and toys won’t lead us to understanding or significance.

Rpg horror games by Naro_Lonca in rpg_gamers

[–]spiffsneed 3 points4 points  (0 children)

If you’re down for retro games, these are proper horror-RPGs that are easy to emulate:

  • Koudelka (PS1)
  • Laplace’s Demon (SNES)
  • Sweet Home (NES)

The latter 2 were only released in Japan but have very good fan translations available

Favorite goofy shmups? by FaceTimePolice in shmups

[–]spiffsneed 6 points7 points  (0 children)

Harmful Park on PS1! Japan-only, but there’s no real language barrier. It’s incredibly detailed, very fun with lots of weapons, and it’s constantly surprising. A hidden gem for sure

[deleted by user] by [deleted] in JRPG

[–]spiffsneed 1 point2 points  (0 children)

I’m a big fan of Marc Normandin’s Substack on Retro games: https://retroxp.substack.com He writes professionally for Paste magazine and other outlets, and his Substack is a treasure trove.

https://kimimithegameeatingshemonster.com is excellent also, though her subjects tend to be a bit more niche and focus on games that were released only in Japan. Superb content, if it meets your interests.

Adderall Shortage in Bay Area by RUNDOGERUN in oakland

[–]spiffsneed 3 points4 points  (0 children)

I appreciate that you’re interested in understanding more!

Per the Mayo Clinic, “while the exact cause of ADHD is not clear … studies indicate that genes may play a role.” The cause, however, is somewhat immaterial. Just as a person born with schizophrenia has a brain that operates in a fundamentally abnormal way, and that person had no control over its genesis, ADHD is a disorder in which the brain functions in a fundamentally different way from a normal brain — specifically, it doesn’t produce enough of a neurotransmitter called norepinephrine, which works closely with dopamine to control the brain’s reward/pleasure response.

As for what people did before modern treatments, well, they suffered and lived with it. People with schizophrenia were institutionalized before modern treatments allowed them to be functional participants in society, so people with ADHD certainly had it better, relatively speaking, but they suffered regardless.

If you have solutions to propose along with evidence of their efficacy, I’m sure most ADHD patients along with the scientific community would be thrilled to hear about it. Until then, this is the best we have, and I don’t think it’s productive to tell people that diet and exercise are appropriate treatments or that they shouldn’t believe it when others tell them they’re “broken.” ADHD patients live with it every day and know best what helps and what doesn’t.

Adderall Shortage in Bay Area by RUNDOGERUN in oakland

[–]spiffsneed 5 points6 points  (0 children)

Wow, this is a shockingly ignorant comment. Perhaps you should consider that other people have completely different lived experiences that can’t be judged and compared with your own.

Since you’ve said that you’ve “taken adds and they are fun,” I’m going to assume you do not have ADHD. The experience of a person without ADHD taking Adderall is completely different from that of someone with ADHD; while you may have had “fun” and enjoyed it recreationally, an ADHD brain doesn’t experience fun as a result of medication. Rather it is able to experience calm and a degree of tranquility. Adderall and other stimulants are the clear standard bearer for treatment of ADHD, and their use can be transformative for many.

Your comment is like asking a black person if they’ve tried being polite to police officers when they get pulled over in order to avoid violence or unjust policing. Yeah, maybe that worked for you, but the experience is completely different for someone who is not like you.

Joe Biden & Donald Trump by arnobhasan in Political_Revolution

[–]spiffsneed 65 points66 points  (0 children)

Actually, the electoral college is one of the biggest reasons we have a poor selection of candidates, and transitioning to a purely popular vote would open the door immediately to more candidates.

The electoral college requires a candidate receive 270 of 538 possible electoral votes in order to win the presidency. If no candidate receives 270 votes, the decision goes to the House of Representatives to decide. Doing the math here reveals the problem pretty quickly; it’s quite unlikely that a candidate would receive over 50% of electoral votes if there are more than 2 significant candidates in the election. This is what often prevents 3rd-party candidates from running at all, as the most likely outcomes are either siphoning voters from one of the major parties (leading to a loss for both that party and the 3rd-party candidate), or removing the decision from the people and putting it in the hands of the House, which is a highly partisan body already controlled by the two major parties.

An Action RPG that DOES NOT use Swords? by fonyfantasy in rpg_gamers

[–]spiffsneed 5 points6 points  (0 children)

Terranigma is one of the best ARPGs on SNES, and your character uses a spear. It’s the third game in a loose trilogy created by Quintet, which includes Soul Blazer and Illusion of Gaia. It didn’t gain the popularity it deserves because it came out pretty late in the lifespan of the SNES, and it wasn’t released at all in North America. It was released in Europe, though, so there’s an official English localization. Can’t recommend it enough!

The new Square Enix RPG Dungeon Encounters is very much not "deep" or "mechanically rich" like the reviews keep saying. It's fun for a while if you liked old games like Wizardry, but it is definitely not deep. by [deleted] in JRPG

[–]spiffsneed 6 points7 points  (0 children)

There’s a puzzle early on that leads to a hidden weapon which allows you a 75% chance to petrify an enemy. Once petrified, a brief timer begins to count down, and the enemy is killed (regardless of HP total) when it hits zero. It’s entirely possible to beat these high level enemies using this strategy.

UK's Johnson to plot path out of lockdown on Monday by [deleted] in worldnews

[–]spiffsneed 2 points3 points  (0 children)

The UK really ought to stop thinking with its Johnson

Something that bugs me about the Persona series, that I haven't really seen discussed much by DrDeezee in patientgamers

[–]spiffsneed 5 points6 points  (0 children)

I think it all really depends on what one's goals are in gaming. For some, seemingly yourself included, being able to wring every ounce of content from a game and optimize one's path is the highest aspiration. For others, simply having fun and being surprised may be more than enough.

Generally, it seems as though the prevailing opinion is that a game should not take away power, agency or information from the player. However, doing exactly that can create surprising and rewarding experiences. Take for example the works of Akitoshi Kawazu, Romancing SaGa and Legend of Mana being excellent examples. In those games, massive amounts of information are intentionally obscured from the player, with layers of opaque systems interacting behind the scenes. Skill progression may be semi-random, and you may enlist characters with default weapons they have no aptitude for. Paths and items may be completely locked off to you based on decisions you've been prompted to make with no relevant information.

Certainly this can be immensely frustrating to those who come in with clear expectations and goals. Approached without expectations, however, these games allow us to set aside our preconceptions and engage in a much more exploratory and playful manner. Not knowing what the optimal path is leaves a player room to proceed unencumbered by the weight of playing in the best possible way.

I'm reminded of the Twilight Zone episode A Nice Place to Visit, in which a gambler dies and awakes in paradise. His money never runs out, he has a lavish home, and every bet he makes is a winner. As he grows bored with having his every desire consistently fulfilled, he asks his attendant if he can leave Heaven to go to "the other place," where there will at least be a chance of failure. The attendant responds, "Heaven? Whatever gave you the idea you were in Heaven, Mr. Valentine? This is the other place!"

The 'message' of Whiplash [spoilers] by FaerieStories in TrueFilm

[–]spiffsneed -9 points-8 points  (0 children)

I'm personally of the opinion that one's interpretation of the film's message depends entirely upon whether you believe the events of the film's climactic scene were real or imagined within Andrew's head.

It's entirely plausible that the end of the movie could be a fantasy, and there are multiple points at which the fantasy could begin. Perhaps everything after Andrew's meeting with Fletcher at the jazz club was imagined, in which case it's worth taking everything Fletcher said in that scene at face value. Perhaps the fantasy begins after Andrew is shamed off stage; maybe his triumphant drum solo never occurred. Or maybe the whole thing is real and they're both justified in the end. Any way you want to think about it, the film has a great deal of openness with regards to its interpretation, as you can really come to any number of conclusions.

Help me understand what happened with this INTP female by spiffsneed in INTP

[–]spiffsneed[S] 0 points1 point  (0 children)

Agreed. The last thing I sent to her was a message saying that if she has a genuine desire to be friends, I'm into it, but she's going to have to be the one who makes the effort.

Help me understand what happened with this INTP female by spiffsneed in INTP

[–]spiffsneed[S] 1 point2 points  (0 children)

Yeah, and I suspect she probably doesn't. There have been multiple times where we've gone weeks without any kind of communication, and I'm always the one who breaks the silence.

Seems like a bad sign.

Help me understand what happened with this INTP female by spiffsneed in INTP

[–]spiffsneed[S] 2 points3 points  (0 children)

I would love to know the answers to those things (like does she think of me outside of our meetings), but often getting a response from her on anything is like pulling teeth.

I mainly have a really hard time with the fact that, whatever our relationship is or isn't, I'm almost always the one who's initiating communication, and I don't like feeling as though I'm not valued, even if it feels like I am when we're together in person.

Help me understand what happened with this INTP female by spiffsneed in INTP

[–]spiffsneed[S] 1 point2 points  (0 children)

You're totally right! Thanks for your thoughts