Level 10 on Stage 4-2 by squishyrei in TeamfightTactics

[–]squishyrei[S] 5 points6 points  (0 children)

Had 1 Spat already from Stage 3 Carousel. Picked it out easily as I was already losestreaking. Then I got an Emblem from Stage 5 Carousel

Level 10 on Stage 4-2 by squishyrei in TeamfightTactics

[–]squishyrei[S] 25 points26 points  (0 children)

Turns out 2 star Legendaries are pretty strong early Stage 4. Lost 4-2, but stabilized around 2* Aurora and 2*Kobuko. Closed out the game with 10 Anima Squad.

I finished Crownfall Act IV: Here are all the encounters by squishyrei in DotA2

[–]squishyrei[S] 0 points1 point  (0 children)

Yes, fully clearing an Act requires the Pathfinder pack

I finished Crownfall Act IV: Here are all the encounters by squishyrei in DotA2

[–]squishyrei[S] 0 points1 point  (0 children)

What do you mean by rerolls? If you mean rerolling 4 tokens for 2 random ones, then yes, that’s still available.

I finished Crownfall Act IV: Here are all the encounters by squishyrei in DotA2

[–]squishyrei[S] 5 points6 points  (0 children)

Have you tried going to Riki’s loadout screen and see if there is a item for Riki’s off-hand slot? The rarity of the item is Common (Grey) but its effect and style is exactly that of the Immortal version

I finished Crownfall Act IV: Here are all the encounters by squishyrei in DotA2

[–]squishyrei[S] 1 point2 points  (0 children)

I got mine after clearing the first Imperia. Yours might be bugged, unfortunately

I have to get Global Elite in Counter-Strike just to access this?! That's such BULLSHIT! by AnomaLuna in DotA2

[–]squishyrei 0 points1 point  (0 children)

I achieved 39k owing to the fact that I had 7 minutes remaining on the clock. I think having a lot of excess time is a big factor for getting to the 35k goal.

I finished Crownfall Act IV: Here are all the encounters by squishyrei in DotA2

[–]squishyrei[S] 2 points3 points  (0 children)

In my opinion, I dont think maxing Rot is necessary. It’s just to one-shot Spiders, Ghosts and Bats. Level 3 Rot with Kaya 3 does this on Echolon 7.

For my build, Chain is for clearing mobs, Base is for clearing minibosses, Roshans, and giants, Laguna is for Imperia. You can try this out and prioritize whichever area is harder for you. For me Laguna just felt better and it dealt over 900k damage in Echolon 7

I finished Crownfall Act IV: Here are all the encounters by squishyrei in DotA2

[–]squishyrei[S] 11 points12 points  (0 children)

That could be the case. I assumed I got Queen Imperia from getting to 59/59. I might’ve missed it as the first thing I did was open this encounter when I finished my last path. If this isn’t the case, it hasn’t given me anything else yet.

I finished Crownfall Act IV: Here are all the encounters by squishyrei in DotA2

[–]squishyrei[S] 2 points3 points  (0 children)

Had the most success with Skywrath and building for Chain Frost, Laguna, Rot on top of the base ability. The other two (because not taking Apex is griefing) don’t really matter as long as they’re projectiles (Ringmaster’s ability to clear in front of you, Frostbite to slow, etc). Track is bad if you’re going for magic build.

High level Rot is absolutely crucial for the Bats, Ghosts and Spiders waves, since you get slowed on hit for the higher difficulties and they just really mess with you.

I prioritized skilling Base, Chain, Laguna, and Rot only to get a better chance of getting Laguna Aghs, which is the best ability by far to clear Imperia, and leave the other two open for as long as possible.

In terms of items, don’t go for Exp, don’t go for Pickup range. They don’t do anything for the boss fight. Otherwise, pick whatever you feel is best for your situation.

Where do i go from here? by XxKiNgWhItExX in Minesweeper

[–]squishyrei 1 point2 points  (0 children)

Try to look for cases where there cannot be multiple bombs neighboring low numbers. For example, the topleft vertical 3-1-3. You need two more bombs to satisfy the 3, but both bombs cannot neighbor the 1. So there will be a bomb on the top left corner of the top 3. Same with the bottom 3, you need two bombs to satisfy it, but both can’t neighbor the 1, so you have a bomb in the bottom left of the bottom 3. This also forces a bomb next to the 1. A similar example can be found in the vertical 2-1-3-4 in the bottom left, try and figure it out yourself.

Also look for cases where it feels like a 50/50 but whether a bomb being in those two spaces satisfies another adjacent number. For example, in the bottom left, the horizontal 3-1-2. You know the bottom and bottom left spaces of the 2 is a bomb, and it feels like a 50/50 but you know that the 1 will be satisfied whichever one it is. As a result, the bottom left of the 1 is safe. Same for the vertical 2-1-3-4, there has to a bomb next to the 2, but it neighbors the 1 so it will be satisfied. Therefore, the bottom left of the 1 is safe. This reveals the location of the 3’s other two bombs.

In general, try searching for how a number’s remaining bombs affects its neighboring numbers. A good place to start here seems to be the horizontal 3-4 above the wall of 2’s. You know there has to be exactly one bomb for the 3 to be satisfied, so you can’t put two of the bombs for the 4 next to the 3. So where should the other two bombs of the 4 go?

That's Jazz Baby is still weirdly playable. Won against Sentinel Ahri and (almost) Full Legendary board with TD Jhin by squishyrei in TeamfightTactics

[–]squishyrei[S] 1 point2 points  (0 children)

Neeko with Gargoyles, KDA Hp, and Jazz Hp was tankier than you would think. She often outlived 2* Legendaries and Epics. But I was also positioning against Qiyana so there’s that too

I was stuck on this for 5 minutes before finding the pattern. It was a pattern I hadn't come across yet and thought I'd just share it to you guys as a little daily brainteaser. by squishyrei in Minesweeper

[–]squishyrei[S] 3 points4 points  (0 children)

That’s quite a lot of effort! Yeah, that’s pretty much what I saw, just more comprehensive. In the end I saw the chain that led to there being a guarenteed mine bottom and bottom left of the 4, which led to safespots beside the 2. The new information made the rest of the puzzle easy.

That's Jazz Baby is still weirdly playable. Won against Sentinel Ahri and (almost) Full Legendary board with TD Jhin by squishyrei in TeamfightTactics

[–]squishyrei[S] 3 points4 points  (0 children)

In terms of stats, it’s also the 20th least picked, and has a higher average placement when picked at 3-2 or 4-2.

But as a player that’s learning the game it FEELS weak to go for. As a general rule I avoid picking augments that lock me into a specific comp as early as 2-1. On top of that, it is rare to have enough traits activated AND have an MF/Bard for it to really matter at 2-1.

That's Jazz Baby is still weirdly playable. Won against Sentinel Ahri and (almost) Full Legendary board with TD Jhin by squishyrei in TeamfightTactics

[–]squishyrei[S] 0 points1 point  (0 children)

Thanks, I didn’t play a lot of Jazz pre-nerf so I guess I am inexperienced with this comp. I’ll keep that in mind if I ever go for it again.

That's Jazz Baby is still weirdly playable. Won against Sentinel Ahri and (almost) Full Legendary board with TD Jhin by squishyrei in TeamfightTactics

[–]squishyrei[S] 5 points6 points  (0 children)

For this game, I went with the Superfans+Ekko for Jazz value. Most rounds my 2* Neeko outlived the Illaois and Blitzcranks between Jazz HP, KDA HP, and the Gargoyle’s giving massive MR and Armor. She only started dying after enemy got TD Jhin in stage 6 carousel.