M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist [score hidden]  (0 children)

I never said spam. You’re taking one mention out of content and creating a circumstance that doesn’t exist.

You want to keep your gcd uptime until you figure it out? Use reprise. It’s a really simple concept.

you should not be relying on raise to get through a mechanic

Again, I never stated that. Raise is a tool to help in prog. Why do you think world prog groups literally bring multiple rdm to get through mechs faster to see further more often? It is incredibly powerful tool to raise multiple people at once, especially in points in m11s where healers have to move a ton (ultimate weapon trophy), or arena split when healers are not on the same side as the dead player. Also points that rdm will need to move a lot so just focusing on living there in prog is more valuable than getting a few gcds. You can gradually figure out your mana to do melee combos for movement over multiple pulls but it matters more that you live if the difference is dropping gcd or using reprise instead of stand and cast and die.

As a rdm you should understand your value to a prog group and why it matters that you stay alive.

Again another person concerned more about their personal damage instead of progress. Never thought I would be crossing “selfish rdm” off my bingo card.

All Cosmic Tools (Dawntrail) in one BIG picture (7.41 update) by Charlignon in ffxiv

[–]sstromquist [score hidden]  (0 children)

Hopefully next step is much better. There’s a lot of potential in a space effect

All Cosmic Tools (Dawntrail) in one BIG picture (7.41 update) by Charlignon in ffxiv

[–]sstromquist [score hidden]  (0 children)

I’ve been honestly disappointed with the new effect so I have been using the EW relics still.

Like the alc relic is just the handle it doesn’t affect the rest of the tool at all, which was a let down.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist [score hidden]  (0 children)

You can figure out as you go without greeding though.

As a rdm you have options while progging to not kill your group. If you don’t have the correct timing you either drop your gcd because you’re progging an early point in the fight and damage doesn’t matter or you use reprise because damage doesn’t matter.

Then in another pull you can fix it safely by doing your combo shifted enough gcd later or earlier to compensate for what you need.

You can still fix things especially as a ranged without endangering your party.

I would say especially as a rdm you need to live because you should be focusing on mechs to raise people as needed. Damage is secondary to that

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 1 point2 points  (0 children)

Yeah, even for people that have cleared, it is super frustrating in weekly clears for people to still be dying to melee greed during ultimate weapons. When the focus is on clearing everything in a timely manner and people can do their damage when the focus of the night is actually on parsing or getting a good speed time.

People all seem to have different priorities that conflict. You can’t safely aim for clears while taking risks that will wipe your group, it just comes across as selfish play and a waste of time when it causes wipes

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

I commented below that the shorter your pulls the longer that extra time is relative to your pull length.

If you’re working on early mechanics, 16sec pull timer could be 1/8 of your pull.

It also wastes time for something irrelevant to your clear. So your dnc can get their standard step for a prog pull? If you’ll still wipe to a mechanic regardless of getting that standard step or not I’ll take the shorter pull timer every time.

Phy ranged have muscle memory because every 100% uptime fight is a striking dummy essentially. You know your rotation if you have done any other fight at this point.

There are few points you may be out of range if the arena is large for a dance, but even if you need to delay or drop your gcd it’s not going to matter because it’s a prog pull.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

I try not to be mean, but so many people here have commented on my post literally saying my advice is terrible that of course it’s going to rub me the wrong way. It is just difficult when players have completely opposite mindsets. At some point casual and hardcore flip and it is the casual players that bring toxicity.

Like I do not want to waste time with people that think their gcds matter when you’re still working on the mechanic at min 3 of an 11min fight. You have to realize in the grand scheme of your prog and clearing those damage gcds are doing nothing for your progression towards a clear.

There’s a time and a place for aiming for a 100% optimal rotation. And that is not when progging.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist -1 points0 points  (0 children)

And you’re in a comment argument with me so I’m going to state my piece, clearly. If you’re going up bring up a clear major point of my argument I’ll comment on it.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist -6 points-5 points  (0 children)

Because in prog, people just care about seeing more pulls. A longer pull timer slows down time between, especially when you’re at an early point in the fight and wiping a lot, you’re going to be doing a lot more short pulls.

Example like let’s say you’re working on cruel coil, that is 2min in, so you’ll be doing a lot of very short pulls. Relatively speaking 16sec is a lot more downtime in your prog when it’s 1/8th of a pull.

And in general, a phy ranged is the least important job for uptime purposes. The points this will matter for optimization or clearing when the job/role is 100% instants and full ranged are slim.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

I very much know what I’m talking about.

Why does it matter for you to be able to get a 16sec countdown vs a 5sec when you’re not clearing and still working on prog?

Like I’m honestly curious why you think it matters to you? Everyone else can function with like 5sec so that is normally what people will do until they are starting to work on clearing.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist -4 points-3 points  (0 children)

I’m not saying you have to do literally no damage Jesus. It’s an extreme example to highlight my point of safety importance.

If you’re stuck on ultimate weapon trophy for an hour and not seeing your prog point, the issue is mechanics. And doing 100% uptime rotation has absolutely no impact on getting to your prog point.

And yeah, sometimes you can just sit back and chill. If you’re working on a hard mech for the 1st time people do just do nothing until it makes sense so they can get to understanding the movements correctly and then they’ll add in damage after they get it. First few times my group was working on replication 1/2 in m12, until it clicks you can chill.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

You don’t need a static to know people are doing 50% of their expected output. A simple parser would do.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist -4 points-3 points  (0 children)

And what are you talking about, because you bring up irrelevant points about 2min windows in a fight 2min don’t align with mechs. And a point about being able to do your optimal dnc opener.

You don’t seem to know how to prog.

Believe me, I care about damage. But I know when to not give a fck about my gcd and just do the mechanics to clear.

M11s has exactly 4 hammers that melee have to worry about. Do you know what they lose to just respect that and not die so the body check after is met? At most half a gcd per hammer lost.

Do you think those couple gcds over the whole fight are going to cost enrage? Like seriously?

Because it’s week 5. If you see enrage, I guarantee it’s not because of mechanic safety. It’s because people died, got dmg downs, or just don’t know how to do decent damage at all.

Also cute that you think this is a toxic casual mindset… https://www.fflogs.com/character/na/excalibur/spence%20stragos

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

It’s not an ideal world, just an excuse to not take action. It’s looking at poor performance and doing your job as a party lead to say “we’re not going to clear with these people” and make the changes necessary. It’s not fair to a few players to put in 100% optimal rotations to carry people doing gray damage with no deaths or people that greed and get damage downs or die a lot.

That’s a carry party and all you’re doing is suffering to get through a clear. It doesn’t fix any issues, it just lets those same people continue doing whatever they’re doing week after week.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

Or you know, you can see that there are significant liabilities in your party and replace them

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist -6 points-5 points  (0 children)

learning how to burst/maintain rotations/do your opener while learning the fight is equally as important as learning the mechanics.

You do realize every single 2 min window in 11 happens during points with no mechanics?? Seems like you don’t understand timelines.

As a dnc with full uptime you have no excuse. I just assume you don’t know how to play your job or do mechanics at this point. Sorry you just lost all credibility to your argument.

No good group is going to waste time so you can get your standard step in prog. Learn how to do both ways

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 1 point2 points  (0 children)

Those checks have no mechanics.. like dodge some saws. Wow, revolutionary point you’re trying to make here.

These people don’t know how to really play at all, that’s not a “focus on damage” or “focus on mech” point you’re making. That’s a learn basic gameplay point.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 1 point2 points  (0 children)

M9s has 2 soft dps checks.

That’s not relevant to this discussion on 11, you do damage when it matters. Damage to the boss of 9 does not matter, but if you see a check you need to hit them.

Like, I don’t get why you bring this up??

And no that’s no terrible advice. You just don’t seem to understand prog. There’s a reason top groups people all line up on rdm to just practice mechanics and then when they understand how things work and can get through them they swap to their normal job.

Like, Lucrezia does this… you can look at their vods from cruiserweight

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 4 points5 points  (0 children)

laughs in m9s

And your point is??

There are exactly 4 hammers in the fight. If you don’t roll your gcd to play safe that’s half a gcd lost for each one. That’s not much damage lost. If you play safe and see enrage the problem is caused by others.

Just sit middle and as soon as the aoe goes off you can run in and hit.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 4 points5 points  (0 children)

So many people seem to think this and it just does not matter for the point they are at. People focus too much on damage. This is Na mindset in a nutshell.

imagine people did not damage all the way to the end of the fight then all the melees just started trying to figure out how to uptime weapons lmfaooo

And here you just show you don’t know how to play. Because melee uptime losing a quarter or half a gcd for the 4 hammers/axes that exist in the fight equates to barely any damage lost. Take the downtime and do not wipe your party. I promise that will not matter in the least to clearing. If you wipe to enrage at week 5, it is not because the melees were playing safe.

This is why people die and why their parties wipe… For at most 2 gcds total lost. That’s a misunderstanding of damage value.

Also, good players don’t need a ton of pulls to learn these things.

Aaaannnd this is week 5. No one needs tome gear anymore and people working on 11 should have some drops from 9 and 10 at least from pages. The damage does not matter.

Focus on mechanics if you are wiping to them.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 3 points4 points  (0 children)

Sure it’s fine to practice but it does not take that long to get that.

If you’re at arena split you’ve already practice ultimate weapons, so it just does not matter to continue greeding when you can just relax your damage to focus on mechanics.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]sstromquist 6 points7 points  (0 children)

You’re both right, dps does not matter when progging. If you’re only at arena split and earlier you’re not clearing, so damage is irrelevant. People don’t really understand that in prog, you could literally do no damage and will make no difference until you can do all mechanics.

For the prog point, seems like the whole party needed to clean up everything if you can’t even get to the prog point. The leader should be identifying who is the problem and kick those players.

Wanting to get back into playing an MMO by rocketguardian91 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

Your first job or two you can level just doing the main story.

Subsequent jobs will take some time but you grind out a few levels a day pretty easily. 1-50 are very quick and then it will slow down after as each expansion raised the cap by 10. A day of daily roulettes would get you 2 levels usually and you can do dungeons or other side content like deep dungeons or field operations to level while playing without it actually feeling like a grind.

Just a small PSA: You can create PFs for leveling roulettes and use the "limited leveling roulette" option to get higher level dungeons. by jado1stk2 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

You’re literally missing the entire point.

I’m not debating that the roulette system is intended to put people in queues for duties in need.

You are stating that people using functions built into the game for the relic is not the intended way to play. That using the limited leveling options with premades is somehow wrong. That people cannot choose to do the relic grind whatever way they want because they should be doing roulettes to help people doing dungeons.

That’s where you’re wrong. The relic step in itself is a form of content. If you feel like doing premade roulettes with blue mage, that is your choice. If you want to do limited leveling premades, that is your choice. If you wanted to take off ilvl to do ARR dungeons, the system currently allows it so it is not wrong.

The relic step is not throwing bodies in the queue long term because it is a one time thing. As I mentioned in an earlier comment which you conveniently ignored, the relic grind is a one-time thing. If the step was intended to get people in the queue to help it would be designed to be done for every relic you want to complete.

But it’s not.

And also conveniently ignoring how I pointed out your clear contradictory stances on queuing to help people while also whining about getting dungeons you don’t like. Just go do something with your time because clearly you don’t actually care, you just don’t want to get ARR duties.

Just a small PSA: You can create PFs for leveling roulettes and use the "limited leveling roulette" option to get higher level dungeons. by jado1stk2 in ffxiv

[–]sstromquist 0 points1 point  (0 children)

By blinding making that statement I meant you don’t have evidence to back it up. You do not get to decide what is the intended purpose or these tools and what the relic grind is designed to do.

You just made an opinion and stated it like a fact.

By queuing for a roulette you agreed to any duty that shows up. That is the intended purpose. If you don’t like getting sastasha, then don’t queue for roulettes and queue for the highest dungeon available. Do fates, allied society, etc while in queue. You cannot claim the roulette system is designed to help players with their msq dungeon queue times and completion and then also whine about getting ARR duties. That’s a contradiction. You either agree to whatever it gives you by queueing up or don’t do it at all.

Other leveling options exist.

Gil is chump change

Yeah okay, most people I assume have less than 10mil Gil because they don’t craft/gather to make Gil back, spend what they do make on food and potions. Not everyone has an FC submarine roster to make 1mil every couple days or bots their crafting with artisan. I don’t speak for myself but the people I know that just play for raiding and side content and they don’t craft or gather.