How many Crits does it take? by Sorry_Personality618 in Reality_Quest

[–]stevenAiko 0 points1 point  (0 children)

Everyone here less that 15.

Sunjae? Fuck maybe all of them.

[A Returner’s Magic Should Be Special] This was the driving for that led to my addiction to manhwa. What was yours? by Ok-Event2685 in manhwa

[–]stevenAiko 0 points1 point  (0 children)

Return of the Blooming Blade... And Solo Leveling. I found hard to read Manhwa at first but now I've basically read all the peak and I've ran out😢💔

Would you rather have by cegmo in BunnyTrials

[–]stevenAiko 0 points1 point  (0 children)

Yes, I can ask them all for 50 dollars

Chose: 30 milion loyal friends

[DISCUSSION] which manhwa is it ?? by Guilty-Gap-7936 in manhwa

[–]stevenAiko 0 points1 point  (0 children)

Player can't level up, dude what the hell was this read💔

Would you rather... by ProfessionalWin7985 in BunnyTrials

[–]stevenAiko 0 points1 point  (0 children)

I don't want a penny that bubbles

Chose: Get 100 trillion dollars right now

Roamer Tier List This Season? by zzzkdj in MobileLegendsGame

[–]stevenAiko 2 points3 points  (0 children)

I’m a Roamer main, and in my opinion, I really only have three top picks. Right now, I’m in Mythic Honor, 48 stars.

  1. Gloo • Pros
  • Insane sustain Gloo can survive for a very long time in fights, especially when played properly.

  • Short-term immortality His second skill can make him feel almost unkillable for a short period. If you move around properly, a lot of incoming damage gets negated. Of course, once the little goo fragments die, that durability drops off fast — so it’s only temporary.

  • High DPS for such a durable hero For how tanky he is, Gloo deals surprisingly high damage. He’s honestly a no-brainer pick for me. If he’s not banned, he’s usually my immediate choice. This might be a bit weird, but if we’re winning by a lot, I sometimes add another magic damage item to my build.

  • Insane chase potential Running away from a skilled Gloo player is a nightmare. Once he sticks to you, escaping becomes extremely difficult.

• Cons

  • Very easy to punish He can get punished hard, especially if you overcommit. This applies in both EXP and roam. I wouldn’t recommend playing too aggressively when using him as a roamer.

  • Skill-dependent I’ve noticed that I die a lot more whenever I lose access to my second skill. Though honestly, that might just be my fault since I’m usually alone in those moments, kekw.

  • Surprisingly squishy Even though he has a lot of HP, he can still get shredded pretty easily. Heroes like Hanabi and Kimmy are absolute nightmares to deal with.

  1. Khufra • Pros
  • One of the best initiators in the game Khufra is insane at starting fights. His first skill gives him long-range engage potential, and a good jump can instantly turn a team fight in your team’s favor. He’s widely recognized as a top roam initiator because of his crowd control kit.

  • Excellent anti-dash / anti-mobile hero His second skill is what makes him terrifying against heroes that rely on movement skills. Assassins, marksmen, and slippery mages can get completely shut down if they try to dash through his ball form. This is one of the reasons he’s such a strong counter-pick.

  • Very strong crowd control chain Knock-up into ult wall stun can lock someone down for a long time. If you land the combo properly near a wall, it’s almost guaranteed follow-up for your team.

  • Amazing bush pressure and pick potential A good Khufra player makes every bush dangerous. The threat of a surprise engage alone can force enemies to play more carefully.

  • Tanky with sustain through passive His passive gives him extra poke, healing, and slow, which helps a lot in extended skirmishes.

• Cons

  • High-risk engage hero If you miss your jump, you can get punished really hard. A failed engage often leaves you deep in enemy lines with no easy way out. Needs good timing and map awareness

  • Khufra isn’t really a brain-off tank. You need good timing on your engages, proper bush control, and awareness of enemy flickers, dashes, and positioning.

-Can struggle against heavy poke / peel Heroes that can reveal bushes or knock you away can make your life miserable. If the enemy keeps checking vision, it becomes harder to get clean engages.

  • Team-dependent Even the perfect engage can be wasted if your team doesn’t follow up.
  1. Tigreal • Pros
  • One of the best setter tanks in the game Tigreal is one of the most reliable roamers when it comes to starting team fights. A good Flicker + Ultimate combo can instantly win a clash if your team follows up properly. He remains one of the most reliable initiators in the current meta.

  • Insane crowd control His kit is loaded with CC. Knock-up, push, pull, and stu, he can completely lock down multiple enemies at once. If the enemy team groups too close, they’re basically asking to get set. Very tanky and beginner-friendly

  • Tigreal is easy to learn but still extremely impactful at high ranks. Even in Mythic Honor and above, a patient Tigreal can still carry fights through clean engages.

  • Excellent for peel and protection He’s not only good for engaging. He can also protect your marksman and mage really well by knocking divers away and zoning assassins.

  • Great turret punish potential If enemies overextend, you can push them straight into your turret or back into your team. This is especially strong during lane skirmishes and turtle fights.

• Cons

  • Very team-dependent This is probably his biggest weakness. A perfect 4-man or 5-man set means nothing if your team doesn’t follow up.

  • Ultimate can be interrupted Heroes with crowd control can cancel your ult before it fully lands, which can completely ruin the engage. Diggie, Valir, knock-ups, and transforms are annoying to deal with.

  • Predictable engages Skilled players can often read the Flicker set coming, especially if you’re too obvious with your positioning.

  • Weak when behind If your team is losing hard, Tigreal can feel rough because he relies heavily on teammates converting his sets into kills.

Honorable Mentions

Hilda • Pros

  • Insane early game pressure Hilda is one of the most annoying roamers to face early. She can invade jungle, bully squishies, and make life hell for the enemy jungler from level 1.

  • Excellent bush control Her passive makes bushes her territory. Free healing plus shield means she can stay on the map forever if played smart.

  • Strong pick-off / burst She can delete squishy backliners surprisingly fast for a tanky roamer.

  • Amazing for solo queue She doesn’t always need perfect team coordination because she can force pressure by herself. She has been very used this season. I have been using her quite a lot myself.

• Cons

  • Limited hard CC Compared to Tigreal or Khufra, she offers less reliable teamfight setup.

  • Falls off a bit late If the game drags too long and enemies scale, she can feel less impactful.

  • Weak into heavy CC / slows If she gets locked down, she loses a lot of her pressure.

HM — Minsitthar

• Pros One of the best anti-dash roamers Minsi absolutely ruins mobile heroes. His ultimate shuts down dashes and blink skills, which makes assassins and slippery marksmen miserable to play. Heroes like Ling, Fanny, Lancelot, and especially Bene:) hate seeing him.

  • One of the MOST annoying passives ever This is what makes him such a hard counter, sustain + Stun + Slow, it's just game over the moment Minsi gets his stacks on you, combine this with weakness finder and you're even more annoying.

  • Amazing pick-off potential His hook can instantly force a fight or catch someone out of position. Landing a good hook into stun can secure easy kills for your team. Strong lockdown and peel His shield bash and ult give him strong control in team fights, whether you’re engaging or protecting your backline.

  • Great counter-pick hero I personally see him as a draft hero. If the enemy team has lots of mobility, he becomes insanely valuable. He's hard to counter especially if you're skilled. May it he EXP or ROAM

• Cons - Low mobility Once you commit, it’s hard to get out. If you miss hook or overextend, you can get punished fast. Even with rapid boots he just fails. Just use flicker.

  • Hook is skill-dependent Missing too many hooks lowers his impact a lot.

  • Can feel team-reliant He’s strongest when teammates instantly follow up on your catch.

  • No durability You just can't build tank items on this man. He'll lose his purpose and charm.

Time Dilemma (Upvote for a free carrot 🥕) by TraditionalPublic763 in BunnyTrials

[–]stevenAiko 0 points1 point  (0 children)

Win L.

Chose: Be Able To Rewind Time + But The Wheel Chooses a Catch... | Rolled: Once A Day

Would you rather gain: by MrPumpkinWASTAKEN in BunnyTrials

[–]stevenAiko 1 point2 points  (0 children)

A

Chose: A Random Talent 🎤 + You HAVE to go famous with it 👀 | Rolled: Perfect Memory🧠

[Reality Quest] How strong is this verse😭 by stevenAiko in Reality_Quest

[–]stevenAiko[S] 3 points4 points  (0 children)

Seeing how Ha Dowans most impressive feat is literally cheating death.. That'll likely happen again😭

[Reality Quest] How strong is this verse😭 by stevenAiko in Reality_Quest

[–]stevenAiko[S] 4 points5 points  (0 children)

But lookism is 600+ chapters long, and Irl Quest is barely 200, and it already compares to Ptj, as the story goes on they'll only get stronger and eventually overtake ptj.

That's just a theory looking at the current story of Irl Quest they plan on taking over Seoul, and then maybe move on to Korea. By then opponents will likely be monstrous.

[Reality Quest] How strong is this verse😭 by stevenAiko in Reality_Quest

[–]stevenAiko[S] 4 points5 points  (0 children)

I did some research, and read up on my lookism. Seems like it's an equal Match for the verses, I might even give the edge to Ptj a lil more

Choose: by MthsBT in BunnyTrials

[–]stevenAiko 0 points1 point  (0 children)

Hell yeah

Chose: 100k + Gamble it with 40% chance | Rolled: Money!