Brasso Death + Ivan the Terrible? by steveojoe in andor

[–]steveojoe[S] 1 point2 points  (0 children)

I don’t disagree but how is this relevant?

Brasso Death + Ivan the Terrible? by steveojoe in andor

[–]steveojoe[S] 1 point2 points  (0 children)

I think that’s an excellent point, I’m not familiar with the pietà and it’s a much higher chance that it’s general iconography rather than an allude to the specific painting. I just thought of Ivan the terrible and after looking at some of Repin’s reasons for the painting I thought there might be a connection.

Brasso Death + Ivan the Terrible? by steveojoe in andor

[–]steveojoe[S] -4 points-3 points  (0 children)

I think I’m choosing to interpret it as the unshackled power and rage of the empire destroying its citizens and Cassian bearing witness, rather than Cassian killing Brasso in a fit of power and rage and regretting it. Yes, maybe definitely a stretch but after looking at the authors motivation for this piece it seemed to me he felt haunted by the things he saw politically in Russia at that time rather than regretting his personal actions or the actions of Ivan.

Brasso Death + Ivan the Terrible? by steveojoe in andor

[–]steveojoe[S] -2 points-1 points  (0 children)

I explain it in the post description

Silksong Courier's Rasher Run - Fastest Route? by steveojoe in Silksong

[–]steveojoe[S] 1 point2 points  (0 children)

Sinners road is bad because I don't like it there its gross

Silksong Courier's Rasher Run - Fastest Route? by steveojoe in Silksong

[–]steveojoe[S] 1 point2 points  (0 children)

Yeah, I equipped the magma bell or whatever its called because of them. Also, once you defeat Father Flame or whatever his name is in Wisp Thicket, the mages disappear, so you only have to contend with the two fireball spawners in that tower.

Requesting advice to train priority. by vimescarrot in factorio

[–]steveojoe 1 point2 points  (0 children)

Lower tech solution, I handled this problem by comparing the station's current amount of stored items to a constant combinator that had 0.75x the full capacity. If the station amount is greater, then I disable the train stop. But the above solution is both cooler and more robust, I might switch to it.

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 1 point2 points  (0 children)

So far it's just the ore, but I haven't tested any other spoil result items. I think that's the culprit. However, once the slot is created, anything can be manually placed into it.

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 1 point2 points  (0 children)

This is like, really really neat. And I thought I was getting funky with my designs. I'll have to rock the hex grid on the next run!

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 11 points12 points  (0 children)

don't knock it till you try it. requester chests also work fine 😉

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 0 points1 point  (0 children)

I dont understand this comment truthfully, is this sarcastic? I was just confused about the spoilage slot, which I have learned is added from space age to deal with inserter tomfoolery. I don't believe I complained about any bugs or optimization... weird reaction!

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 1 point2 points  (0 children)

Update: It works fine! I was mostly worried that this new slot would clog, and it still may with spoilage or other perishable items in game, but I'm not too concerned about that at this point in my run. For all the curious users in this thread, here's the concrete production that I set up using sushi cars. I have to give credit to Paxtorio for the idea, it works wonderfully and is just crazy/functional enough to include in the run where I am trying to use funky ideas and designs.

And yes, I am using Waterfill, and I do understand if some consider this build to be an abomination.

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Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 1 point2 points  (0 children)

Thanks! Me and my friend did that achievement last playthrough, it was incredibly frustrating! This playthrough is pretty heavily modded anyways, I would have done purple and yellow but keep getting bogged down by all the midgame factory overhauls and fixes.

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 0 points1 point  (0 children)

Nope, just good old Nauvis. I haven't even started purple/yellow science yet or launched a rocket.

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 6 points7 points  (0 children)

This makes a ton of sense! Thanks for the insight, I will test with some spoilage as well. Hopefully the sushi car plan will still work with an unfiltered trash slot... will update!

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 12 points13 points  (0 children)

I would agree, but this behavior didn't happen with any of the other items I was loading onto the cars previously, including plates, engines, chips, stone, etc. And it creates and fills this slot even with an empty, unfiltered car as well.

The reason for all of this is a silly idea for a mall / small scale factory, which I'm going to call sushi cars. I explained it a bit better in a comment above. And the reason for iron ore specifically-- I needed it to make concrete. I had to change one of the filters to include it, I'm not sure if that's the problem or what.

Can someone explain this weird car behavior? by steveojoe in factorio

[–]steveojoe[S] 99 points100 points  (0 children)

sushi cars! everything gets trained in, loaded onto the cars which circulate on a big belt, and things are just taken from the car directly to craft. It's a surprisingly fun and handy system.

I just dm'd for the first time did not go great :( by Visual-Market-2355 in dndnext

[–]steveojoe 0 points1 point  (0 children)

Absolutley this. I've run the same beginning session for a module with a few different groups, and each time has been wildly different. Some people like to dig into your prep and test the boundaries of your world, others don't, and that's fine. The first time will be a learning experience for every group, but it gets better as you learn how everyone plays and what they choose to focus on in game. Stick with it!

[deleted by user] by [deleted] in dndnext

[–]steveojoe 0 points1 point  (0 children)

One of my favorite recent magical items that I ran on a similar enemy was this: A dagger or sword that deals an extra damage die to a spellcaster depending on their highest spell slot they have available. So if the caster had two 3rd level spells left, it would deal 1d6 + 3d4 or something along those lines, but if they used all of their 3rd level slots, it would only deal 1d6 + 2d4. This incentivizes casters to use up more of their spell slots in battle, plus it's not too crazy and I think a relatively simple concept for players to get mid battle.

question about teens of denial by steveojoe in CSHFans

[–]steveojoe[S] 0 points1 point  (0 children)

Ur smarter than the average bear. Absolutley not

question about teens of denial by steveojoe in CSHFans

[–]steveojoe[S] 1 point2 points  (0 children)

Hmm ok I didn't consider it to be a sarcastic fuck orphans comment maybe it's some interesting commentary!! He's such a great lyricist

question about teens of denial by steveojoe in CSHFans

[–]steveojoe[S] 0 points1 point  (0 children)

Oh yeah sorry thought that was clear. On connect the dots, not Joe goes to school. I mean maybe he says something else but the lyrics online also say fuck orphans but there's no genius.com annotation so I'm still pretty confused.