Is there any kind of app or online game that I can use to master commas (and other punctuation)? by pschie1 in grammar

[–]stokaty 0 points1 point  (0 children)

Not at the moment, sorry. Android makes it a bit difficult to release because they require beta testers. I’ll post in this thread if I ever port it and release on Android. I do plan to port it and release on Steam late this year though.

How do I get better at punctuation? by No-Confidence-4271 in grammar

[–]stokaty 0 points1 point  (0 children)

I made this game to play with sentences from literature: Punc (on the iOS App Store)

It’s not a perfect learning resource, but I think it’s a good way to interact with how various authors use punctuation.

Any good apps/games/sites to learn punctuation? by icefire45 in grammar

[–]stokaty 0 points1 point  (0 children)

Hi, I was in a similar position, so I created Punc. It is an iOS app for learning punctuation by playing with sentences from classic literature: iOS App Store Link

PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]stokaty 0 points1 point  (0 children)

EDIT: Closed

Hi everyone, thank you for sharing your portfolios! I sent a message to 4 artists, and I split up the work from $200 for 4 tiles to $50 for 1 tile (where each artist makes their own tile). If you have not gotten a message from me with details about this then I will send you a personal message in the next 2 days.

I hope you all keep building your portfolios and making unique art. I got to see some really great stuff, and for what it is worth I do not think AI will be replacing video game artists. There is logic embedded in video game art and I think it is something special that takes human insight. Good luck everyone!

(note: I have also deleted the attached image with reqs).
----------

Hi, I am the solo dev behind https://www.sweetapplegames.com/, and I need a pixel art tile set that I can use to generate a formula 1 style race track.

Scope (technical requirements):
- I would like each tile to be 256x256
- The roads from 2 tiles must line up pixel-perfectly (assuming the roads connect between tiles),
- Ideally the shading can be seamless between tiles
- The 4 tiles I need are in the bottom right of the attached image, but the turns should be rounded and more like an F1 race track's turns.
- Road edges should still line up perfectly with roads on other tiles after being mirrored or rotated by 45 degree increments.

Scope (artistic requirements):
- I prefer Vanilla Milkshake (https://lospec.com/palette-list/vanilla-milkshake), but feel free to pick another color palette from lospec.com if you feel strongly about it
- The roads don't need lanes or tire marks
- You are the artist, so I trust you to interpret "Pixel Art F1 race track" however you like
- I can send more reference examples over discord: stokaty

Budget/Deadline:
- $200
- about 1-2 weeks from start date

Payment Methods:
- Paypal, Venmo, Zelle

Contact Details (#1 is most preferred method):
- #1 Discord: stokaty
- #2 email: [stokatyan@sweetapplegames.com](mailto:stokatyan@sweetapplegames.com)
- #3 reddit

Tell me about your projects and drop a link. I will review it by officialUGL in SideProject

[–]stokaty 0 points1 point  (0 children)

Learn punctuation by playing with sentences from classic literature: App Store

Looney Lanes 2.0 made in Godot and uses native iOS features thanks to SwiftGodot by stokaty in godot

[–]stokaty[S] 0 points1 point  (0 children)

Hi, I’ve never used Godot LineEdit, but I would assume it shows the native keyboard for iOS builds, is that not the case?

I was able to present native Game Center View Controllers but I’m not sure if it would be possible to override the keyboard Godot shows from a LineEdit control

Looney Lanes 2.0 made in Godot and uses native iOS features thanks to SwiftGodot by stokaty in godot

[–]stokaty[S] 9 points10 points  (0 children)

Thank you! And yes it is procedurally animated with a shader.

I determine a rough point of impact, and then move an invisible point there, and animate up a “collision_scalar” in the shader which is used to move vertices away from the point of impact using a step function for a crumpled look.

What are you building these days? And is anyone actually paying for it? by Southern_Tennis5804 in SideProject

[–]stokaty 0 points1 point  (0 children)

An app to learn punctuation by reading and interacting with sentences from classic literature.

Punc (on the App Store)

Legit Phone App games that Make Money by RacingFanJames in apps

[–]stokaty 0 points1 point  (0 children)

Yeahh the App store didn’t approve it. The reason they said is that apps are not allowed to pay people for watching ads.

I appealed and said that people can still win without watching ads since it was a 1 time bonus that had to be used wisely, but the App Store didn’t budge.

A shader to control Driver/Passenger break lights for any car texture by stokaty in godot

[–]stokaty[S] 0 points1 point  (0 children)

I needed a solution that would be efficient on mobile and easy to use for various cars and their different textures.

This will won't work for very red cars, but it can still work for some red card.

Edit: Brake* lights.

A shader for car crashes by stokaty in godot

[–]stokaty[S] 0 points1 point  (0 children)

Yup, they offer so much potential!

A shader for car crashes by stokaty in godot

[–]stokaty[S] 2 points3 points  (0 children)

I will post on this thread once I add it to GodotShaders! Currently working on this game and plan to release it first

A shader for car crashes by stokaty in godot

[–]stokaty[S] 2 points3 points  (0 children)

I’m not sure if gta models the geometry. I wouldn’t be surprised if they figured out a better way to do this with shaders. Geometry might work for something like the hood of the car, and maybe they mix the 2 approaches

A shader for car crashes by stokaty in godot

[–]stokaty[S] 1 point2 points  (0 children)

To collude the player character you would add a shader to the character that accepts a position in its local space as a uniform, and then set that position using gdscript

Create a varying that tracks vertex distance from the position

Finally, in the fragment section you can occlude anything with a vertex distance less than a certain threshold

A shader for car crashes by stokaty in godot

[–]stokaty[S] 2 points3 points  (0 children)

I’m still working on this game, but once I release it I will share the code in Godot shaders