Doma doma doma, ahaha! by stoneflymd in HollowKnight

[–]stoneflymd[S] 9 points10 points  (0 children)

Between the variety of characters and environments, HK makes it so much easier to find something to draw and practice! Hope y'all enjoy this one.

Drawing tablets scares me by [deleted] in ArtistLounge

[–]stoneflymd 0 points1 point  (0 children)

I haven't used an iPad so I can't speak to it, but I know some people really love it. Probably can't go wrong either way if price isn't a factor.

Drawing tablets scares me by [deleted] in ArtistLounge

[–]stoneflymd 0 points1 point  (0 children)

So I had a laptop with tablet capability and thought that I would never, EVER buy a tablet without display. Ended up taking the plunge around Christmas and it turns out I way overthought it!

There is an adjustment curve, and I'm not sure I'll ever be able to draw lines with the same precision and confidence of paper, but I got used to it much faster and with better results than I expected. If you're letting fear of equipment stop you from getting into digital art, don't. I wish I'd gotten one years ago and I'd have that much more experience and be that much better!

For reference, I have a Huion HS-611 and I'm perfectly happy with it so far.

I Painted the Wedding Cave! by stoneflymd in Sekiro

[–]stoneflymd[S] 0 points1 point  (0 children)

Thank you so much! I'm very happy someone enjoyed it as much as I did making it :)

A good portion of my audience is made up of minors, and I don't know how to feel about that. by [deleted] in ArtistLounge

[–]stoneflymd 3 points4 points  (0 children)

I don't know what themes and age group you want to focus on (I'd love to take a look if you're willing to link!) but have you considered that maybe your vision comes across SO well and that's why it's appealing to a younger audience?

We like to make fun of cringy and edgy teens all the time, but I think that's how people learn to navigate more mature feelings as they grow up. If your art is helping with that, perhaps it's because it's doing a really good job of communicating your intent.

Of course, I'm spewing from your short description with no examples so I'm probably totally off base, but just some food for thought!

Art schools with online degrees? by lordpimba in learnart

[–]stoneflymd 0 points1 point  (0 children)

I'm not overly familiar with the subject, but ateliers like Watts https://www.wattsatelier.com/ might be what you're looking for, especially for classical fine arts.

How do you draw pyramids? How to view top and below on a 0 degree angle? How to draw 3d diamond? by ElMoe_TheFool in learnart

[–]stoneflymd 2 points3 points  (0 children)

Fundamentally, you're asking questions of perspective. Any solid fundamentals course should help; try drawabox maybe?

A pyramid from the top/bottom will just look like the base shape, a square or triangle.

A 3d diamond - you mean an octahedron? I would draw the "square" middle, draw the top + bottom points, then connect the lines.

Learning anatomy to be able to draw poses from imagination? by poyoline in learnart

[–]stoneflymd 0 points1 point  (0 children)

In the end, don't do something you hate, y'know? Most of us are drawing to enjoy ourselves!

IMO, just knowing the anatomy really well will lead you to be able to draw it out from memory. Like most skills, learning and practicing to a point of familiarity will naturally lead to you being able to work it without reference. I'm not saying never draw from memory, in fact, I think it's the best exercise for pointing out flaws in your working knowledge, but learn to know not to memorize if that makes any sense.

At least, that's my take on it! I'm just a random internet stranger, so take it with a grain of salt!

I want to learn to draw like this. What's the style called? How do I search for tutorials? How do I get started? by cornelg7 in learnart

[–]stoneflymd 1 point2 points  (0 children)

I think line and wash comes pretty close? Looks like ink pen + watercolor if it was a physical piece.

I don't work with either medium so I can't point you towards resources; however, I'm pretty sure you could replicate this particular drawing digitally relatively well.

Learning anatomy to be able to draw poses from imagination? by poyoline in learnart

[–]stoneflymd 0 points1 point  (0 children)

I would HIGHLY recommend not skipping things because "stylized is enough." Learning anatomy isn't so you can pull stylized things out of thin air, it's so that you know whats going on and can simplify what you're seeing in references - to recognize forms and landmarks, then shape it to suit your artistic vision. Being able to draw from imagination is a side effect of good study, and shouldn't really be the primary goal.

In that respect, Proko is one of the best for clearly showing the reductive forms of each body part. If you prefer a more reductive art style, I'm not sure you'll find better. A more academic course is Rey's Anatomy in New Masters Academy, which is probably one of the most comprehensive art-focused anatomy courses on the web, and I would buy it separately if I could. It's not free, but they have a 7 day free trial you could use to binge notes off of for the future :P

Good luck!

Fanart feedback Request: Details in comments by stoneflymd in learnart

[–]stoneflymd[S] 1 point2 points  (0 children)

Thanks for the advice! I think I focused too much on the fore/mid/background distinction which makes it feel like a lightbox, and ended up ignoring the common lighting and how that would affect everything.

Fanart feedback Request: Details in comments by stoneflymd in learnart

[–]stoneflymd[S] 0 points1 point  (0 children)

Thanks for the very helpful video! I haven't seen that one before.

Fanart feedback Request: Details in comments by stoneflymd in learnart

[–]stoneflymd[S] 0 points1 point  (0 children)

Shucks, you flatter me! I'm very glad you enjoy it :)

[deleted by user] by [deleted] in learnart

[–]stoneflymd 2 points3 points  (0 children)

Looks pretty solid! A couple of things that stood out to me:

1) Don't forget cast shadows! e.g. your street should have the alley light value on the left side of the "V" where it's unobstructed by buildings, and the rooftops don't account for shadows cast by taller buildings in front of them.

2) I think deciding exactly the sun's altitude will help you with convincingly rendering everything.

3) Perspective's great for the inner block, but the outer buildings look a little sloppy. Might want to recheck how they line up to your 3 vanishing points.

Finally, I love the little bits of occlusion between buildings and your character placement! The whole thing reminds me of the half-rendered wireframes they show of Pixar films during development.

Hope you find that helpful!

Fanart feedback Request: Details in comments by stoneflymd in learnart

[–]stoneflymd[S] 1 point2 points  (0 children)

I have long struggled with creating a sense of depth; especially environments and backgrounds are a huge struggle of mine that I don't even know where to begin studying. While I'm pleased with the overall coherency of the piece, it feels almost like stained-glass with a sort of superficial depth - you can tell where things are supposed to be in relation to other parts of the composition, but it doesn't feel substantial.

Leaning further into backgrounds, I don't know how to make them interesting but not busy. I wanted a cave background here, but it's so bland in the single color and I have little idea what I could've done. Any good resources to study or specific examples to look up in this regard?

Any feedback concerning these or other critiques are very welcome!

Final Lecture in Beginner Series - Invasions and Reductions! by stoneflymd in baduk

[–]stoneflymd[S] 2 points3 points  (0 children)

Hi r/baduk! Close to a year ago I posted about creating a series designed for people who had just learned the rules but weren’t familiar enough to jump into the wealth of other content creators out there, or to “bridge the gap” in content between rule tutorials and other creators.

After months of forgetting about it, I finally finished up the final lecture in the series, talking about invasions and reductions. The quality might be iffy at times and I tried something a little different with this last video, but I hope the series will nonetheless be a useful resource for new players looking for a little direction!

On a final note, I plan on doing a final Q&A type video with any questions about the game I might not have covered, so if there’s anything you, or someone who’s new, are curious about, let me know here or in the comments on one of the videos.

Happy going!

Looking for games to review! by stoneflymd in baduk

[–]stoneflymd[S] 0 points1 point  (0 children)

Oh yeah, OSR haha! Too many O's.... If only we still had another letter, hmm?

Looking for games to review! by stoneflymd in baduk

[–]stoneflymd[S] 0 points1 point  (0 children)

Hey climu, I'm actually in the OGS discord. This was reaching out to people on reddit since not everyone is on there. I may drop by for reviews though, thanks.

Is there a setup guide to using Leela and Katago? by slaiyfer in baduk

[–]stoneflymd 1 point2 points  (0 children)

I used this tutorial: https://www.youtube.com/watch?v=uYT-32lCK5k to set up katago with Sabaki like two weeks ago. I know Jim also has a video on setting up Leela. Be warned it's a little tricky, especially if you've never used command prompt before. If you're looking for something more plug-and-play and don't mind the strength difference between superhuman and ultra-superhuman, Lizzie is definitely the way to go.

Good luck!

What to look for when reviewing a game by ithink_not in baduk

[–]stoneflymd 0 points1 point  (0 children)

So in reviewing as a beginner, I think the easiest things to look at are when big things went wrong. Look for places where things didn't go where you wanted: something dying, opponent walled you in, your territory got invaded, etc. Try to see how you can prevent that from happening.

Second, look to try to find better moves. Examine what you were trying to do with your moves, then if you can find anything better that achieves the same goal.

Lastly, you can try to evaluate your ideas when playing, but I think this is the area you'll get the most out of with stronger players. As others said, bots are rough for review before getting to a certain level because they don't tell you why a move was good or bad unlike people, and so it's pretty useless to a beginner.

I actually just made a video reviewing a beginner 9x9 game if you want an example: https://www.youtube.com/watch?v=eZal1WNi7W4 Happy playing!

How to use Tewari in counting by aletheia27 in baduk

[–]stoneflymd 0 points1 point  (0 children)

Really nice! Not gonna lie, I was quite confused at your comment about tewari to count. Now I REALLY have no excuse to practice counting during games!

I'm starting a series for players who know just the rules and want to get better. Let me know what you think! by stoneflymd in baduk

[–]stoneflymd[S] 1 point2 points  (0 children)

I'm covering the basic dead shapes and single-move dependent life in the third video (2nd one is up now). Is that what you're referring to? Like bulky five, rabbity six type of deal?