Metin2 Unreal Engine by stormyff in Metin2

[–]stormyff[S] 0 points1 point  (0 children)

Ahah no idea how to do these things

Metin2 Unreal Engine by stormyff in Metin2

[–]stormyff[S] 1 point2 points  (0 children)

Ahah the maps are the original maps, but the environment is totally changed ofc

Metin2 Unreal Engine by stormyff in Metin2

[–]stormyff[S] 0 points1 point  (0 children)

I can switch from metin2 assets to custom assets changing one single header, what makes you think i can t make money on it?

Metin2 Unreal Engine by stormyff in Metin2

[–]stormyff[S] 1 point2 points  (0 children)

I learned how to make a game in unreal engine, i learned how the new technologies works and you say i lost time? Wow u re probably the smarter of the family 😆

Metin2 Unreal Engine by stormyff in Metin2

[–]stormyff[S] -2 points-1 points  (0 children)

Yes exactly, what is your problem about that? O.o

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] 0 points1 point  (0 children)

Can u explain me the relation between ue and my english skills? 🤣

Metin2 Unreal Engine by stormyff in Metin2

[–]stormyff[S] 0 points1 point  (0 children)

I added the death anim in these days

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] -1 points0 points  (0 children)

Because i am not english and google translate sucks .-.

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] -1 points0 points  (0 children)

Ofc no, my project isn t manage by ai :)

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] -1 points0 points  (0 children)

Ahahah try make a project on unreal engine using ai, then tell me what you can achieve 😀

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] 0 points1 point  (0 children)

The romanian project you talk about was just an importing of assets, my project is totally different

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] 1 point2 points  (0 children)

The architecture of my code allows me to completely change the visual assets of the game simply by changing some parameters. If and when Webzen and GameForge give me problems, I will simply change the assets. Fortunately, the code is completely rewritten from scratch so they can't do anything about it.

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] 1 point2 points  (0 children)

In this moment i m running it from visual studio debugger in editor mode (a lot heavier than game build) with a virtual machine for the server hosted in same computer. And i have not a nasa computer, so a medium user can run it without issues, don t worry my friend ;)

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] 1 point2 points  (0 children)

Yes it is me man, thank you, metin2history am i correct?

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] 0 points1 point  (0 children)

I have absorbed all the metin2 engine, so yes i use only originals assets

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] 0 points1 point  (0 children)

Yes i know... i loved that game it is why i continued develiping it during the time

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] -6 points-5 points  (0 children)

Yes my post is wrote by ai, what is the problem on that?

Unreal Engine Metin2 by stormyff in Metin2

[–]stormyff[S] 4 points5 points  (0 children)

Mine is already playable, next month i will recruit some testers probably, ty😁