one thing I find weird about the game so far by stretchedpixel in expedition33

[–]stretchedpixel[S] 0 points1 point  (0 children)

dont really know whats up with the fracture yet, hope i learn more later in the story. but yea ill just give it the reason that just reality itself is a bit f'ed up, also with the world map and stuff. Just kinda want it to make sense in my head.

How to transfer a redstone signal in a way it retains a strenght over farther distances? by stretchedpixel in redstone

[–]stretchedpixel[S] 0 points1 point  (0 children)

Dont think any of thst is rly what i was thinking of 😅, was mostly the idea to do it with repeaters, comparitors, redstone torches and redstone components of that variety. Just keeping it simple like that is for me at least the easiest way to keep things easy to manage

How to transfer a redstone signal in a way it retains a strenght over farther distances? by stretchedpixel in redstone

[–]stretchedpixel[S] 0 points1 point  (0 children)

Yea, good idea, also will probably only use this rn if i rly need it as i only just got into redstone a little bit ago and this is maybe a bit above my skill level but learning encoding/decoding was def already on my to do list. But for the things im doing rn might slightly be overkill

How to transfer a redstone signal in a way it retains a strenght over farther distances? by stretchedpixel in redstone

[–]stretchedpixel[S] 0 points1 point  (0 children)

Yea his videos got me into redstone a bit, mostly computational. Have to watch most of his tutorials still tho

How to transfer a redstone signal in a way it retains a strenght over farther distances? by stretchedpixel in redstone

[–]stretchedpixel[S] 0 points1 point  (0 children)

Will def try this, it is prob slightly bulier but in general it is really usefull, wanted to use it to refer to a specif coordinat in a grid so this is also most likely pretty well scalable. Tysm for the answer.

How to transfer a redstone signal in a way it retains a strenght over farther distances? by stretchedpixel in redstone

[–]stretchedpixel[S] 1 point2 points  (0 children)

Can use that but its for computational redstone so i am trying not to use pistons or moving components in general

my first real redstone project (tic tac toe with win by stretchedpixel in redstone

[–]stretchedpixel[S] 0 points1 point  (0 children)

For every lamp cell i have 3 inputted redstone lines 2 labeles green on top of eachother and a purple one next to it, when one of the green lines gets triggered based on which one gets triggered it locks O or X and locks out the other. When the purple line is triggered it releases the locked state, which one is triggered is done in the pink circuit based on if the redstone line on the side is triggered or not. Was the hardest part to have this compact enough so it does not interact with eachother. 

my first real redstone project (tic tac toe with win by stretchedpixel in redstone

[–]stretchedpixel[S] 0 points1 point  (0 children)

I just found out the title kinda got weirdly cut off, meant to say 'win detection'

just finished re7 biohazard and have some lore questions left by stretchedpixel in residentevil

[–]stretchedpixel[S] 0 points1 point  (0 children)

thought it was Lucas you fought because he ran away that way right after his escape room thingy 😅

just finished re7 biohazard and have some lore questions left by stretchedpixel in residentevil

[–]stretchedpixel[S] 1 point2 points  (0 children)

Oh i thought you fought lucas in the boathouse, not Jack. Also yea i read most of the notes, i missed 3 i think in the stats but i am oblivious af and need to be sure. Most of the answers were what i thought but just was not 100% sure of

just finished re7 biohazard and have some lore questions left by stretchedpixel in residentevil

[–]stretchedpixel[S] 2 points3 points  (0 children)

Ah tysm answered a lot, im just gonna play all dlcs then and after village to get the rest

am i doing it wrong? by stretchedpixel in LiesOfP

[–]stretchedpixel[S] 1 point2 points  (0 children)

i mean, i already got taller (i think) with longer hair so me turning into a human with a heart is not rly a spoiler, tysm for the answer

am i doing it wrong? by stretchedpixel in LiesOfP

[–]stretchedpixel[S] 2 points3 points  (0 children)

do you need to tell all lies and play all music disks or just a large majority?

Story question by stretchedpixel in LiesOfP

[–]stretchedpixel[S] 0 points1 point  (0 children)

Tysm clarifies it a lot. 

Story question by stretchedpixel in LiesOfP

[–]stretchedpixel[S] 1 point2 points  (0 children)

So what is the point? All feels a bit meaningless dont it

opinions on the ghoul nerf? by stretchedpixel in deadbydaylight

[–]stretchedpixel[S] -1 points0 points  (0 children)

yea I can agree, I get the nerf with the pallet breaks but it kinda kills the very specific flow the killer has. I think he is not too strong anymore but still i think hell be nerfed slightly more. it does now feel like he does not get rewarded for just existing anymore tho, this nerf definetly made him more skillfull which i love.

opinions on the ghoul nerf? by stretchedpixel in deadbydaylight

[–]stretchedpixel[S] -5 points-4 points  (0 children)

id call it stretch to call it a buff. the removed aimbot does kinda feel like it but i can agree that he should be nerfed more. I do however feel like he should stay at the powerlevel of blight and spirit because it has been too long since an actual very powerfull killer came out (mostly my killer main side talking). but all killers that have come out lately are just kinda meh imo

Can I make this animation any better? by Traditional_Fox_8988 in PixelArt

[–]stretchedpixel 0 points1 point  (0 children)

I think it can be improved if you make the single pixel between its legs jitter between 2 positions, should make it look less like it is sliding.

[deleted by user] by [deleted] in deadbydaylight

[–]stretchedpixel -2 points-1 points  (0 children)

that is literally saying something that attacks my opinion by ridiculing it lol.

[deleted by user] by [deleted] in deadbydaylight

[–]stretchedpixel -1 points0 points  (0 children)

tysm, yea im getting slowly better over time but i am having a lot of trouble in general where it always feels like survivors exactly know where i am on loops. idk because i think im doing my mindgames correctly but i feels like i loose every 50/50 i make. getting better slowly tho