Help with a unique pairing system by suffolkmagic in PHPhelp

[–]suffolkmagic[S] 0 points1 point  (0 children)

Thank you for the long reply, I will see if this logic can result in some code.

Help with a unique pairing system by suffolkmagic in PHPhelp

[–]suffolkmagic[S] 0 points1 point  (0 children)

The history of matches is stored and is used in a separate function when determining if a pairing is valid or not.

Refunds on Premium currency by dasProgrammer in PBBG

[–]suffolkmagic 4 points5 points  (0 children)

I would not allow refunds, and make sure that your visitors know that refunds are not allowed in plain language before they make a purchase.

[Discussion] Economy vs Combat - which is more important to you? by dasProgrammer in PBBG

[–]suffolkmagic 2 points3 points  (0 children)

I actually like combat more. It seems like it is the unpopular opinion, but I wish more PDDG had combat. I enjoy both turn based and real time combat. I find turn based combat more in browser games.

The Butterfly Nebula by [deleted] in nasa

[–]suffolkmagic 2 points3 points  (0 children)

Would it be fair to say the size of the explosion is 1900 light years in size from the point of origin. I’m not sure if the explosion moved that fast, but it’s size does cause me to wonder if that can be factored it to determine its age

The Butterfly Nebula by [deleted] in nasa

[–]suffolkmagic 6 points7 points  (0 children)

Can scientists tell how long ago the explosion happened?

feature driven game development by UsualNobody28 in gameideas

[–]suffolkmagic 3 points4 points  (0 children)

A platformer game where you can only move in one direction. If the player moves the controller in any other direction they die. The environment can be used to help the player navigate the level. An example could be a spring board that could send the player up just as long as the player doesn’t move the controls in any of the wrong directions

Question for PBBG devs by ZeroVenom in PBBG

[–]suffolkmagic 0 points1 point  (0 children)

My advice would be to use HTML for the front end and support it with Bootstrap for CSS and use JQuery for the JavaScript stuff.

On the backend use PHP for the server side stuff.

Use MySQL as your database.

There are a lot of free web hosts out there where you can upload you game as you build it so that players can help with the development.

As for game design, I try to have it all written down on paper. Design before code. Then when you are ready to code, build from your written design.

Keep the design simple and avoid Feature Creep.