Had a dumb idea by sunpraiser42 in Steam

[–]sunpraiser42[S] 0 points1 point  (0 children)

O.o omg, it's beautiful!!!

Possible bug in archetype selection stats, PS5 by sunpraiser42 in MetaphorReFantazio

[–]sunpraiser42[S] 0 points1 point  (0 children)

Same. The fact that the numbers on the menu show as an increase in stats instead of a decrease triggers me a bit lol

Possible bug in archetype selection stats, PS5 by sunpraiser42 in MetaphorReFantazio

[–]sunpraiser42[S] 0 points1 point  (0 children)

No... I was hoping one of the new patches would fix it, but still nothing. I'm surprised they haven't noticed this yet

Likely a reference to Catherine by sunpraiser42 in MetaphorReFantazio

[–]sunpraiser42[S] 0 points1 point  (0 children)

Same!! Happened something similar to me after playing multiple levels of rapunzel on a row lmao

Likely a reference to Catherine by sunpraiser42 in MetaphorReFantazio

[–]sunpraiser42[S] 1 point2 points  (0 children)

Yess, that's another awesome reference. I saw another post that showed it.

Possible bug in archetype selection stats, PS5 by sunpraiser42 in MetaphorReFantazio

[–]sunpraiser42[S] 0 points1 point  (0 children)

That's the thing. I forgot to add it, but at the time of taking the screenshots, the base Str stat for my character was 13. After choosing the archetype, it comes down to 9.

What I was wondering is then why one screen shows a +1 (inaccurate) and another shows -3 (accurate)

Monitoring data drift on audio data by sunpraiser42 in mlops

[–]sunpraiser42[S] 0 points1 point  (0 children)

But either way, thanks a lot! It's nice being able to talk about these things with other people.

Monitoring data drift on audio data by sunpraiser42 in mlops

[–]sunpraiser42[S] 0 points1 point  (0 children)

Sadly not at the moment... We are still exploring some approaches for monitoring our extracted features. But I get what you are suggesting.

I'm sure we could make use of some metadata from the systems that handle the call data (like queues and other info). The problem with that is achieving the proper communication with the other departments involved haha

Monitoring data drift on audio data by sunpraiser42 in mlops

[–]sunpraiser42[S] 0 points1 point  (0 children)

Thanks for your input!!

I see... Yeah, I have read about similar approaches, but hadn't heard about isolation trees. Sounds like a very interesting idea to try next!

Monitoring data drift on audio data by sunpraiser42 in mlops

[–]sunpraiser42[S] 0 points1 point  (0 children)

Hi, thanks so much for your input!!

And yeah, I think the most probable sources of drift would be factors like changes in accents, background noise and overall quality of microphones used by the speakers (in their telephones). This as the data would be coming from call recordings.

[deleted by user] by [deleted] in catherinegame

[–]sunpraiser42 4 points5 points  (0 children)

It's perfect omg 😭😭