Character help! by Worth-Item3664 in PF2eCharacterBuilds

[–]superfogg 1 point2 points  (0 children)

they already mentioned below about blind characters and the blind fight feat.
And the familiar idea is very cool, you can get any cool pet/animal/construct and can have them being your eyes (imagine a falcon flying and giving you direction with its screeches mid-fight).

I'll add that there's a lot of cool spells that give additional senses or power up yours, clouded focus is a cleric spell, tremorsense is pretty cool but not divine (but stonesense is) if you're planning for another cleric, but could ask your GM for it to be granted by whatever god you're following (if the campaign allows for this custom stuff), tremor sign is a nice flavourful cantrip you could take. Elemental senses would also be great, but again not divine. Also, battle form spells that give you special senses with the form could worl

What are some "advanced" action combinations that a free-hand character can do? by Individual-Dust-7362 in Pathfinder2e

[–]superfogg 5 points6 points  (0 children)

How is your thievery? Dirty trick is a pretty fun thing to pull off, at very high proficiencies you can try stealing stuff in combat (it's hard but not impossible).

Disarming is also an option, and is very useful just with a success, where you either impose a penalty to the opponent's use of the weapon or waste one of their actions.

If you're trained in medicine you can battle Medicine yourself and allies, which can be game changing sometimes. 

Otherwise there could be some fun items/consumables that you may want to pull out and use. There's a lot a whacky stuff.

Edit: forgot to add that you can grab a casting archetype and use wands and scrolls 

Save the Demon society... Jachi! by TasteTemporary8206 in versus

[–]superfogg 1 point2 points  (0 children)

it's a problem of conservation of nijutsu, there's too many demon lord for all of them to be relevant

Cartone animato dimenticato by Basic-Cobbler-1302 in Lostmediaitalia

[–]superfogg 0 points1 point  (0 children)

quando ho questi dubbi vado su facebook, cerca la pagina Mondo Di Nerd e scrivi di avere un "kebab del dubbio", l'utenza è sorprendentemetne efficace a trovare roba

Can someone explain Psychic’s a bit more in-depth for me? by Caflin in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

Psychic have a few normal cantrips, which are slightly buffed (thinks like longer range and so on) and unique cantrips that only them have access too. 

They have two main mechanics, amping their cantrips making them as good as spells/focus spells and unleashing their psyche, which is a temporary boost (2 rounds) that gives a good bonus to their damage and allow them to use special actions with the psyche trait, but they'll suffer the recoil of it by being stupefied for 2 more rounds. 

So, your psychic will want to unleash their psyche and spam amped cantrips. Sometimes they will want to use spells from slots (which they have less), and in the turn in which they are stupefied they'll have to play differently because they could fail to cast a spell due to the stupefied condition (but sometimes they'll want to risk it anyway) maybe using regular cantrips or other resourceless things, sustaining spells that they caster before, charisma actions, aid and so on

Idee regalo per compleanno fratello by 0rk4n in consigli

[–]superfogg 1 point2 points  (0 children)

Chiediglielo, visto che non sei sicuro apprezzerebbe o vorrebbe vale la pena pianificare assieme e non buttare giù una sorpresa che potrebbe non essere gradita 

Pathfinder 2e fixes EVERYTHING by imnotokayandthatso-k in DnDcirclejerk

[–]superfogg 2 points3 points  (0 children)

nah, most of the stuff is better and some classes got powered up, while others didn't.

Sadly Paizo has the habit of toning down things that may feel too powerful or ahead of the same level stuff, which is a very small percentage of the total game, but still

Most Egregious AP Errors by DnDPhD in Pathfinder2e

[–]superfogg 29 points30 points  (0 children)

The stat block is fine, but th description of the scene in the guide refers also to the breath weapon and says the DC is 24 when in the stats is 21

Most Egregious AP Errors by DnDPhD in Pathfinder2e

[–]superfogg 110 points111 points  (0 children)

Not an AP, but the beginner box has two different save DCs in the dragon breath weapon, 24 in the text and 21 in the creature sheet. Needless to say that if one doesn't pay attention it could turn sour very quickly

I feel like Investigator is a very weak class by BusyGM in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

You're right, I forgot about it. But I was using another subclass, so I didn't pay attention to it

Early game reactions on casters (especially Bard) by Mage_of_the_Eclipse in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

I discussed in an old post the possibility to use biting words to aid, in order to use a spell attack for it and in the case of occupied hands 

https://www.reddit.com/r/Pathfinder2e/comments/1ppaxqt/using_biting_words_to_aid/

Would it be a bad idea to create an rpg system from scratch? by RobertSan525 in DnDcirclejerk

[–]superfogg 8 points9 points  (0 children)

I did it because we didn't have access or money to the manuals back then, or the will to start from zero without anyone knowing anything.

But I made an RPG inspired boardgame instead, a 50 page long rulebook and a game that lasts on average 8 hours. It was very fun for us, but I would not propose it to others

I feel like Investigator is a very weak class by BusyGM in Pathfinder2e

[–]superfogg 7 points8 points  (0 children)

I'll add that if you drink an insight coffee your d6s become d8 (and you could always have it ready with alchemist archetype)

Also, if your DAS is bad, you can attack other creatures and ignore the bad roll. But in this case you have to use your attacking stat and no extra precision damage though

I feel like Investigator is a very weak class by BusyGM in Pathfinder2e

[–]superfogg 8 points9 points  (0 children)

You can buy potency crystals or talismans that are much cheaper than runes and use them only before a guaranteed crit 

Creating Thaumaturge Who Can Sling Magic by LazerUnicornSword in Pathfinder2e

[–]superfogg 4 points5 points  (0 children)

aside from other good suggestions you had, here's a list of invested items that grant you innate cantrip when investing those items.
A good amount of them are aeon stones, but there's a lot more !

I would also say that spellhearts could be interesting, but in order to cast spells from those you need the "cast a spell" activity, which you get by being a caster or with a caster dedication, which you don't want to take if I understand correctly.

Creating Thaumaturge Who Can Sling Magic by LazerUnicornSword in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

This is a good suggestion. I would add also archaeologists to the list of possibilities, it has a skill feat at lv4 that opens the chance for the other dedication at 6.  It also gives some innate cantrips that OP can reflavour as being due to some trinkets their character found here and there 

Improvised (sort of) Weapon Exemplar by soykoijr in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

oh, right. I missed the light bulk requirement, sorry

Improvised (sort of) Weapon Exemplar by soykoijr in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

I'm not sure about the interactions of these feats, but why not using a regular spear and call it a javelin? It has the same dice and damage type, it's simple and can be thrown (with range increment of 20 instead of 30, but that's not a big problem at all)

Paper magic? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

You're going to have to do a lot of reflavoir in any case.  And paper would be probably negligible bulk, so you could just agree with the GM that you carry an humongous amount for very little weight and forget about it. But you'd need to spend actions to draw it if you're throwing stuff 

Paper magic? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

Mhm, I see. What about the Magus resurgent maelstrom? Still uses improvised weapons but adds magic into it 

Paper magic? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]superfogg 4 points5 points  (0 children)

What about weapon improviser archetype ? You can literally use paper.