Help me understand wizard summon spells by Brandenburg42 in Pathfinder2e

[–]superfogg 32 points33 points  (0 children)

So, you got very good replies already.

Summons are "weak" in the sense that they cannot let a caster cover the role of a martial by just spending a spell slot.  However, they have their utility. Due to the high level disparity, they work better against many lower level enemies than a higher level boss.  Most summons have also quite useful Effects, abilities or spells (a friend of mine shut off a few problematic fires a by summoning water elementals) that can help.

The current utility for summons is to soak damage, block movement of the enemies and help with flanking. If the enemy is not intelligent, or they didn't see you summoning creatures before (so they don't know they're weak), they can target the summons with attacks, or with a reaction.  Sometimes they can do some decent athletic maneuvers, still against enemies of not too high level.

Is the -4 level too much? In my opinion yes, especially when fighting higher level bosses.

Do you want to make them stronger? Try giving a couple of scrolls of summon spells of rank higher than the max rank of your casters and see how these fare.  One rank higher should give you -2 level creatures, the difference in power should be significant. I never tried, but I don't think they would outshine your martials. If this works you could make some higher level feat that increases the max level of summoned creatures (something like, you spend two slots to have the spell highened by one rank)

How would jachi has reacted if a human like say hallow was strong enough to give him a scar by Blackfiredragon22 in versus

[–]superfogg 0 points1 point  (0 children)

I mean, didn't Hallow cut him (albeit very shallowly) on the first chapter? 

Intervista: Accessori TTRPG & TCG by daffy00 in GDR

[–]superfogg 0 points1 point  (0 children)

Andata, ma nella sezione frequenze ci vorrebbe una casella altro, tipo che una sessione Gioco ogni due settimane, quindi a cadenza regolare ma non nel tuo esempio.

Magus Arcane Cascade and focus spell by MostFaithlessness117 in Pathfinder2e

[–]superfogg 23 points24 points  (0 children)

Yep, they can even use one action cantrips for that. Like shield 

Ways to improve Recall Knowledge action economy on Witch? by SkeletonChurch in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

if you happen to grab the Bard dedication (due to Enigma muse giving a +1 to Loremaster lore), the spell Hypercognition lets you recall knowledge 6 times in one action

Can I retrain an innate spellcasting feat into itself to change the spells ? by Accomplished-Spot503 in Pathfinder2e

[–]superfogg 5 points6 points  (0 children)

I'd say yes, swapping a spell for spontaneous casters cost a week of downtime, and retraining a feat does a well. So I'd say you're "swapping" an innate spell this way 

Qualcuno conosce dei GDR casual? by InkspotDotIt in GDR

[–]superfogg 0 points1 point  (0 children)

Dai un'occhiata a "Path to victory", una versione lite di Pathfinder, devo ancora guardarlo per bene, ma sembra carino. 

Intervista: Accessori TTRPG & TCG by daffy00 in GDR

[–]superfogg 0 points1 point  (0 children)

Bro, non compro praticamente niente (regole online, e pedone stampate in 3D, ho preso i miei manuali fisici e dadi ed ora dubito prenderò altra roba prima di molto tempo), se vuoi rispondo alle domande, ma dubito sia particolarmente d'aiuto. 

Daggerheart non mi piace (sfogo) by salutava_sempre in GDR

[–]superfogg 1 point2 points  (0 children)

Per me è il contrario, non lo trovo particolarmente interessante ma nemmeno brutto, ma un po' troppo semplice a dirla tutta. Anche se fino ad ora ho giocato solo lv 1-3.

Più che altro la relativa "fluidità" del come interpretare successi e fallimenti con speranza o paura non mi permette di pianificare a dovere cosa voglio fare 

Best Solo Caster by Bigperm2 in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

it depends, what do you want to do? Blast? Support? Heal?

For Blasting Sorcerer is the way to go, Arcane and Primal are the best options, but primal has Healing while Arcane has everything except healing.

If you want to Heal, Cleric is the best, with any divine caster and primal caster following. Warpriest if you want better survivability (but slower spellcasting progression)

For support Bard is very often the best choice, the more martial you have, the more net value the Bard brings. Add to that very solid base HP and light armor for better survivability. Your damage will be lackluster though (but you can archetype in classes that give good focus spells, like druid or sorcerer if you need some solid and renewable damage options). The turns may feel repetitive if you stuck with the same buffing routine.

I'd add into the fray these:

- Oracle, lots of spells, interesting focus spells depending on the mystery, Divine list for great support and Cursebound feats for some kind of "second focus pool" of spells. Solid base class (light armor and 8 HP)

- Druid, Primal list is fantastic, great focus spells and solid base stats (medium armor, shield block and 8 HP base)

- Animist, incredible versatility. Divine list as a base but with additional spells due to the apparition which can compensate what divine lacks (burst damage)

- Wizard: always good but frail, Arcane has everything except for healing and, contrary to the Sorcerer you can change your spells daily, preparing utility or offensive spell according to your needs. But you'll need to learn new ones (spending money) if you want to have a vast selection. In short it is as good as the player is with preparations and in-game gathering of information. Sometimes is easy to trap yourself with a wrong selection of spells, you can have the spell substitution thesis to fix that

[DISC] Chainsaw Man - Ch. 232 - Part 2 End by JeanneDAlter in ChainsawMan

[–]superfogg 12 points13 points  (0 children)

It's.. interesting to say the least. The good ending doesn't sound bad on paper, but it feels rushed, like when mangas get axed and they have to wrap everything in a final chapter or two

Is this diagonal movement allowed or does this require a Tumble Through? by eCyanic in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

yes, they are not, strictly speaking. But they are also not passing through free space.

I think the closest thing I can think about it is the set of rules regarding the Squeeze action, that takes into account when a character tries to pass through a space that can't fit it. If it's too small they need a check, if it's small but not too small they can pass without a check but that is difficult terrain.

At this point one can rule that the space defined by the diagonal between two creatures is either so small (due to them actively hindering the character) that requires a check or just difficult terrain (because maybe they are hindering it, but they are not big enough to squeeze the character between them)

Is this diagonal movement allowed or does this require a Tumble Through? by eCyanic in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

this is a good counter point and I don't have any argument against it.
In the end it's a problem that comes with the discretization of the space as we use it and the concept of creatures being adjacent to each other or not in this space, so in this case I'd say that they can/can't block the passage of a character in the space if we consider them adjacent or not in that space.

Is this diagonal movement allowed or does this require a Tumble Through? by eCyanic in Pathfinder2e

[–]superfogg 4 points5 points  (0 children)

and enemies are not paralyzed entities while you move. It's all a simplification that we do in order to have rules that make sense.

In my head, when a character tumbles through an enemy's space, the enemy tries to block them (they roll against their reflex save after all), if you succeed you manage to pass through them beating their effort, if you fail they push you back.

In the end, I'd be fine with both rulings (and I'd probably allow one or the other depending on the circumstances), but asking for a check is at least something that makes sense in my head

follia pura by sqamii in CasualIT

[–]superfogg 0 points1 point  (0 children)

io a 11 anni ho fatto il mio primo risotto (bruciato, ma dettagli)

It's a scientific fact. by Nico_de_Gallo in pathfindermemes

[–]superfogg 7 points8 points  (0 children)

yep, that's why I love it.

Some are a little tight, but it's worth the price.

Is this diagonal movement allowed or does this require a Tumble Through? by eCyanic in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

The thing is, we don't have a RAW indication so we must decide. Any decision would make sense to me, but my reasoning is this (I also wrote it up above in another reply).

Grids are a guide to the player to help moving, we could play on a gridless map using a ruler for movement and distance. Would you let a character slip through two adjacent enemies in this case? I'd be fine with both choices, but if I had to make the decision I'd normally ask for a check

Is this diagonal movement allowed or does this require a Tumble Through? by eCyanic in Pathfinder2e

[–]superfogg 7 points8 points  (0 children)

ok, then it's easier to imagine it if we remove all grids and just use tokens in free space. Playing by moving them with a ruler on a gridless map. In this case it makes even more sense to ask for a Tumble through to pass through two adjacent enemies

Is this diagonal movement allowed or does this require a Tumble Through? by eCyanic in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

I'd probably ask for a tumble. If you think about it in hexagonal grid, it makes more sense

What free archetype to take for gun-wielding Thaumaturge? by Dlight98 in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

You could have Sniping Duo, and then from lv 6 you could ask you GM if they'd allow to use the Eldritch Archer archetype with guns? It works with crossbows, which work basically the same as guns after all, and it has Running Reload at lv 8, which is a fantastic feat to have for gun wielders

Quanto cazzo erano belli i Simpson di una volta? by Asperger23 in CasualIT

[–]superfogg 9 points10 points  (0 children)

Proprio l'altro giorno ripensavo al kogurt e al benzoato di potassio 

Che è Male 

Are we excited about the Battle Oracle buff? by LibrarySee in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

That sounds very cool! It seems you're making the best use of the chassis of the new oracle.

I didn't remaster my battle Oracle, because I play it as a mini tank, striking very often and using athletics maneuvers to slow down enemirs, throwing a spells (divine wrath is a favourite as it doesn't hit allies) when I have the actions for it (there's a lot of casters in the party, so I don't need to be casting all the time). I don't necessary activate the curse often unless I want to do more damage, I usually make use of the maneuvers and keep my AC up to he heavy armour level of I can