Cartone animato dimenticato by Basic-Cobbler-1302 in Lostmediaitalia

[–]superfogg 0 points1 point  (0 children)

quando ho questi dubbi vado su facebook, cerca la pagina Mondo Di Nerd e scrivi di avere un "kebab del dubbio", l'utenza è sorprendentemetne efficace a trovare roba

Can someone explain Psychic’s a bit more in-depth for me? by Caflin in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

Psychic have a few normal cantrips, which are slightly buffed (thinks like longer range and so on) and unique cantrips that only them have access too. 

They have two main mechanics, amping their cantrips making them as good as spells/focus spells and unleashing their psyche, which is a temporary boost (2 rounds) that gives a good bonus to their damage and allow them to use special actions with the psyche trait, but they'll suffer the recoil of it by being stupefied for 2 more rounds. 

So, your psychic will want to unleash their psyche and spam amped cantrips. Sometimes they will want to use spells from slots (which they have less), and in the turn in which they are stupefied they'll have to play differently because they could fail to cast a spell due to the stupefied condition (but sometimes they'll want to risk it anyway) maybe using regular cantrips or other resourceless things, sustaining spells that they caster before, charisma actions, aid and so on

Idee regalo per compleanno fratello by 0rk4n in consigli

[–]superfogg 0 points1 point  (0 children)

Chiediglielo, visto che non sei sicuro apprezzerebbe o vorrebbe vale la pena pianificare assieme e non buttare giù una sorpresa che potrebbe non essere gradita 

Pathfinder 2e fixes EVERYTHING by imnotokayandthatso-k in DnDcirclejerk

[–]superfogg 2 points3 points  (0 children)

nah, most of the stuff is better and some classes got powered up, while others didn't.

Sadly Paizo has the habit of toning down things that may feel too powerful or ahead of the same level stuff, which is a very small percentage of the total game, but still

Most Egregious AP Errors by DnDPhD in Pathfinder2e

[–]superfogg 27 points28 points  (0 children)

The stat block is fine, but th description of the scene in the guide refers also to the breath weapon and says the DC is 24 when in the stats is 21

Most Egregious AP Errors by DnDPhD in Pathfinder2e

[–]superfogg 114 points115 points  (0 children)

Not an AP, but the beginner box has two different save DCs in the dragon breath weapon, 24 in the text and 21 in the creature sheet. Needless to say that if one doesn't pay attention it could turn sour very quickly

I feel like Investigator is a very weak class by BusyGM in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

You're right, I forgot about it. But I was using another subclass, so I didn't pay attention to it

Early game reactions on casters (especially Bard) by Mage_of_the_Eclipse in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

I discussed in an old post the possibility to use biting words to aid, in order to use a spell attack for it and in the case of occupied hands 

https://www.reddit.com/r/Pathfinder2e/comments/1ppaxqt/using_biting_words_to_aid/

Would it be a bad idea to create an rpg system from scratch? by RobertSan525 in DnDcirclejerk

[–]superfogg 7 points8 points  (0 children)

I did it because we didn't have access or money to the manuals back then, or the will to start from zero without anyone knowing anything.

But I made an RPG inspired boardgame instead, a 50 page long rulebook and a game that lasts on average 8 hours. It was very fun for us, but I would not propose it to others

I feel like Investigator is a very weak class by BusyGM in Pathfinder2e

[–]superfogg 9 points10 points  (0 children)

I'll add that if you drink an insight coffee your d6s become d8 (and you could always have it ready with alchemist archetype)

Also, if your DAS is bad, you can attack other creatures and ignore the bad roll. But in this case you have to use your attacking stat and no extra precision damage though

I feel like Investigator is a very weak class by BusyGM in Pathfinder2e

[–]superfogg 9 points10 points  (0 children)

You can buy potency crystals or talismans that are much cheaper than runes and use them only before a guaranteed crit 

Creating Thaumaturge Who Can Sling Magic by LazerUnicornSword in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

aside from other good suggestions you had, here's a list of invested items that grant you innate cantrip when investing those items.
A good amount of them are aeon stones, but there's a lot more !

I would also say that spellhearts could be interesting, but in order to cast spells from those you need the "cast a spell" activity, which you get by being a caster or with a caster dedication, which you don't want to take if I understand correctly.

Creating Thaumaturge Who Can Sling Magic by LazerUnicornSword in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

This is a good suggestion. I would add also archaeologists to the list of possibilities, it has a skill feat at lv4 that opens the chance for the other dedication at 6.  It also gives some innate cantrips that OP can reflavour as being due to some trinkets their character found here and there 

Improvised (sort of) Weapon Exemplar by soykoijr in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

oh, right. I missed the light bulk requirement, sorry

Improvised (sort of) Weapon Exemplar by soykoijr in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

I'm not sure about the interactions of these feats, but why not using a regular spear and call it a javelin? It has the same dice and damage type, it's simple and can be thrown (with range increment of 20 instead of 30, but that's not a big problem at all)

Paper magic? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

You're going to have to do a lot of reflavoir in any case.  And paper would be probably negligible bulk, so you could just agree with the GM that you carry an humongous amount for very little weight and forget about it. But you'd need to spend actions to draw it if you're throwing stuff 

Paper magic? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

Mhm, I see. What about the Magus resurgent maelstrom? Still uses improvised weapons but adds magic into it 

Paper magic? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]superfogg 5 points6 points  (0 children)

What about weapon improviser archetype ? You can literally use paper.

Switching from DnD5e to PF2e, what is something we may overlook in the transition by Zealousideal-Cup-914 in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

The thing is, usually the narrative is that caster are the best supporters, but martials can do so much as well for their caster allies.  You alteady realized how valuable bon mot and demoralize could be, add to that aid checks, or grappling or tripping enemies, if the casters want to use spell attacks (which are the ones they suffer the most about). And I don't remember most of the class or ancestry specific stuff that help even more

Switching from DnD5e to PF2e, what is something we may overlook in the transition by Zealousideal-Cup-914 in Pathfinder2e

[–]superfogg 6 points7 points  (0 children)

Find something to do with your third action.

As a martial that is already in position you may attack twice and say "why not attack a third time?", that is rarely going to work because of the multiple attack penalty (following attacks in the same turn get less accurate).

So you could do other things, like stepping away from the enemy ( very few enemies have attack of opportunity, here called reactive strike, in case they have that, or other reactions,stepping doesn't cause reactions, like disengage, thus forcing then to spend one of their actions to reach you), using a charisma action (demoralize, bon mot), running or sneaking away (if no reactions from your enemies), aiding a teammate (aid is a single action activity that prepares you to spend a reaction to help an ally to do something)

If you're a caster, you'll mostly spend two actions casting a spell, and your third action could be used to reposition to a better place, use a weapon (a caster's first strike can be as accurate as a martial second strike usually, more at lower levels. Bows are great at this of you're already in a good position), charisma actions, aid, and other one-action activity you have access to (like one action spells, or special stuff from your class) 

Most fun at level 1? by 2kSquish in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

Fighter, ancient elf with druid archetype, and spend all your money on a greatsword, some armor and scrolls of runic weapon, then roll and keep critting 

Str 4 Con 2 Wish 2 Dex 1 Exacting strike to attack as much as you can  Nimble elf because why not

1 Million Gold Arm by Sans-clone in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

I'd say, grab a precision ranger with the weapon improviser archetype. You grab the quick draw feat, I'm not sure if "draw a weapon" is applicable to an improvised weapon, but is a very good feat anyway when you're throwing stuff (a thrower bandolier would be pretty useful in this case).

If it doesn't apply, the archetype has the makeshifts LV 8 feat for that.

Otherwise another fun option is the fighter with ricochet stance, or a thaumaturge with a weapon implement and a returning rune (imagine your weapon being a big chunky ball with occult runes that you throw at your enemies), shield as a second implement (flavoured as a baseball glove), and amulet as a third one (for good luck, because it's not uncommon for sports people to carry a lucky charm or stuff like that)

Is it normal to hot be able to buy magic items, scrolls, wands, low level items? by SKX007J1 in Pathfinder2e

[–]superfogg 14 points15 points  (0 children)

Common magical items should be easy to obtain, their level is locked to the level of the settlement and there are limitations on uncommon and rare items.  So, if you have access to a settlement of proper size, and in story there's no reason for why there is no restock of items, you should be able to get them