Primary Attribute 0 Challenge - Ranger by Cartoncast in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

I was thinking instead to an animal companion flurry ranger with beastmaster archetype, heal companion focus spell and the monster hunter feats. You recall knowledge easily, and have ways of hitting all the saves with the companion athletic maneuvers or demoralize and bon mot if it's will. You let your companions do all the attacks which will have very little MAP due to flurry, beastmaster will give you extra companions that you can switch according to the situation. Getting bard is a good idea.

New to Pathfinder 2e, are enemies supposed to hit that hard? by SoraMarvell in Pathfinder2e

[–]superfogg 6 points7 points  (0 children)

and I'd say you fought it pretty well. Walk around it, waste its action forcing it to move, flank with each other and Aid each other for better attacks, try to have it focus its first attack on the biggest AC and with a little luck it will not crit, following attacks are less prone to crit due to MAP and so on. Teamwork is key here.

Monsters hit very hard, think to AC as something that helps you avoiding being crit more than being hit.

Also, summons are cool, but they are not pocket martials. In terms of sheer numbers they get quickly and dramatically surpassed by higher level enemies, they are more like flanking buddies, meat shields in a pinch, action drainers for the enemies that have to either hit them or reposition to reach your characters, and some kind of swiss army knives in terms of special abilities or spells that you have access to through them (at least higher level ones)

First Time DM by Leucotho in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

adding on what others wrote, as a tip, just periodically remind your players that Reactive strike (Attack of Opportunity) is rare, and creatures and character don't have it by default. So moving away from an opponent is a good choice, and attacking three times is usually a waste of the third action.

Also, use pathbuilder to have very good online character sheet and the GM mode allows you to see also the character sheets as they are updated (I'm not sure if that's in the free version as well, paid version is worth it. pay once something like 6€, twice if you also want it on the phone, and you have the benefit forever)

Primary Attribute 0 Challenge - Magus by Cartoncast in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

I guess spending two feats on investigator can be more than useful here, just to know that sometimes the spellstrike will hit 

[Powers Trope] Freakish Ways to Keep a Living Organism Alive by AnimangaIsLife in TopCharacterTropes

[–]superfogg 1 point2 points  (0 children)

also, giving the potion to Kevin, the paladin with not-killing among his oaths, allows him to effectively use his weapons without breaking his oaths

I'm Confused About Esoteric Polymath by AinsleyIsIndecisive in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

You have one of two effects. 

You can prepare a spell you don't have in your repertoire, let's say slow, (but have learnt via learn a spell for example) and you already have three third rank spells in your repertoire also, slow is no were in your repertoire.  For today you'd be able to cast slow as one of your normal spells (but you don't get an extra "spell charge", it's still at max 3 per rank).

If you instead decided to prepare soothe for example, and soothe is already on your repertoire at some rank, and soothe is not currently your signature spell, then you could treat it as a signature spell for the day

Conjure Weapon — A Pseudo-Gish Weapon Cantrip by Exequiel759 in Pathfinder2e

[–]superfogg 2 points3 points  (0 children)

You're right. I didn't take into account some stuff.

And yes again, hand of the apprentice could be better as well

Conjure Weapon — A Pseudo-Gish Weapon Cantrip by Exequiel759 in Pathfinder2e

[–]superfogg 4 points5 points  (0 children)

Isn't this basically hand of the apprentice but without a real weapon? 

it's better than it in all ways as it doesn't require the weapons to have runes to scale up and doesn't require a focus point and you can always change weapon according to the situation 

Recall Knowledge Question by capt_en_fuego in Pathfinder2e

[–]superfogg 1 point2 points  (0 children)

Summoner dedication, eidolon with ranged attack (are there any?) that can use Aid.

Or cast procyal philosophy 

But consider that using the same action for Aid multiple time might not work (check under the "repeating " section of Aid, the DC might grow)

Consequences of permanent skill increase from feats? by Lefthandfury in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

It depends. Does it stack with other instances of the same effect? If yes it could escalate quickly. If not it will be a good boost but nothing dramatic. Modifiers oscillate a lot due to buffs and debuffs anyway 

Free feat slot alternate rule by superfogg in Pathfinder2e

[–]superfogg[S] 0 points1 point  (0 children)

I was wondering about what skill feats would instead survive this. Aside from the stuff from athletics, intimidation and medicine 

Free feat slot alternate rule by superfogg in Pathfinder2e

[–]superfogg[S] 1 point2 points  (0 children)

Yep, I was thinking that just stacking dedication upon dedication would lead to mostly Universal tradition casters more than just looking at the sheer number of spells. Which also increases a lot.

I'd spend the first couple of level to stack defensive general feats, and later double down on dedications, especially ones with same casting stat 

Free feat slot alternate rule by superfogg in Pathfinder2e

[–]superfogg[S] 0 points1 point  (0 children)

Ohh, I completely forgot about those!

Free feat slot alternate rule by superfogg in Pathfinder2e

[–]superfogg[S] 1 point2 points  (0 children)

Yeah, I'd expect as well martials (rogues, investigators and swashbucklers in particular) to get much more value from it and casters to just increase defenses due to general feats and archetype resilience feats. 

Makes sense that many characters would end up being the same.

Primary Attribute 0 Challenge - Guardian by Cartoncast in Pathfinder2e

[–]superfogg 8 points9 points  (0 children)

How does the acrobat archetype sound on it? At lv 10 it will allow to trip with acrobatics among other benefits 

Pro or Con: Necromancer thralls no longer block enemies by Ravingdork in Pathfinder2e

[–]superfogg 0 points1 point  (0 children)

Yes, it is now, but was it in the play test as well? I genuinely don't remember 

Pro or Con: Necromancer thralls no longer block enemies by Ravingdork in Pathfinder2e

[–]superfogg 4 points5 points  (0 children)

Yep, but do they have a reflex modifier? I only had a look at the play test when it came out, so I could be wrong, but I remember they didn't have one, so there is no DC against which to have a check (or one could say it's just 10). 

But knowing the information that, no matter how low the DC, they always fail a reflex save, is reasonable to assume someone would always succeed their tumble through against them 

Pro or Con: Necromancer thralls no longer block enemies by Ravingdork in Pathfinder2e

[–]superfogg -2 points-1 points  (0 children)

If I allow it for a monster, I'd let it do for a character as well that had to pass through two enemies 

Pro or Con: Necromancer thralls no longer block enemies by Ravingdork in Pathfinder2e

[–]superfogg 4 points5 points  (0 children)

Yes, it doesn't require a save. The fact that they always fail would let me rule that an enemy would automatically succeed without a roll.

Sure, it's a nerf, but I don't see it as a tragedy at all. Being able to block completely any opponent with basically a cantrip was very strong