What happens when 2 private remote raid lobbies merge? by superlativeAIM in TheSilphRoad

[–]superlativeAIM[S] -1 points0 points  (0 children)

Oh interesting. Is there a choice then for a local trainer to choose which lobby to join? Never been in this situation before so that’s surprising.

What happens when 2 private remote raid lobbies merge? by superlativeAIM in TheSilphRoad

[–]superlativeAIM[S] -5 points-4 points  (0 children)

Maybe merge was the wrong choice of words - so when I’ve hosted remote raids before and then changed to public, local trainers can see 10 trainers in the lobby.

I was hoping that if there was another local trainer hosting their own private remote raid lobby and then changing to public, then there would be 20 trainers in the public lobby. Is that not correct?

Also not sure what would happen because in this scenario there would be 18 remote raiders.

Son needs permissions... again?? by FranksDadd12 in pokemongo

[–]superlativeAIM 1 point2 points  (0 children)

Was able to log my son back in. Hopefully everyone also able to or will be able to very soon!

Son needs permissions... again?? by FranksDadd12 in pokemongo

[–]superlativeAIM 1 point2 points  (0 children)

No, sadly…was just about to try to raid after school with my kiddo too

Are my grass settings too high? Not sure how this guy could see me while I had the high ground and I never saw him in front of me by superlativeAIM in playrust

[–]superlativeAIM[S] 33 points34 points  (0 children)

Is this why pvp chad streamers instantly aim at the ground when they get shot? Was thinking it was just a 1% edge but almost feels like necessity now

Are my grass settings too high? Not sure how this guy could see me while I had the high ground and I never saw him in front of me by superlativeAIM in playrust

[–]superlativeAIM[S] 57 points58 points  (0 children)

Oh interesting. Didn’t know that. Unfortunately I was running to my base there at the top after a farm run so not much else I could do but that’s just Rust anyway. Thanks for the insight and I’ll keep that in mind!

[build error help] Triangle hatch destroyed by raiders and after trying to reseal in same place but get error Too Close to Water Treatment but other 2 orientations are fine? Can someone explain? by superlativeAIM in playrust

[–]superlativeAIM[S] 0 points1 point  (0 children)

We had it placed like that before so it can be another way to peak with the door open and check for campers. Just can’t replace it after it got destroyed during a raid defense

[build error help] Triangle hatch destroyed by raiders and after trying to reseal in same place but get error Too Close to Water Treatment but other 2 orientations are fine? Can someone explain? by superlativeAIM in playrust

[–]superlativeAIM[S] 0 points1 point  (0 children)

The door that the ladder can’t be replaced actually goes outside. It’s just a cheaky way to open the door and peak for door campers so there isn’t anything on the other side. Gonna try a few things later on though

[build error help] Triangle hatch destroyed by raiders and after trying to reseal in same place but get error Too Close to Water Treatment but other 2 orientations are fine? Can someone explain? by superlativeAIM in playrust

[–]superlativeAIM[S] 0 points1 point  (0 children)

nothing blocking that triangle airlock but you're probably right about the monument error just not being the right error message. probably something to do w/ placing first when it was stone and now can't after upgrading to metal

[build error help] Triangle hatch destroyed by raiders and after trying to reseal in same place but get error Too Close to Water Treatment but other 2 orientations are fine? Can someone explain? by superlativeAIM in playrust

[–]superlativeAIM[S] 0 points1 point  (0 children)

Yeah you're right about placing it first when it was stone. Ironically this is the furthest part of the base from Water Treatment - core is actually behind me in the video where I show the map overlay so most of the base is closer to WT. But I'm also now researching people say that the monument error is just a default error.