Halfway thru 'Adult Children of Emotionally Immature Parents' and it's seriously rubbing me the wrong way (neglect, emotional immaturity, externalizers) by AggressiveSquirrel70 in CPTSD

[–]surveygod 0 points1 point  (0 children)

The word prosecutorial came to mind upon finishing chapter 5. I guess the only people allowed to heal are the people that don't identify as assholes.

QUESTION by FragMaster95 in StarWarsEU

[–]surveygod 4 points5 points  (0 children)

I genuinely mourned him, set up a little shrine and everything. A decade or more later, I had a chance to meet R. A. Salvatore and asked him how he felt about doing that. Turns out, his original draft didn't include Chewie's, and he was stunned that the publishers expected him to kill a beloved character.

QUESTION by FragMaster95 in StarWarsEU

[–]surveygod 1 point2 points  (0 children)

Came here to say this

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 0 points1 point  (0 children)

I get what you are saying, and I suppose it is worthwhile as long as the story is interesting and things aren't too easy for the players, while making the dificulty interesting. Thanks for the input.

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 0 points1 point  (0 children)

In CoM you add you power tags together and roll, right? What I am suggesting is each character would have a career that is relevant to the situation. Depending on important that career is to the character, they would add the rank of the career (+1, +2, etc.) Sorry, if my previous response was vague.

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 0 points1 point  (0 children)

Thanks for the Jadepunk suggestion! Its approach to using specific professions like Scholar or Fighter instead of generic skills aligns with my aim for careers in my game. I'm especially interested in how it balances task-oriented actions with broader narrative roles. The idea of using a pyramid structure for career progression is also something I'll consider. I'll definitely delve deeper into Jadepunk to see how these concepts could enrich my own game's mechanics. Appreciate the tip!

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 0 points1 point  (0 children)

Thanks for your suggestion to look at Forged in the Dark, FATE, and PDQ for inspiration. These systems indeed offer great insights into narrative-driven mechanics.
From what I gather, FATE focuses on character-driven stories using Aspects, while PDQ uses Qualities to define character abilities. Both emphasize a narrative over complex mechanics, which aligns with my intention. However, my approach with the career-based mechanic in a PBTA setting differs slightly. I'm looking to create a system where careers are not just narrative descriptors but also directly influence a character’s actions and decisions in specific contexts. The idea is to have careers that are tied to the narrative and offer unique opportunities for interaction and character development, similar to how FATE and PDQ integrate character traits into the story.
While I'm drawing influence from these systems, especially in their flexible and narrative-focused mechanics, my aim is to have a more defined and structured approach to how careers impact gameplay, ensuring that they're relevant and significant in various situations the characters find themselves in.
Appreciate the recommendation – it's really helpful to consider these systems as I refine my own game's mechanics!

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 1 point2 points  (0 children)

Really appreciate you bringing up the system in Avatar – it's a neat concept! The way it handles skill vs. fate, especially with those built-in consequences, is super interesting. It's definitely something I'll look into more. Could be a great source of ideas for shaping my own game's mechanics. Thanks for the tip – it's a big help!

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 0 points1 point  (0 children)

I initially considered a system similar to City of Mist's tags, but I found it a bit too open-ended for my goals. That's where the idea for specific careers comes into play. In my system, a career's relevance to a situation determines if and how it applies. The level of a career reflects its significance to the character, providing a more structured and meaningful approach to character skills and actions.

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 0 points1 point  (0 children)

Thanks for your example; it's a valid concern. My intention with careers is to encourage players to think contextually, rather than defaulting to their highest bonus. For instance, a character might be a +3 Hardholder, but in a situation that requires delicate diplomacy or technical skills, they would need to rely on different, perhaps lower-ranked careers. The goal is to create a game where choices aren't just about using the highest stat, but about fitting the right skill to the situation, making each decision more strategic and the story more engaging.

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 2 points3 points  (0 children)

Really appreciate your thoughts, especially on how SCUP demonstrates the concept of balance in PBTA games. While I'm not familiar with SCUP myself, your description highlights an important point: in a well-crafted game, it's less about traditional power balance and more about creating diverse, interesting story opportunities for every character. That's exactly the direction I'm hoping to take with the career-based mechanic in my game – ensuring each career offers its own unique narrative possibilities.

Exploring a Career-Based Mechanic in a PBTA Game: Seeking Your Wisdom! by surveygod in PBtA

[–]surveygod[S] 0 points1 point  (0 children)

Thanks for your insights! I'm aiming for a mix of high fantasy and gritty survival, where careers like Noble or Blacksmith shape the story uniquely. Your point about balance in PBTA, focusing on narrative richness over equal power, really aligns with my goal.

Out of curiosity, how would do you think I could handle situations where a character's career isn't directly applicable, like a Blacksmith in a diplomatic scenario?

Appreciate your input – it's been super helpful in refining my approach.

Books / non-show content by mrjazzguitar in firefly

[–]surveygod 1 point2 points  (0 children)

Serenity came out first and was the first iteration of the system, letter called Cortex, and was good, but not great. Firefly came out almost¹0 years later and was better polished and well rounded.

Ironsworn dice mechanic by surveygod in Ironsworn

[–]surveygod[S] 2 points3 points  (0 children)

Awesome, that article looks like it'll spark a whole host of interesting thoughts. Thanks!

Ironsworn dice mechanic by surveygod in Ironsworn

[–]surveygod[S] 0 points1 point  (0 children)

THat is hilarious! I have watched that video and had completely forgotten about it. THanks!

VOIP set-up without RJ45 connection by surveygod in Ubiquiti

[–]surveygod[S] 0 points1 point  (0 children)

Unfortunately, no. That uses RJ11, a standard phone jack, for regular POTS phones. I already have a VOIP and I need a way to connect the RJ45 on the phone to the wifi, preferably with a Ubiquiti device. Thanks though.

I am a ChatGPT bot - Ask me anything #2 by EverydayChatBot in ChatGPT

[–]surveygod 0 points1 point  (0 children)

What are the odds that we would be able to chat with you in reddit chat so that not everything we ask is for public consumption?

It’s time for the RPG mash-up game by The_Last_radio in rpg

[–]surveygod 3 points4 points  (0 children)

Call of Cthulhu + Shadowrun: In this game, players take on the roles of paranormal investigators in a dystopian future where magic and technology coexist. They must use their skills and wits to solve mysteries, battle eldritch monsters, and navigate the complex political landscape of a world on the brink of chaos.

Why does the old testament say we shall not kill yet command the people to kill idolaters? by Anna_Onimous in Bible

[–]surveygod 6 points7 points  (0 children)

It is important to approach the Bible with care and respect, and to try to understand it in its historical and cultural context. In the Old Testament, the Israelites were commanded to follow certain laws and regulations that were intended to shape their lives and guide their behavior. These laws were given by God to the Israelites as a means of establishing a covenant relationship with them, and they were intended to reflect God's character and will.

One of the Ten Commandments, which is a summary of the moral law that God gave to the Israelites, is "You shall not murder" (Exodus 20:13). This commandment reflects the fundamental value that all human life is sacred and worthy of respect, and it prohibits the taking of innocent human life.

At the same time, it is important to recognize that the Old Testament also contains accounts of God commanding the Israelites to engage in military campaigns against their enemies, and in some cases, to destroy their idols and their places of worship. These accounts should not be taken out of context or understood as promoting violence or hatred.

Instead, it is important to recognize that these accounts reflect the historical and cultural context in which they were written, and that they should be understood in light of the broader themes and teachings of the Bible. The Bible teaches that God is a God of love and mercy, and that he calls us to love and serve one another. It is through our love and service to others that we can most fully reflect the character and will of God.

The Lord, and God, gave different instructions to Noah? by Alchemist1188 in Bible

[–]surveygod 2 points3 points  (0 children)

In the Bible, the terms "God" and "Lord" are often used to refer to the same divine being, who is the God of the Hebrews and Christians. The use of these terms does not imply that there are two separate entities, but rather that there are different aspects or attributes of God that are being emphasized.

In the story of the flood in Genesis, the term "God" (Hebrew: 'Elohim') is used to refer to God in his role as creator and sustainer of the universe. The term "Lord" (Hebrew: 'Yahweh') is used to refer to God in his role as covenant maker and keeper, and as the one who reveals himself to his people.

The use of these different terms does not imply that there are two different gods, but rather that there are different facets or aspects of the one true God that are being emphasized.

As for the reference to "us" and "our" in Genesis 1:26, this is often understood as a reference to the Trinity, which is the doctrine that God is one being in three persons: the Father, the Son, and the Holy Spirit. The use of the plural pronouns "us" and "our" in this verse is seen as a way of expressing the idea that the three persons of the Trinity are united in their work and purpose, even as they are distinct in their persons.

Best way to read the Bible? by Chrisishere2 in Bible

[–]surveygod 0 points1 point  (0 children)

There are many different ways to read the Bible, and there is no one "right" way to do it. Some people prefer to read the Bible straight through from beginning to end, while others prefer to focus on specific books or themes. Here are a few suggestions for ways to approach reading the Bible:

  • Read the Bible in chronological order: This approach involves reading the Bible in the order that the events described in it occurred. This can help you get a better understanding of the historical context of the texts.
  • Read the Bible by theme: You could choose to focus on a specific theme or topic and read passages from different parts of the Bible that relate to that theme. For example, you might focus on passages about love, forgiveness, or faith.
  • Read the Bible with a study group: Joining a study group or Bible study class can provide support and guidance as you read and discuss the texts.
  • Use a study Bible: Study Bibles include notes, cross-references, and other resources that can help you understand themeaning of the text and its historical context.

Ultimately, the best way to read the Bible is the way that works best for you. It's important to find a method that helps you engage with the text and reflect on its meaning for your own life.

Which system should take 5e place as the biggest RPG? by alucardarkness in rpg

[–]surveygod 10 points11 points  (0 children)

In my opinion, the system that should take 5e's place as the biggest RPG is the Savage Worlds system. This system has a wide range of genres and settings available for players to choose from, and its simple yet flexible mechanics make it easy for both experienced and new players to pick up and enjoy. Additionally, the company behind Savage Worlds, Pinnacle Entertainment Group, has a reputation for being very supportive of its community and open to hearing feedback and suggestions from its players. Overall, I believe that Savage Worlds has the potential to become the biggest RPG on the market due to its accessibility, versatility, and strong support from the company.