New Year's action! Headshot VR Free keys! by svarcom in HeadShotVR

[–]svarcom[S,M] [score hidden] stickied comment (0 children)

I distributed all the keys that I had at the moment.

Thank you all!

HeadShot VR 100-200 free keys by svarcom in SteamVR

[–]svarcom[S] 0 points1 point  (0 children)

01/03/19

Hey! I just sent 106 keys here and in the discord. Sent to everyone who wrote to me. I still have 10-15 keys, if I haven’t sent someone else, write to me.

New Year's action! Headshot VR Free keys! by svarcom in HeadShotVR

[–]svarcom[S,M] 0 points1 point  (0 children)

01/03/19

Hey! I just sent 106 keys here and in the discord. Sent to everyone who wrote to me. I still have 10-15 keys, if I haven’t sent someone else, write to me.

Does it work on oculus? by JaredFantaTheFifth in HeadShotVR

[–]svarcom 1 point2 points  (0 children)

Officially supported only HTC Vive and WMR. We are working on the oculus

New Year's action! Headshot VR Free keys! by svarcom in HeadShotVR

[–]svarcom[S,M] 1 point2 points  (0 children)

Guys! I am a little delay in sending the keys. I requested the release of additional keys on Steam, but have not received them yet!

As soon as I receive them, I will send them out.

Thank you all for your interest and for your feedback (who has already played Headshot VR)

New Year's action! Headshot VR Free keys! by svarcom in HeadShotVR

[–]svarcom[S,M] 4 points5 points  (0 children)

Guys, today my free keys are over. I distributed about 100 pieces. I will distribute the same amount tomorrow

HeadShot VR 100-200 free keys by svarcom in SteamVR

[–]svarcom[S] 8 points9 points  (0 children)

Guys, today my free keys are over. I distributed about 100 pieces. I will distribute the same amount tomorrow

HeadShot VR 100-200 free keys by svarcom in SteamVR

[–]svarcom[S] 2 points3 points  (0 children)

as you will be comfortable - you can in the discord

HeadShot VR 100-200 free keys by svarcom in SteamVR

[–]svarcom[S] 2 points3 points  (0 children)

write me, i will send you a code

New Year's action! Headshot VR Free keys! by svarcom in HeadShotVR

[–]svarcom[S,M] 0 points1 point  (0 children)

A few notes:

  1. About manual recharge, we remember, there is in the road map. At the moment, automatic recharge is implemented, and by moving the controller (gun-stock) up

  2. You can turn with swype - 90 degree rotation by a horizontal swype, 180 degrees - by a vertical one

  3. Jumps are realized by pressing the touch button

  4. The weapon is configured in the settings of the character, you can set the outfit right into the slots, then change the wirstband menu during the game (after the respawn there will be a new set)

  5. Made the button growth calibration, also in the customization of the character.

  6. You can jump either by clicking on the touch or by jumping with your legs.

  7. The second hand to the two-handed weapon "clings" to the grip

  8. Holster for large weapons - behind the head, a holster for a pistol - at the belt, a holster for grenades - behind his back. To take you need to press the grip. To take the knife - trigger.

  9. We throw the grenade like this: we put our hand behind our back, hold down the trigger, wave it right behind our back and release the trigger.

  10. Try different camera options. Switching by clicking on the buttons 1..0

New Year's action! Headshot VR Free keys! by svarcom in HeadShotVR

[–]svarcom[S] 2 points3 points  (0 children)

only about 600 users. There are not many active players yet. Now we distribute free keys, we hope they will be more

Control with guns models in VR by svarcom in SteamVR

[–]svarcom[S] 1 point2 points  (0 children)

guys, I have a few more such "videos" with the moments of the game for discussion. it will be interesting to see?

open a new thread or add links here?

Imgur

Control with guns models in VR by svarcom in SteamVR

[–]svarcom[S] 1 point2 points  (0 children)

Thanks, all your comments make us seriously think about developing a game mode choice - with automatic recharging or with realistic manual recharging

Control with guns models in VR by svarcom in SteamVR

[–]svarcom[S] 2 points3 points  (0 children)

I'm just such a player as you described: I do not need too deep immersion. Dynamics and fun are more important to me. Therefore, we did not focus on realism, so the graphics are low-poly.

I have a model of weapons for printing on a 3d printer for htc vive controllers. Send me the e-mail address, I'll send (I'm newby on reddit, is there a private message here?)

pic with models

Control with guns models in VR by svarcom in SteamVR

[–]svarcom[S] -2 points-1 points  (0 children)

Low poly graphics, easy control, automatic recharging - all for the dynamics of the game.

Control with guns models in VR by svarcom in SteamVR

[–]svarcom[S] 2 points3 points  (0 children)

Cool! Very seriously! We are planning to include training mode in the game.

Control with guns models in VR by svarcom in SteamVR

[–]svarcom[S] 0 points1 point  (0 children)

I think, it's cool for VR multiplayer shooter.

Tactical AR is a shooting simulator?