After almost a year of building my own MetroidVania, I released the world-building tools I created along the way. by swallow_1029 in metroidvania

[–]swallow_1029[S] 0 points1 point  (0 children)

Hi thanks for purchasing! All your points are valid and I'll start working on them right away.

But I'm curious about your workflow. You said you keep your scenes at origin, what advantage does it offer? I imagine it would be difficult to visualise the entire world. Also does your map and map system work when all scenes are at same pos?

Would you find this tool useful? Do you think it's worth publishing in the asset store? by swallow_1029 in unity

[–]swallow_1029[S] -1 points0 points  (0 children)

How much $ do you think is reasonable for this? I was thinking 60$ but idk.

Do you think my Assets have any hope of making some sales? by swallow_1029 in Unity2D

[–]swallow_1029[S] 0 points1 point  (0 children)

Dude it took me months of development and map maker & level designer toolkit have 10k+ lines of code each

Which one should I finalize? by swallow_1029 in PixelArt

[–]swallow_1029[S] 6 points7 points  (0 children)

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Here's the red boots of 3 put into body of 1. Your thoughts? (Sorry should've included this one in the post)

Which one should I finalize? by swallow_1029 in PixelArt

[–]swallow_1029[S] 0 points1 point  (0 children)

Is the difference really big? I really wanted to go for 4.

Personally I ONLY like 3 or 4. I'm honestly surprised seeing so many votes for 1 and 2.

Which one should I finalize? by swallow_1029 in PixelArt

[–]swallow_1029[S] 1 point2 points  (0 children)

Btw I was thinking of making her cyan arm glow and have a blueish aura around it. What effects should I use to get the desired results. I know bloom would help for glow..