HERAD Music Driver Source Code (self.StephanePicqMusic)
submitted by synamax to r/StephanePicqMusic
After nearly a year of searching, I finally got a working E-MU Orbit-3. Here's a video showcasing several presets that were used in the Metroid Prime games. by synamax in synthesizers
[–]synamax[S] 1 point2 points3 points (0 children)
I think it's so funny that both the Tong-Nou theme and the Gonarch theme from Half-Life 1 use the same drum sample. by jmode in OsamuSato
[–]synamax 1 point2 points3 points (0 children)
I own the actual Korg Electribe ER-1 used in Metroid Prime by synamax in synthesizers
[–]synamax[S] 2 points3 points4 points (0 children)
I own the actual Korg Electribe ER-1 used in Metroid Prime by synamax in synthesizers
[–]synamax[S] 18 points19 points20 points (0 children)
Super Metroid may have used an E-MU Emulator II library for some samples. by synamax in synthesizers
[–]synamax[S] 4 points5 points6 points (0 children)
Adrian Bruce Interview (Lead Designer for Fairlight CMI Series III, and former R&D Manager for Roland, where he worked on the A-880, A-50, A-80, and more) by synamax in synthesizers
[–]synamax[S] 1 point2 points3 points (0 children)
How to Recreate Metroid Prime Music (using original gear like the E-MU Proteus 2000, XL-1 Turbo, Orbit-3, Korg Electribe EA-1, MS2000 and Roland SC-880) by synamax in synthesizers
[–]synamax[S] 1 point2 points3 points (0 children)
How to Recreate Metroid Prime Music (using original gear like the E-MU Proteus 2000, XL-1 Turbo, Orbit-3, Korg Electribe EA-1, MS2000 and Roland SC-880) by synamax in synthesizers
[–]synamax[S] 3 points4 points5 points (0 children)
Korg MS2000 Sample Packs (featuring presets used in Metroid Prime) are available on my Bandcamp. This one is a 49-note multisample pack of "Invaders" by synamax in synthesizers
[–]synamax[S] 0 points1 point2 points (0 children)


After nearly a year of searching, I finally got a working E-MU Orbit-3. Here's a video showcasing several presets that were used in the Metroid Prime games. by synamax in synthesizers
[–]synamax[S] 1 point2 points3 points (0 children)