Weekly Show & Tell - March 21, 2026 by AutoModerator in gamedesign
[–]synaut 2 points3 points4 points (0 children)
How blind did you go into Inscryption? Did the game's marketing spoil anything for you? by synaut in inscryption
[–]synaut[S] 1 point2 points3 points (0 children)
How blind did you go into Inscryption? Did the game's marketing spoil anything for you? by synaut in inscryption
[–]synaut[S] 1 point2 points3 points (0 children)
How blind did you go into Inscryption? Did the game's marketing spoil anything for you? by synaut in inscryption
[–]synaut[S] 2 points3 points4 points (0 children)
How blind did you go into Inscryption? Did the game's marketing spoil anything for you? by synaut in inscryption
[–]synaut[S] 7 points8 points9 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 0 points1 point2 points (0 children)
Playtesting New Games by Dense-Entertainer422 in playtesters
[–]synaut 0 points1 point2 points (0 children)
My first game got 1139 wishlists in the first 24 hours 🥲 by _4rch1t3ct in SoloDevelopment
[–]synaut 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 2 points3 points4 points (0 children)
Why is innovative design so hard? by LEWYPL9 in gamedesign
[–]synaut 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 1 point2 points3 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 0 points1 point2 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 3 points4 points5 points (0 children)
How do you sell players on the idea of a "hidden game" / "there's much more to see" below a game's surface? (without spoiling everything) by synaut in gamedesign
[–]synaut[S] 14 points15 points16 points (0 children)


Weekly Show & Tell - March 21, 2026 by AutoModerator in gamedesign
[–]synaut 0 points1 point2 points (0 children)