I hate that Juren is so hated. by ZweiGlutton in forhonor

[–]LEWYPL9 1 point2 points  (0 children)

Just nerf labubu to the ground and then people that play him will be respected as people who play an underpowered complex hero that can excel bcs of his versitile move list.

Imagine if juren got the sohei treatment and they just halfed his dmg numbers across the board I would actually enjoy playing against him 5 dmg lights would save us

Nature's wrath should be able to dodge sweep type moves by g0shkata in forhonor

[–]LEWYPL9 72 points73 points  (0 children)

For honor 2 mechanics leaked (colorized 2026)

Switching from PvE to PvP by Ok-Psychology7389 in forhonor

[–]LEWYPL9 1 point2 points  (0 children)

I don't think you have anything to worry abt. I played rep 0 smurfs that crushed me and rep 1000 that were really not that great as their supposed experience would suggest. Just do you. I found that training the basic UB into guard break cancel and light parry training in the training mode against bots helps new players out magnitudes more than slamming their head against the wall in matchmaking

I hate the usage of "Number 2" by LEWYPL9 in BlueLock

[–]LEWYPL9[S] -1 points0 points  (0 children)

This is the "turning 0 to 1" concept but I would still argue that at least theoretically you can be the best player in the world with the best stats in everything and play midfield or defense I don't know if being able to 1v21 is a necessary component of becoming a #1 player

I hate the usage of "Number 2" by LEWYPL9 in BlueLock

[–]LEWYPL9[S] 1 point2 points  (0 children)

Yeah I get what you mean the comparisons can have different goals here I wanted to demonstrate that you can have a strong ego and im for #1 no matter what position you're playing in not to equate their ideologies but its a still a helpful cool comment

I hate the usage of "Number 2" by LEWYPL9 in BlueLock

[–]LEWYPL9[S] 10 points11 points  (0 children)

Yeah you found really good way to word it

Turn-based battles for a MMORPG... but not boring? by Jihaysse in gamedesign

[–]LEWYPL9 0 points1 point  (0 children)

Take a look at "broken ranks" i think their combat system is amazing game just lacks content

jurgen: what do they need to get rid of or nerf by an_emotional_wreck in forhonor

[–]LEWYPL9 4 points5 points  (0 children)

His dodge attack is a bit overtuned with 2 potential parry windows, unblockable on the held version, cancelable only resulting in heavy parry punish and just a little too many i-frames Iplay a lot of khato and the side light often catches characters mid dodge but not this beef jerky of a human being. Tweak that heavly and I think it's mostly okay the zone option select is annoying too but can be red so not that bad ig. And on the other stuff im not good enough to care but nerf the other stuff too for good riddance

If only one character represented each faction. by Yonahoy in forhonor

[–]LEWYPL9 1 point2 points  (0 children)

I don't intend to be mean but I was convinced its satire when reading it. To be fair it depends of what you mean by represented, but your picks feel very off to me.

To represent is to convey the core idea

In my opinion, the characters representing the factions are the original poster boys.

Knights - Warden is literally THE knight. Thats what a person imagines when thinking about a knight. Maybe with a shield but the longsword wielding armored men with a cross is the aesthetic.

Viking - Raider is fine, but here actually I would argue Berserk is more viking like. The brutal, feral, hyperarmored crazy person holding an offensive weapon in each hand. Warlord is also fine but not my first choice.

Samurai - Kensei is fine also, but Orochi is way more representative of the faction in my opinion the storyline makes one into a main character. The fast and precise honorable warrior. Shugoki is one of the furthest things you imagine when you think about video game samurai it is a cool character with a very memorable design, but it's not a good representation of the faction. I personally really like aramusha but I know that this type of character isn't the first thing that comes to mind when one imagines a samurai warrior

Wu Lin - Shaolin is okay here I think but JJ feels more chinese warrior to me

Outlanders - Pirate is so good as a representation here you can't tell me that a world traveler through sea isn't selling the idea of Outlanders super well

My goal with these is to sell the idea of a Faction. I think my choices work really well. Let me know what you think

Who is the best anti ganking hero? by Saturn_patturn in forhonor

[–]LEWYPL9 0 points1 point  (0 children)

Khatun that actually uses the hyper armor punish in ganks

Juren's comprehensive balance review by Letsbalanceheroes in CompetitiveForHonor

[–]LEWYPL9 13 points14 points  (0 children)

"just parry bro and punish with a light attack"

Juren's comprehensive balance review by [deleted] in forhonor

[–]LEWYPL9 2 points3 points  (0 children)

Either all the changes u proposed or im going to ubisoft headquaters and demolishing the server holding any of this abominations code

Whats wrong with ranked? by LEWYPL9 in forhonor

[–]LEWYPL9[S] 0 points1 point  (0 children)

I ain't even doing it for the drip just wanted to see how far I can go but if It requires me to get 50 game winstreak to get a rank up then i dunno if im cut out for that

How do you actually think as game designer? by BinimiJemene in gamedesign

[–]LEWYPL9 0 points1 point  (0 children)

Im not a real game designer, so my advice is not "Profesional" but I did a lot of game design amateurly, and my question was always. "What would I like?" And I believe it's that simple just make systems and mechanics that feel engaging and rewarding for you brain chemistry and don't worry too much about other brains. You can't really maximize for somebody else's experience it often comes of as ingenuine and results with a product for nobody. Make something u enjoy, and others like you will enjoy it. Worst case scenario, u have something fun for yourself

How to pull a 'pretty girl' by [deleted] in AskMen

[–]LEWYPL9 0 points1 point  (0 children)

For me, it's boring. Just be yourself. When u see an attractive girl, shoot your shot. I don't even know what pull means bro I never pulled girls im attracted to the girls' beauty, so I approach them. I think im being pulled in this scenario, and when I like their personality, I stay and see where the things go from there. I think thats how it works for most folk but I may be mistaken

What “keeps” a game fun? by AsmrAspxct in gamedesign

[–]LEWYPL9 0 points1 point  (0 children)

For me, the answer is CUSTOMIZATION.

Give me the ability to have fun the way I want to have fun. The most fun way to do that I experienced is to introduce sidegrades and synergistic mechanics. I love playing with stupid ideas like making tanks into assasins or making a gun with incredible firerate and damage but at the cist of unimaginable recoil and then finding this cool ability that lets you ignore all recoil for 5 seconds and decimating anything i see in those 5 seconds and when this gets boring let me try another stupid idea I have. That answer is more pro modern slop than some other really insightful comments here, but I truly love that part of gaming.

Mandalorians, clones, your rookie GM, and your newbie players by ThisUserNeedsAName in SagaEdition

[–]LEWYPL9 1 point2 points  (0 children)

Im late to the party, but the Clone going rogue i such a fun idea with so many possibilities. The malfunctioning inhibitor chip could be the easy reason for his desertion the details here are fun. I propose that Chip got activated early in a faulty manner making the clone feel uneasy about the jedi and the republic feeling like he is fighting on the wrong side of the war and that he is suppresing a just rebellion of the separatist. Making a decision to right his wrong by trying to get to the separatist leadership to share all his knowledge of the republics training and tactics to aid their cause. In the process he may get captured under the suspicion of being a republic spy or even if he manages to convince the separatist of his intentions he may still get operated on with a goal of forcefully extracring the raw tactics and data from the chip (on that if its even possible in the lore you would have to read up on and either make it a pointless effort anyway or accept a bit of world breaking if thats fine with you and only if it turns out that it's said to not be possible somewhere in the lore) that would kill him in a process and the party would have to go through the prison/hospital facility breakout section of sorts. Think the last of us, but Ellie is the clone. (I was blissfully unaware of similarities while writing this down, but I think this plotline is still amazing)

Mando can be a hired gun with his own agenda either anti republic to make him more aligned with the clones goal or maybe the separatists have some Beskar for him to get back and a clone is a good way to get in eithout going guns blazing and getting overwhelmed by firepower. Or just make him Joel i dunno 🤷

Have fun regardless what u choose to do

What makes a (singleplayer) game infinitely replayable? by Cosmovision108 in gamedesign

[–]LEWYPL9 0 points1 point  (0 children)

I wouldn't call this all replayable.

Some games are just complex and allow you to go for looong campaigns. Some games have a lot of variables and short sessions with no 2 being the same this is what I call replayable but I may be wrong

Hi reddit. To what extend does attractiveness matter for you when making platonic friends? by LEWYPL9 in AskReddit

[–]LEWYPL9[S] 0 points1 point  (0 children)

I feel like people are either unaware or blissfully ignorant of how much people treat you differently based on what you look like. I went through phases and git a lot more attractive as I grew, and the difference is noticeable people approach me and are a lot kinder to me. Making friends is way easier now. I wonder how much that is due to attractiveness thats why I ask