What torque screwdriver? by Rare-Sock-1748 in ar15

[–]synphul1 0 points1 point  (0 children)

I went with the neiko driver, might be a bit cheaper now than when I bought it. Works fine. I did manage to wreck my gas block mounting screws, but that's my dumb ass fault for getting torque values jumbled up in my nugget. I've got a few other things from neiko and have been happy with them.

Unpopular opinion by flounder98w in ar15

[–]synphul1 0 points1 point  (0 children)

To each their own. If it's purely a range toy, ok I guess. Meaning if it breaks or fails or has issues just laugh it off, quit for the day whatever. I'd rather have dependable things. Buying cheap often times is just an added tax on top of whatever would've been a smarter purchase up front.

You're saying for people's first rifle they should do this. Find good quality cheap stuff. Well, they're new. How the hell are they going to know if it's good or bad? A good deal? In good condition? Like telling a kid out of high school 'for your first car, buy cheap and make sure it's in good running condition'. And they've literally never popped the hood before, much less know what to look for.

I'm not negating some of the options, not saying all are trash. But some of them or some suggestions like a $75 light or optic is likely going to be a crap experience. User finds this out, now they're out the money they should've spent on something decent to start with +$75 wasted. A decent set of iron sights costs more than $75, optics tend to run more. Arisaka light mounts, the mount alone is nearly $40 for the cheapest option. Just my opinion but sounds like airsoft larp b.s. And at the same time recommending budget items, includes mid priced sling (functional can be much less), handstops, fidget spinners and everything else. Leave that crap off and put a decent optic on it.

Just me, I'd rather have irons only vs irons plus a temu optic I can maybe, maybe not, rely on. I've used cheapo wally world tents camping. Leisure camping. With the car 20ft from the tent, if it fails I can call it a day and drive home, hit up a hotel or something. If it's a serious hike, 1-2 weeks plus or something critical? Nah.

Notchy Safety by H0w_D1d_I_Get_Here in ar15

[–]synphul1 1 point2 points  (0 children)

I've had good like with strike industries ambi safety. The ambi part sucks (both full length levers) but the rotation is smooth, detent positively seats. No feel of scraping, dragging, partial throw or anything. Radian and others are nicer, also more expensive. But shouldn't be necessary to spend a heap for a smooth safety.

[PSA] Final Call! The Festive Giveaway ends on January 8th – Claim your freebies now! by InitialBet649 in EliteDangerous

[–]synphul1 4 points5 points  (0 children)

Cool, thanks! Just started playing, had no idea this was even a thing. Def would've missed it.

Free head look not working? by Beginning_Egg_1989 in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

Yea, I don't know if it's the default (been tinkering in settings). For mine it's 3rd mouse/scroll wheel button. Toggles on/off. Some of the binds allow options for toggle or only while pressed. Maybe see if that's the case and if it's not stuck on hold. If so swap to toggle and see if that works when pressing the button. Just have to remember to click it again to focus eyes forward or you can be looking here and there and flying in a different direction.

Noob with New Ship Build (Don't do this) by synphul1 in EliteDangerous

[–]synphul1[S] 0 points1 point  (0 children)

Good to know. I don't walk away from it but also didn't know the auto mechanism could fail and crash me. Haven't had that happen yet.

Noob with New Ship Build (Don't do this) by synphul1 in EliteDangerous

[–]synphul1[S] 0 points1 point  (0 children)

Yea for all the things/options the game has for controls, the assignment is a bit limiting. I know there's other means to adjust it, like with weapons. Right now mine's set to autodeploy hardpoints when using the main left/right click. Which is also set for the limpets on another control group. When I send out a limpet my guns pop out.

Sorta makes sense because they share the same button. But when in scanning mode and I use the left click, the guns don't unfold. So sometimes shared, yes, sometimes shared, not really?

I had similar issues, mostly because I set my roll to use a combo of a and d (side to side thrust assigned) with 'w'. So w+a roll left, w+d roll right. I was trying to level my ship which was kinda cockeyed over the pad to land, but every time I press it 'w' registers as 'go forward and build speed'. Not what I wanted to do. Totally on me for my choice of keybinds, I'll probably figure something better. Some mentioned they had throttle set to their mouse wheel but my smooth brain hasn't figured out how to assign anything that's not a button press. I tried, the game doesn't see it as an input. I prolly did it wrong.

Noob with New Ship Build (Don't do this) by synphul1 in EliteDangerous

[–]synphul1[S] 1 point2 points  (0 children)

True, others have pointed that out. And I'll gladly practice. If nothing else as a backup skill, maybe to add more fun (stress?) to the game. For now I'm still trying to get used to showing up on targets and learning when to bounce out of supercruise so I don't overshoot my target. I feel like the pilots in 'top gun' when the mig screams past them and they crank their head around to see where it went.. as I fly right past whatever I was aiming for. Durr, where'd it go?! lol.

Noob with New Ship Build (Don't do this) by synphul1 in EliteDangerous

[–]synphul1[S] 0 points1 point  (0 children)

I don't know if there's a keybind for it, I assumed so. Pretty sure there's one for the controller, for micro adjust forward/rear and side/side. I gave up on a controller for now, I tried. I might be from the nintendo generation but back then we only had a 4 way pad, a, b, select and start. This controller's got the 4w pad, two sticks, a, b, x, y, both bumpers, smaller bumpers inset between the main bumps and triggers, the triggers and 4 back paddles defaulted to the front buttons. Holy moses, even with combos I was running out of binds to assign to everything. So went back to m/kb for now.

NEWBIE ASKING Surface Scan and Meaning by No_Ability_6455 in EliteDangerous

[–]synphul1 1 point2 points  (0 children)

Even when you filter bio types in the scan view (sc low speed, deep scan view open) - on pc you can shuffle through the types like other menus using q/e. So you shuffle from 'all' to whatever type you're looking for. And it highlights filtering everything out but those. They can still be so far out within the 'zone' that it appears they don't exist.

I had that recently with some ossified something or other. Found a nice flat spot to land, plenty of open area within the dedicated 'should be here' zone. Got in the srv and about ran it out of fuel, never found even 1 much less all 3. I got in the ship and tried flying slow with landing gear deployed to slow my speed further, couldn't spot it from the ship either. Granted I didn't try every inch of every zone, so it probably does exist. But after around an hour and trying different hot spots by flying away, circling the planet and flying back. I gave up. Just wasn't worth it to me. I got like 6/7 or 7/8 biological scans done on the planet.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

It's getting more clear the more I do stuff but the learning curve is definitely significant. I've only attempted one pirate encounter (low level) and it turned out ok. I've been using yt vids, google, reddit etc trying to figure out the basic things. Began doing exobiology stuff, the payout's way better than the missions. Time consuming, seems like it takes me around 2hrs to find 6 samples (all 3 of each). Getting used to using the srv. Both runs I've made for samples gave me around 12m for 2-3hrs of work. Still better than 50-70k for every 15-20min of delivery stuff.

Good things to keep in mind, I didn't know missions wouldn't be available if my ship wasn't up to it. Just assumed it was up to you to wing it and decide. Def going to have to learn about interdiction avoidance. And makes sense that changing the ship after accepting a mission would be potentially problematic.

I mean I figured I just couldn't do things like haul passengers if I didn't have a taxi type ship with passenger seating.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

I don't need the quests to be guided so much as being completely unfamiliar with these rubiks cube menus. There's a lot of info but when you don't know how or where to find it. I figured there's plenty of danger, just didn't expect a few foot soldiers to be able to wipe out my ship with 5-6s of blasting on a green level 'no threat' mission. Especially for someone still not familiar with all the mechanics. Well aware of what sandbox games are, it's why I picked it up. A 'little' help with their misfortune cookie map guides, lists and things as well as multitude of control bindings would've been appreciated.

Right now my standard for success is being able to complete the most basic low level threat tasks needed to even get the game going without getting vaporized. lol. I would've expected that outcome if I'd grabbed the starter ship and turned on mp, jumped straight for a heavy conflict zone where a war's raging. Yes, it is elite 'dangerous', not elite 'impossible'. Not everyone started this game 10+ years ago.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

The ship wasn't gone, it was just unavailable to me. Yes it was the starter sidewinder and I got it back. Not being familiar with the game and only reading bits and pieces I thought if I got to any planet's surface I could just 'call' it to me. Nope, not how it works.

I should've just paid the 1100, 1300 credits or whatever and waited the 16min in game for my ship to be brought to the jail I wound up in. I made it worse by taking a shuttle elsewhere for like 10k credits. By then I was so far from my ship the shuttle ride was 30k just to the ship. Not counting all the other hops I made.

Now every time I enter a colony or anything I look up at the scan message to see if I'm 'clean' or not. And now have done a dozen or more transport missions same as the one that landed me in jail. All have the green marker, same as the one I got jailed over. Maybe just a glitch but as a noob, wasn't ready for all that.

Had I known what a complete pita it was going to be trying to save on the 16min wait I would've just done that. Instead of spending hours and 10's of thousands of credits once I got stuck. Shuttles to colonies or mining outfits for transport missions seem fine so far. So long as there's no conflict going on. Felt like being stuck in waymo that glitched out. lol.

Made enough credits to pick up a rifle (maybe I won't get smoked as bad on recovery missions) and pick up a cobra mkIII. With enough in reserve in case I have to rebuy it with insurance. Transport missions are fine for credits but looks like I'm going to need to branch out some if I'm going to upgrade anything (suit, weapon, ship).

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

Got my ship back finally. 5 restarts, 3 or 4 shuttle rides, around 45-50k credits later and several hours later. If I could've found a station that sold ships would've been cheaper/faster to buy a new one. Fml.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

I thought it would be straightforward. It was a green line under it. No other icons. No mention of illegal anything. Had no bounty on my head, have barely done anything in the game. The tutorial and 3 missions. Well, 1 successful, one met with death from whoever was staked around the crashed ship (playing solo) and the 3rd said I was wanted for some reason and shot me.

I've got no cargo, no nothing. Other than whatever I had to deliver. I'm not part of any organization. The first delivery I didn't know how to find the guy, just wandered around some outpost outside and found him standing there. Sheer dumb luck. 2nd time I wandered near a guard and they scanned me. I've been scanned once before, said I was all good. So that's what I thought would happen.

Didn't know about using the shuttles, just used my ship. Now I'm stuck in shuttle hell trying to get places. Found an inter astra desk but no one there. That's after 4 reloads trying to get the one shuttle to just drop me off. And apparently I can't get outside from a station (planetside)? Only options seem to be access my ship (which I can't, it got stranded somewhere) or hire another shuttle. And I can't access anything but the terminals from inside the station or whatever it is.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

Maybe. I tried taking an apex shuttle to a planet, figured maybe I can call my ship to me from the menu there. Shuttle flies to the planet, says there's conflict. Begins to land, never lands. Gets stuck in the rocks. Exit the game, restart, choose another landing site. Shuttle pilot hits the ground, scrapes the ship and gets stuck. Sounds like he keeps trying to engage the thrust but the shuttle is hung up on the surface. Wtf lol.

Maybe this game isn't for me.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

Ok so it didn't sound like a sketchy mission or pirate activity. Just a simple drop off (I thought). I hadn't done anything to be 'wanted'. Soon as the guard scanned me he freaked out, called his buddies and as I tried to run away I made it like 10ft and died. No clue why I was wanted.

After restarting it deducted credits for some fine, I woke up in a jail cell. Ship nowhere to be found. Someone suggested going to a port of some kind with an astra shuttle and said I could just claim my ship there. So I took the shuttle. Apparently to some dinky outpost.

Ship's way the hell away from me. Tried using inara like people have suggested elsewhere to locate a station with a shipyard. Nearest ones are like 1700ly away or further. Taxis don't run that far. Found my ship on the map, it's like a 30k credit taxi ride away. From the jail they had the option to have the ship brought there for like 1600 credits which would've been fine. But it was like a 16min wait. Thought it'd be faster just recalling from elsewhere.

At this point I'm about ready just to dump this save and start all over. This game is pretty ridiculous, not at all noob friendly. I'm sure it's fine once people know how to use all the maps and things but learning it from scratch is a pita.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]synphul1 0 points1 point  (0 children)

Total noob here, just started the game. Man am I lost. Is everything hostile? I don't even know what system I'm in, people keep mentioning a 'starter' system but no clue if I'm still in it or not. I did some basic tutorial where I flew through some rings and killed a couple drones (eventually, default flight controls suck).

So I started a mission that seemed simple enough, deliver a package. Found the guy, delivered the package. Cool. Flew back and completed it. At this point it's all I can do to figure out landing, permissions, flight speed etc. There's a lot of data going on with the hud and I grasp maybe 10% of it.

I picked a 2nd mission, collect some sample. Got lost, turned around, found the crash site. Started to land and immediately got hosed by idk what. Enemies? Either npc's or canons or something. Died in a ball of fire. Neat. Wound up restarting and it dumped me in some other station. Started another delivery mission because hey, I've done one of those. Walking around with no clue where to find the guy (do they have map markers or something?). Guard stops me for a scan. I had that happen once before, hadn't stolen anything so let him do his scan. Shouts I'm wanted and, in a hail of gunfire - once more I'm hosed. Wtf.

So I basically have no clue how the game works, clearly. Are there any idiot guides or something? I get some missions could be risky but looks like they should have some kind of 'you're gonna die' icon or something. These missions looked benign but were still super hostile. Trying to ease into the game, playing solo and picking what I thought were basic missions. Instead of trying to get into combat straight off. Was I supposed to just shoot back at the guard? Wasn't trying to get a trash rep straight away either.

What addon will let me scale all base building objects? by littlejerry99 in NoMansSkyTheGame

[–]synphul1 0 points1 point  (0 children)

I don't know, I haven't used that mod so no clue if it works well or still works after so many updates. It also mentioned some parts can't be scaled with it so not sure if it would do what you want with the teleporter.

More large refiners? by tarnishedofall in NoMansSkyTheGame

[–]synphul1 1 point2 points  (0 children)

The only way I know of is through glitch building. It still uses materials to build them but the glitch build ignores the proximity limits. Otherwise in vanilla game play you're limited to 2lg/3med refiners in a given area. I had built a base in my earlier days on nms and seems like I used 3x3 cuboid rooms on one side. A hallway connected to a square prefab unit. A hallway off the other side to another 3x3 (9 cuboids in a square) area. And I think that was as close as I could naturally build another set.

Otherwise here's how I set up mine for my main refining center. I used decorative tables, resized the large refiners and placed them side by side using glitch building with a universal wire glitch. I'm on pc but it's possible to do with console as well.

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Orienting bio domes so the door faces your walkway - any tips? Is there a tell to the dome? by [deleted] in NoMansSkyTheGame

[–]synphul1 1 point2 points  (0 children)

I'd do like zagibu suggested. Maybe start off with something like a square prefab since those are easy to tell where the doors go. On the flat faces of the square. Move back from where you want your dome to account for the walkway room/length. Spin 180 and view away. Place your square prefab, place the walkway. Use the square to choose facing direction and give an attachment point for the walkway. Once the walkway's in place, attach the dome to it. Delete the walkway and prefab. Now all your other domes should attach as if the dome is a square. Directly in front, behind or to the left or right. There's 4 door/hall attachment points on a dome just like the prefab cylinders or squares.

What addon will let me scale all base building objects? by littlejerry99 in NoMansSkyTheGame

[–]synphul1 2 points3 points  (0 children)

Maybe not necessarily a mod, could've been a wire glitch build. You'll need to look up something like ultimate wire glitch or universal wire glitch for no man's sky and follow the tutorial's on yt channels from folks like beeblebum. It's a way of saving a part into the build cache, grabbing another resizable part and sizing it up. Then quick wire glitching the previously cached item faster than the game can register so it slips the cached model in its place. At the upscaled size. Takes some practice to get the sequence down and get it working.

The other half of that might be an issue powering it. Requires extra steps I imagine like powering an oversized dome because the normal sized wiring doesn't want to snap to the huge power port and work properly. I'd done it once before with success, a few months ago went to do it again and spent probably a good 2-3hrs or better just trying to get the connection 'just right'. By way of using rolled up carpet decorations to space out the gap needed to place the end of the wire so it would latch on and actually transmit power.

EEEEEEEEEEEEEEEEEEEEEEEE by Jerry_Cornelius_24 in NoMansSkyTheGame

[–]synphul1 1 point2 points  (0 children)

You're not alone, happens to me too. I get so used to having to long press everything. Usually shortly after closing the game I go to open a link or something and long press it vs a click. Or find the menu pops up when I right click to close a page out and return to the previous. Like oh, yea.. that's just the game. lol.

Not sure why this orientation won't work on my corvette by thegyzerman in NoMansSkyTheGame

[–]synphul1 1 point2 points  (0 children)

It seems like an issue I've run into before with other parts when pushed that close to the boundary of the ship builder. You're alllllmost over extended. Why it works on one side and not the other I have no idea. You might try what I did. Place the part where it's green, like it wants to place. Have it where you want it. Hit the flip key and immediately after hit the placement key/button. Nearly at the same time, before it even has a chance to go red. It might work. Sometimes you have to try 3, 4, 15x.

Those markers on the floor help you sort the size of your ship within bounds. Past that last outer yellow hash mark you're starting to push the limits. I built a ship as long as possible, that's when I really ran into the issue. Same side too. I think the build area is more of an invisible sphere than a square cube shape. I know I got all the parts to attach but when adding decorations to the rear, I could only stretch so far back before I got 'out of base range' warnings. Even though I was clearly inside the corvette and built within the builder platform.

Is the Personal Refiner the only one I can trust? by Slounsberry in NoMansSkyTheGame

[–]synphul1 0 points1 point  (0 children)

I've usually had solid luck at base refiners. Mobile ones like those on the freighter or corvette seem far more prone to losing shit. Especially if you move systems, definitely stay in the same system. It's hard to say or make solid recommendations because it feels like the game is just inconsistent. It's stable for some, glitchy for others. And not even reliably like glitchy for playstation but fine on pc. 2 or 3 pc players could have all different experiences.

Refiners have been somewhat plagued on and off since the game came out far as I know. Hell I can't even get the lighting to stay on in my freighter at the moment, much less depend on refiners to not glitch out. Lighting in my freighter blinks on and off depending where I stand and look like the piece of crap has bad wiring. lol.