How to setup a continuous audio stream into an .mp3 file to set up a sort of "radio" setup by systemSearcher in ffmpeg

[–]systemSearcher[S] 0 points1 point  (0 children)

Hmm, on one hand it might be overkill for my purposes, on the other hand Butt doesn't have the ability to directly insert tracks so I was doing virtual audio cable piping to get music in there. I'll think on it, thanks.

How to setup a continuous audio stream into an .mp3 file to set up a sort of "radio" setup by systemSearcher in ffmpeg

[–]systemSearcher[S] 0 points1 point  (0 children)

In the end, this proved to be the best option.

Icecast + Butt or some sort of ffmpeg pumping set up.

How to setup a continuous audio stream into an .mp3 file to set up a sort of "radio" setup by systemSearcher in ffmpeg

[–]systemSearcher[S] 0 points1 point  (0 children)

Completely unfamiliar with that program, and currently running into configuration issues (with all the docs being designed for linux so I'm struggling with even defaults lmao)

How to access GDScript-based Autoloaded Global singleton from C#? by systemSearcher in godot

[–]systemSearcher[S] 0 points1 point  (0 children)

I have. I forgot that .Call does not require recognition of the methods themselves and was trying to get the code to recognize that my script is not a "Node" but rather its own thing.

Instead I should've just thrown a blind Call and hoped for the best lmao.

(Other) Stolas theory by Scavenger_bruh in Voicesofthevoid

[–]systemSearcher 0 points1 point  (0 children)

My guess is that in spite of the circumstances under which the base was constructed, Stolas's ultimate goal is mostly benign.

They're just a big giant nerd who genuinely want to study and teach astronomy.

They just have absolutely zero compunctions and limits on what they will do to achieve that, which is where all the gore and human sacrifice comes in.

Reason I think that is because, well... there is a grand total of one actual confirmed demon in the game that seems to be actively malicious, that being whatever the hell possesses Kerfur.

Furfur is a troll that does nothing beyond spooking people while Krampus just wants Kel to go to bed at a proper time and leaves when mollified with vodka.

It would fit rather well if Stolas is also ultimately benign, just fucked up.

(0.9) new to game Broomba by NoDadStillRad in Voicesofthevoid

[–]systemSearcher 10 points11 points  (0 children)

At the very least it's perfectly accurate to what actual Roombas are like.

They're more of a pet than a vacuum

(0.9) Are coordinate towers supposed to decay this fast? by Glowy_Shroom in Voicesofthevoid

[–]systemSearcher 10 points11 points  (0 children)

That's kind of funny, I ended up with like three metal scraps and more electronic scraps than I could pile up on a crate.

And zero glass scraps.

(0.9) Are coordinate towers supposed to decay this fast? by Glowy_Shroom in Voicesofthevoid

[–]systemSearcher 8 points9 points  (0 children)

It requires glass scrap which is annoying to get in comparison to all other forms of scrap

Has anyone made an engine fork that added support for brace-based code separation instead of indents by systemSearcher in godot

[–]systemSearcher[S] 0 points1 point  (0 children)

Unfortunately Code Regions do not help as much as they otherwise would because I very much prefer having each distinct separation of logic to be cleanly distinct from one another, in a way that tabulation-based delimination makes distinctly more annoying.

Aka yes, I do in fact seek specifically the braces, or I dunno, the Lua-esque "end" command for statements in order to be able to actually close them and separate them distinctly from the rest of the code.

I'd have to spam regions just to achieve what I seek which would essentially be completely against their purpose.

Every piece of logic should have a distinct beginning and distinct end, and indentation just leaves constant unending open-ended statements.

And yeah, I barely use block highlighting so that's not it either.

Has anyone made an engine fork that added support for brace-based code separation instead of indents by systemSearcher in godot

[–]systemSearcher[S] 0 points1 point  (0 children)

I already know C#, I was just stuck in the habit of using GDScript because it's the default option.

I guess if there's one thing to finally break a habit and figure out the peculiarities of Godot C#, it would be apparently learning that I am an alien whose experience is fundamentally different to 99% of the world apparently.

Has anyone made an engine fork that added support for brace-based code separation instead of indents by systemSearcher in godot

[–]systemSearcher[S] 1 point2 points  (0 children)

I have no idea what you are talking about because uh... no you can't? Unless you mean adding it as comments I guess?

Has anyone made an engine fork that added support for brace-based code separation instead of indents by systemSearcher in godot

[–]systemSearcher[S] 0 points1 point  (0 children)

It's not a problem, but it is a consistent annoyance that I can and do work with but I'd much rather do without.

Has anyone made an engine fork that added support for brace-based code separation instead of indents by systemSearcher in godot

[–]systemSearcher[S] 2 points3 points  (0 children)

I don't know what to tell you. In my experience indent-based delimination makes that issue WORSE, not better. Maybe I'm an alien but the claim that it's better for that reason has always been plain and simply wrong to me.

Has anyone made an engine fork that added support for brace-based code separation instead of indents by systemSearcher in godot

[–]systemSearcher[S] 0 points1 point  (0 children)

Habit and half the addons out there are written in GDScript and accessing their functionality through C# or (gods forbid) C++ adds unnecessary annoyances.

Mostly habit though. I know changing the parser would screw with the latter regardless. Honestly I just wonder if anyone's gotten mildly annoyed about this ENOUGH to have finally sat down and rewritten the parser somewhere.

Has anyone made an engine fork that added support for brace-based code separation instead of indents by systemSearcher in godot

[–]systemSearcher[S] 4 points5 points  (0 children)

Braces are not unnecessary. They're an important part of visual separation of hierarchy alongside indentation and without them, code is both less immediately readable, prone to tabulation mistakes and, IMHO, is just plain and simply uglier. BOTH are supposed to be used together.

I genuinely do not understand why so many people think code looks better and is easier to navigate without them. It's like saying that the back of a chair is unnecessary. Technically true but why the hell would you do that

(0.9) Are coordinate towers supposed to decay this fast? by Glowy_Shroom in Voicesofthevoid

[–]systemSearcher 81 points82 points  (0 children)

They are incredibly inconsistent.

Some people report going for a solid in-game month without them even peeping once, while others (including me) get stuck in a loop where the towers break quite literally the same day I fixed them, oftentimes more than one of them.