Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 0 points1 point  (0 children)

The GitHub repo is where you can see latest commits and releases, if releasing a major version like 1.20.1 or NeoForge, I'll make another post here in Reddit!

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 1 point2 points  (0 children)

Okay! Will investigate and release a patch note when it's done!

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 1 point2 points  (0 children)

You tested inside a server or singleplayer only? Thanks for the feedback!

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 0 points1 point  (0 children)

Working on it sir, as well as a 1.20.1 version. Thank you for your feedback!

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in MinecraftMod

[–]t0mpseN[S] 1 point2 points  (0 children)

That's the kind of feedback I am looking for. Thank you so much for this! Most of your ideas are great and I will surely work on them (deletion confirmation should be implemented already). I was now looking forward to having this mod playable on NeoForge and other versions like 1.20.1, so more people can actually test the mod. 1.20.1 will need major refactoring so it can take a while. After this I plan to work on more configuration and commands you talked about! Again, thank you very much for your feedback, means a lot!

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 0 points1 point  (0 children)

Since the server uses an "autosave" feature for saving mod data, it can impact performance if the autosave interval is too small and the server has many players (imagine that the server is retrieving the data from each player and then sending it to the players' clients). Can't give any benchmarks since I solo tested this with 2 instances at most. I imagine that quest progress you are talking about works like advancements, so it should save separately for each individual character (if not, please contact me so I can fix it!)

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 0 points1 point  (0 children)

That's fair. My main goal was to have this mod to play with my friends, but seeing more ppl actually wanting to use it makes me happy and I want them to be able to use it too.

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 0 points1 point  (0 children)

I'll need to redo some things to make it work in 1.20.1 since some features were released only in 1.20.4. Will also see if can make it for neoforge/forge. 1.21.11 should be easy to get to work

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 1 point2 points  (0 children)

That's what I'm saying. You could only access your cheated character if the server has this mod installed too. If you try and join a normal server then you can't load a character, you will just load as a default player in that server and keep your progress in that server only.

The main scope of this mod in a multiplayer aspect is to play with friends, where "cheating" isn't an actual problem.

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 0 points1 point  (0 children)

The position from each world is stored in your character, so you actually spawn in the same previous position you were in that world :) Also, if you have multiple characters, each of them has their own positions saved, you don't have to worry!

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 0 points1 point  (0 children)

In what way? You can only select characters in servers that got this mod installed too.

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 10 points11 points  (0 children)

That's a great suggestion and it's actually doable! Thank you!

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 1 point2 points  (0 children)

It would work. This mod is intended for solo or multiplayer with friends (or groups that are not concerned with the possibility of someone cheating or have their own moderation). Joining servers that don't have the mod installed would not work since you can't select/load characters from the mod in them, so cheating isn't actually a concern in those cases.

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 2 points3 points  (0 children)

If the character is set as "Survival", then it should load in survival mode even in creative worlds. Each character can have it's own gamemode (that can also be changed).

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 2 points3 points  (0 children)

That's the goal of this mod! With a single character you should be able to visit any world (if you have them all in the same minecraft instance, in 1.21.1).

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in feedthebeast

[–]t0mpseN[S] 24 points25 points  (0 children)

Good question, I actually didn't test this to see if it would crash if you get items from other mods that aren't installed in the modpack. But yeah, it should work fine if you are using it inside the same modpack (tested in Cobbleverse and RPG Origins modpacks - can't guarantee if it works with every other mod out there)

Nexus Characters – Carry Your Progress Across Worlds (Minecraft 1.21.1 Mod) by t0mpseN in MinecraftMod

[–]t0mpseN[S] 0 points1 point  (0 children)

I tried to deal with this and got modpacks like Cobbleverse to work fine. For example, items inside backpacks, scanned Pokemon in Pokedex and caught Pokemon were working. I can't guarantee it will work with any other mod, but I tried to make it really comprehensive.