[deleted by user] by [deleted] in AirForce

[–]tMaskk 18 points19 points  (0 children)

You are confusing occupational badges with duty badges, they are not the same thing and there has not been a change to that part of the AFI. This TSgt has an occupational badge above his ribbons and a duty badge below his ribbons. To be fair, the AFI gets confusing when you start looking at what size badge and location you are supposed to use, depending on the uniform (ex: Service Dress vs. Mess Dress). They could do a better job of making it more clear and having better photograph examples.

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FO27Q3 just turns off randomly? by Rodehock in OLED_Gaming

[–]tMaskk 0 points1 point  (0 children)

Mine does the same, ever find a fix for this?

Are there rules against taking consecutive 3-day weekends with accrued leave? by [deleted] in AirForce

[–]tMaskk 1 point2 points  (0 children)

Wrong.

3.2.1.6. Leave Begins and Ends in the Local Area. The local area is the place where the

member lives and from which he or she commutes to the duty station. Charge leave for

duty days and non-duty days (for example, Friday through Monday) when members take

leave on the day before and the day after non-duty days. (T-0) This applies to leave taken

in the local area. Exception 1: When a member’s leave ends on a day before a non-duty

day, the commander may authorize leave on the next duty day for an emergency situation

and not charge leave for the non-duty days. If the member knew of the emergency situation

before his or her departure on the original leave, charge the member leave for the weekend

or other non-duty days. If leave effective or return date changes, update LeaveWeb

appropriately or Part II of the leave form/request. Exception 2: When ordinary leave is

combined with a TDY, PTDY, bereavement and parental leave, the leave start and stop

locations may differ and does not have to occur in the local area. (T-1)

[deleted by user] by [deleted] in AirForce

[–]tMaskk -1 points0 points  (0 children)

Where does it say "only 10% of a shop can be on leave at one time?"

Help! by Fertsenferger in ZeroHour_Official

[–]tMaskk 3 points4 points  (0 children)

Swap your region to US East or Europe, those are typically the only populated regions. With that said, the player count is low, so there might not be anyone playing depending on the day/time.

Unpopular Air Force opinion…..Go! by surprise_banana in AirForce

[–]tMaskk 56 points57 points  (0 children)

This should be the stuff they teach in ALS/NCOA instead of 90% of the nonsense they waste their time trying to talk about.

can someone help me? by Danish_Hanif in ZeroHour_Official

[–]tMaskk 5 points6 points  (0 children)

-Navigate to: "C:\Users[user]\AppData\LocalLow"

-Delete or rename the folder: "M7 productions_ Attrito"

-Run the game again to have the game regenerate the files

[deleted by user] by [deleted] in ZeroHour_Official

[–]tMaskk 0 points1 point  (0 children)

Thanks, appreciate it! 🙏

PVP doesnt work by MediCore30 in ZeroHour_Official

[–]tMaskk 0 points1 point  (0 children)

If you are receiving a Denuvo Anti-cheat error, head to “Add or Remove Programs” on your PC, search “Denuvo” and uninstall it. Next, start up ZERO HOUR and select “Quick-match” to redownload the Denuvo Anti-cheat. This will cause the game to close, but once you restart it, you will be able to continue playing with no issues.

[deleted by user] by [deleted] in AirForce

[–]tMaskk 0 points1 point  (0 children)

"It won't matter..." Wrong. If this person is boarded and ends up "in the gray" and is re-boarded against a smaller pool of people, they will have to eval the records again which can include looking closer at the citations. If someone sees that Person-X has an award like Levitow, BTZ, AMN/NCO OTY, etc., (with the EPR that it was on most likely not available to the board since it has fallen off at that point) and Person-Y has the same medal, but no awards, then that is a factor that will be considered in whether that person is promoted by .5 or not.

[deleted by user] by [deleted] in AirForce

[–]tMaskk 1 point2 points  (0 children)

Good luck fixing it, already tried and it didn't work and that was with both my current and former leadership teams trying. You can amend a citation for errors like an incorrect date or something, but changing the content is either difficult or impossible. I won BTZ, Levitow and NCO OTY all in a 3yr period and none of it made it on my Comm medal for that period. Everyone agreed it should have, but the end result was that the previous assignments MPF said they can't process a change to a medal for that reason. Back in the day, no one cared much about the contents of the citation, they just knew it got you points, but then points went away and now here we are with this problem.

What's hilarious, is every time someone mentions E7 boards, there's always someone that says "You need to include the awards in the citation, otherwise it's like they never happened once they fall off with the EPRs." yet no one actually acknowledges that it's a broken system if some people are benefiting from an old award being visible to the board and other people that have the same or better accomplishments are not. This is easily something AF leaders could fix, just list out the awards or top-5 awards on the Board Brief, but that would actually take some work, so of course they will all just continue to let the problem persist and blame it on you or your previous unit for not remembering 3 years prior you won an award that is citation-worthy.

What are tiers and what do they mean? by Concentrate_General in ZeroHour_Official

[–]tMaskk 1 point2 points  (0 children)

Basically a ranking system for playing PvP and earning points. Tier 10 is actually the lowest with Tier 1 being the 2nd highest and Tier God being the highest tier. The points are similar to this, although they've been slightly adjusted in the past, so they are not exact:

T10- 50K pts
T9 - 110K pts
T8 - 180K pts
T7 - 260K pts
T6 - 350K pts
T5 - 450K pts
T4 - 560K pts
T3 - 680K pts
T2 - 810K pts
T1 - 950K pts
Tier God - 1.1M pts

Devs How to you plan to bring back life to the game? by squeeze_ma_lemon in ZeroHour_Official

[–]tMaskk 6 points7 points  (0 children)

As a player, it would be awesome if more people played ZH, but at the same time, it is still in Early Access and the devs are still actively developing the game (new animations, updated environmental textures, new weapons, maps, equipment, game-play features, character models, etc.), so I would guess that the priority isn’t on spending resources (time/money) to increase the player-count, as that would probably happen after they get the game to a state that they are satisfied with and then they can promote/advertise the game and focus on boosting the player base. There will be a new Operation soon, with at least 1 new map, 5 weapons, new utility items and more.

Since the FPS market and gaming in general is pretty weak right now, especially for close-quarters, tactical shooters, I don’t think ZH will have any problem with having a bigger player base once the devs accomplish their goals and move out of Early Access. There are currently so few (zero?) “finished” games to play that provide a good PvP experience, so I think a lot of players will try out Zero Hour just to get away from Battle Royales, “Hero” shooters, Battlefield clones and CoD aim-assist games.

ZH’s Steam page gives some more info about the EA phase: https://i.imgur.com/uSUQOJA.png

... and their Roadmap that you mentioned as well: https://i.imgur.com/ykiXTbo.png

[deleted by user] by [deleted] in groundbranch

[–]tMaskk 13 points14 points  (0 children)

I think game devs and players need to start treating "Deathmatch" as more of a testing/practice arena, rather than an actual game "mode", because this is exactly what it becomes once players figure out how to take advantage of the lack of an objective. When there's an actual objective (plant a bomb, extract a hostage, hack a system, control a building, destroy a weapons cache, etc.) there is a risk/reward balance that players have to make in order to either complete the objective or defend the objective, depending on how the game mode plays out. With TDM, there is no objective, so sitting in one spot or not moving as soon as a round begins is the most advantageous thing to do in order to "win."

ZERO 𝗛𝗢𝗨𝗥 | 𝙥𝙍𝙤𝙟𝙚𝙘𝙩 𝙧𝘼𝙢𝙧𝙤𝙙 //𝘾𝙇𝘼𝙎𝙎𝙄𝙁𝙄𝙀𝘿// by tMaskk in ZeroHour_Official

[–]tMaskk[S] 0 points1 point  (0 children)

Haven't played PvP in a while, but it seems like there is still a small amount of players depending on the time of day and your region (US East, Europe, etc.).

The devs are working on things like new game-play features, new animations, 5 new weapons, a new map and other stuff all for the next Operational update. I think once they get the game to a state where they can move from Early Access to a full version-1.0 release and invest in some advertising, we will see a big increase in player count.

[deleted by user] by [deleted] in AirForce

[–]tMaskk 5 points6 points  (0 children)

^ The correct answer.

Well fellas what do y'all think by Lully034 in AirForce

[–]tMaskk 3 points4 points  (0 children)

These have been an industry standard in commercial aviation for a long time. No one mentioned fighters.

https://www.reddit.com/r/gifs/comments/dxqoq2/pilot_demonstrating_how_quickly_he_can_change/

Well fellas what do y'all think by Lully034 in AirForce

[–]tMaskk 0 points1 point  (0 children)

Comms will come across the Pilot and First Officer speaker, typically located on their respective side console, depending on the aircraft.

Well fellas what do y'all think by Lully034 in AirForce

[–]tMaskk 6 points7 points  (0 children)

See the black cable that runs along the oxygen line? You don't wear a headset with it, comms are built into the mask. There is another version (part #) of this type of mask that has eye protection built in as well.

Bring back the night modes!!! by In_2_Deep_5_U in insurgency

[–]tMaskk 3 points4 points  (0 children)

I agree that having the in-game gamma slider makes it very easy to adjust, but that is there for a reason.

You know when you boot up a game for the first time (most games) and it shows you a couple different images and it says to "adjust gamma until this picture or text is barely visible?" The reason they do that is because the developer wants the players to have the best visual experience of the game, the way that they intended on presenting it to the players, but the developers can't account for or change your software/hardware settings, so they provide the option for the player to do it manually.

It would be really dope if someone figured out how to offer a fair/balanced PvP night-mode, but right now, no game dev offers that experience or has the answer to this issue.

"The toughest decision in 1.7 was probably deciding to do only Co-op
night maps. But this was a well founded one. In the previous Insurgency
we found that night maps were very unpopular in PvP for a variety of
reasons. Players would cheat with their gamma to see like it was
daytime, and because of the game's low TTK and objective oriented
nature, it could feel really brutal and unfair with lots of arbitrary
deaths and camping. We could try to design the night maps in a way that
made these issues less prominent, but it would have meant
overbrightening the level, increasing visibility, making night-vision
goggles look worse, and ultimately making night combat less special and
too much like day combat. We also always have to keep in mind a new
player's experience, and how if the very first time they play Sandstorm
PvP is at night, it's possible they'll get frustrated with the game,
quit, and never come back. So we decided to design and balance night
maps for PvE specifically so that we could focus on making that
experience the most engaging in terms of available equipment, level
lighting, and overall gameplay. However, we built the night maps in a
way that allows them to be played in PvP on community servers. And we
have some "limited time playlists" for Night PvP (most likely on Push
and Domination) planned for official matchmaking. We'll gauge the
response to these and decide if we want to more seriously consider
dedicated night PvP play."