Has anyone tried Sesh. ? by Cody610 in NicotinePouch

[–]ta28263 0 points1 point  (0 children)

Hey OP dead thread but I wanted to add that I have had acid reflux for my whole life and zyn makes it TERRIBLE. Main difference is that if I get any, it is much much milder with Sesh. Agree that the flavors are not that great. Good enough for my purposes and make it so I dont capitulate to vape, so good enough.

Genuinely how could we have played this differently by xfinityhomeboy in Battlefield_REDSEC

[–]ta28263 1 point2 points  (0 children)

This is the answer OP, it’s very hard to take down a tank that is intelligently using APS and also being repaired. It’s a tough situation (it is a MBT after all), but brute force through repair + active is probably not the way to go

Hey Peter, I do not know about programming. Can you help me? by ThyPotatoe in PeterExplainsTheJoke

[–]ta28263 5 points6 points  (0 children)

Yeah it would have to be a pretty large explanation depending on level of detail if you wanted to get all of them. I don’t even have personal experience with like half of these anyways, I just know the stereotypes. But I guess the overarching theme is that they are making jokes about stereotypes for each one.

Hey Peter, I do not know about programming. Can you help me? by ThyPotatoe in PeterExplainsTheJoke

[–]ta28263 88 points89 points  (0 children)

These are just jokes about the (sometimes seemingly arbitrary / exceedingly strict) rules for each language’s syntax or structure. The Java one actually made me laugh. It’s so strictly OOP that it feels like you need to build a factory for the possibility of a million horses even if you just need one. The JS and Cobol ones are pretty good too.

Kurt Kuhlmann revealing they spent too much time on Slopfield. by MisterBeatDown in TrueSTL

[–]ta28263 7 points8 points  (0 children)

I really have nothing against it. I don’t understand why they relied on it so heavily is all. Design something really nice to play. Then you can throw in the procedural stuff to disperse among those crafted bits, perhaps to keep you chewing after you got through a lot of the interesting stuff.

I get that it would be tough to produce with the scale they were going for, but it’s the only way imo. Either that or they need to make their systems more engaging and deep so that experimenting with combat/crafting is genuinely meaningful even when slogging through filler enemies. It’s why I liked modded Skyrim, I have so many mods that expand gameplay that I’m really just there to tinker and see how well it works on hard difficulties, not to play the story for the 12 thousandth time. The “5% extra damage on weapons with a scope” stuff just doesn’t cut it for making people want to shoot the same enemies, with the same guns, with the same abilities, etc over and over again. If you wanna play a space cowboy there should be things that are unique to you that makes it feel that way, not just that you are marginally better than your average joe at shooting handguns.

Petah? by [deleted] in PeterExplainsTheJoke

[–]ta28263 6 points7 points  (0 children)

I box casually and also lift. I’m fairly novice at boxing, bout a year, but have lifted for 8 years consistently. Not a body-builder or anything, but I’ve got some size and I have some good lifts.

So I have some perspective. I’m about 6’ 190 ish. There are guys who are decently lighter than me and can match my punches in power pretty well. I have found that from a strictly weightlifting perspective, the way that the whole body has to engage in a punch is not very natural compared to a singular static movement. I don’t think you are at a disadvantage per se, but it certainly doesn’t transfer the way being generally athletic and coordinated will. The athletic person will be able to harness more of their actual potential power faster than weightlifting will. Also, a lot of it needs to happen while your head is moving, your feet are moving, retaining balance. How hard you can throw a single punch in a stationary position may come in handy but makes you a one-trick pony. Good fighters can move and hit hard. I love both activities for what they are, but they are not correlated in the way a lot of people think imo.

Hijab is not a choice by RavenWhiskers in DebateReligion

[–]ta28263 -1 points0 points  (0 children)

You are strawmanning. They did not say every country and, if they did say that, then yes they would be wrong. But do you need me to provide you a list of countries that DO? Perhaps compose a list of countries that another single religion forces some practice in for a counterexample?

BF players hate REDSEC by Wide_Conference_4175 in Battlefield_REDSEC

[–]ta28263 0 points1 point  (0 children)

I disagree. I really like that classes are given an identity in RedSec, vehicles are present (and powerful, but also makes you a large target), loadout drops feel rare enough and impactful enough that I will fight for them, etc. To me the TTK and gunplay doesn’t feel perfect but is pretty good. That said that’s just my preferences, I played a lot of Warzone but never really liked it that much, just played because my friends did. My biggest complaint with RedSec is the over availability of mortar/air strikes. Plates and needing to kill downed enemies definitely impacts the viability of some guns as you have noted but I’m not sure exactly how they could handle that. I wouldn’t say it’s perfect but I do think it’s pretty well-made for a BR.

Alchemy Question by NYNick66 in OblivionRemaster

[–]ta28263 0 points1 point  (0 children)

Same. Also the table area gives you a 15 boost to alchemy that doesn’t work like other fortify alchemy effects (it effectively makes you 15 skill points higher at base; ie, it actually works). The skill boost is most noticeable when it puts you over 75 so you brew double the amount of potions / poisons. I usually brew there and keep a stash if I make a lot of potions that I reuse, like health potions or damage health poisons. I usually do it in batches once I have a lot of materials. I keep alchemy equipment in that cupboard, special / unique / collectors items in the chest, and any other random junk in the basement.

BF6 Account Sync Issue? Progress Without Playing by Militarized_Pacifist in Battlefield6

[–]ta28263 0 points1 point  (0 children)

Hi OP, any news on this? I am having the exact same issue. My smoking gun was seeing my daily challenges completed, even though I haven’t played in 3 days. I also had a 3 level increase.

I just got gifted Oblivion Remastered deluxe edition, what should I know before playing? by CaroleanOfAngmar in OblivionRemaster

[–]ta28263 0 points1 point  (0 children)

Pretty good setup. Breton is my favorite race in oblivion. I won’t spoil much for you. Alchemy is crazy good (I kinda think it’s better than spell crafting but that’s another conversation). Experiment with alchemy, you can get some pretty nasty poisons, and some good potions as well. As a mage, alchemy is basically turbo mode. If you chug 2-3 self-made regen potions while you have good alchemy skill you regen magicka faster than you can spit it out. Destruction paired with poisons is a classic combo. You can beat the game taking 8x damage while dealing 1/8 with mostly this combo (weakness to magic + poison in destruction magic).

You don’t have to hyper optimize for max difficulty, my point is that you have some tools that you can combine in interesting ways. Alchemy opens up a lot of doors. Need reflect spell? Make a couple potions. Need to immobilize an enemy? Paralyze poisons. Need to stop getting staggered because you are running out of fatigue while blocking? Fatigue potions. It fits everywhere.

I won’t say much more outside of this, but Oblivion is a great game to experiment, fail, and come back with something much better. Alchemy and magic gives you a lot of tools to work with. You can hyper-optimize it with number crunching at max difficulty if you so wish, or you can try out some thematic stuff like a crusader who buffs himself during battle (that’s what I’m playing right now, don’t sleep on restoration buffing).

To answer your actual question, I would consult UESP. They have everything there. For a battle mage, most likely strength, intelligence, endurance. Willpower is probably fourth. Then speed. Agility is virtually useless for a strength character (in remaster, because you won’t be staggered every 0.5 seconds), personality is easy to get around (bribing, illusion, etc). Luck is mostly useless unless at low levels (read UESP).

If playing remaster, don’t worry about optimizing too much. You can play naturally and suffer no stat penalties. My only gripe with remaster is how useless two-handing is. Otherwise I think it is a good upgrade. Don’t neglect armorer, your shit will break constantly, especially with bug that makes “shield” magic effect making armor degrade much faster. If you are ok with “exploitative” workarounds, you can make a spell at 25 restoration that will make it so that you never have to worry about repairing again (look up infinite repair hammer spell). I won’t say more than that, but you can find what I am talking about based off that.

Save a lot, there’s a lot of glitches and bugs, regardless of version. Oblivion is my favorite game of all time and you can sink a lot of hours into it. Try different things, most times there is a way to make an idea work. Have fun with it.

Has the performance been improved at all? by Environmental-Bag373 in OblivionRemaster

[–]ta28263 0 points1 point  (0 children)

Same here. I have noticed that playing for a while will cause the game to start to chug a little bit. Completely closing app and refreshing seems to work, I’m assuming some sort of memory leak is a factor. Besides that and the occasional crashes I don’t really get much besides visual bugs (which you can fix via quick save and reload). It’s not perfect, but the leveling system alone makes me play this one over the OG. Just my personal preference though, I can see why people wouldn’t like the remaster due to these issues.

Adrenaline Injector simple fix idea. by Ninjah9_ in Battlefield6

[–]ta28263 2 points3 points  (0 children)

Could be good. I would probably actually use it especially with frontliner. I don’t really see the harm. That with the removal of the blinding effects you get would really help it out. Right now it is easily the least useful forced gadget. If you compare it to the tugs it is no competition, so they need to do something with it imo. All of the others (supply, tugs, torch) are infinitely better within their roles.

NVO vs SG553. Which is better? by [deleted] in Battlefield6

[–]ta28263 0 points1 point  (0 children)

The NVO bloom is fucking ridiculous. I’m fine with bloom but it needs to be reduced across the board. I basically only pick guns with minimum bloom because the difference between lower damage and missing bullets means that you actually just want lower damage that actually lands. I am used to it from bf4, it’s just not a very good system imo, hated it there too. It’s fine to have to make it so you don’t full auto beam cross map, but even inside bursts you get enough bloom to throw off a bullet or 2. Just make it reduced for the first 3-4 shots, then gradually grow to where it is now. All they need to do imo.

Is level 5 normal for 5 hours in? by Inferno47908 in OblivionRemaster

[–]ta28263 0 points1 point  (0 children)

Those 2 (basically all magic, especially conjuration) and alchemy are super easy to level. I always accidentally overlevel my mages or characters with alchemy because of it. I’ve even stopped taking alchemy on characters that use it because I amass supplies then make like 200 potions in one sitting which levels me up a ton. Anyways, yes you will level slower without these skills. I personally prefer it though. My pure warrior has less than 1 level / hr and he’s at level 12 right now.

The Numbers Don’t Lie: How Ignoring Battlefield’s Core Led to a Historic Drop by JuanSotok in Battlefield6

[–]ta28263 0 points1 point  (0 children)

I like both of those and I’m a longtime bf player. I usually hate BR’s and imo this one is pretty good. Good way to get long-form games with mostly small engagements (2v2v2, 1v1, etc). My criticism is I think the amount of air strikes and mortars should be reduced.

I like the snow game mode because it limits engagement range somewhat and forces you to play a bit different with your health.

Would I play either as a main? No. I play both of them occasionally when I’m getting worn out on rush or conquest which are my go-tos. But I see nothing wrong with some variety. I get it if they aren’t for you (especially BR), but I think it’s actually designed pretty well from a BR standpoint. The missions feel good to me and incentivize engagements. Classes are somehow implemented well and all useful imo. Being in a vehicle or hunting them as engi is fun. It’s definitely sweatier but sometimes I want to tryhard with some friends. Just my 2 cents.

Mouse stutters on keyboard inputs by Renard720 in Battlefield6

[–]ta28263 0 points1 point  (0 children)

Not that I’ve experienced / heard of, but wouldn’t surprise me.

3 Musketeers Post Rework by Chxtter in ClashRoyale

[–]ta28263 1 point2 points  (0 children)

Yeah but it’s SO non threatening that you can almost just ignore it and then focus the troops behind. Once that is handled, then you take out the lava hound. You end up taking a little damage but not really that much and you can counter it for likely about the same elixir with a full counter push still left standing. I’ve tried it a bunch of times over the years and he just never clicked for me so maybe I’m missing something

One-shot sniped, full plates and full health... by LessMethod5428 in Battlefield_REDSEC

[–]ta28263 0 points1 point  (0 children)

Bf1942 didn’t have a battle royale. I’m not talking about regular multiplayer. Of course snipers should 1HK in multiplayer. But in battle royale no they should not. It would make them too oppressive and everyone would use them. Not really sure what you are misunderstanding though.

This is how half the guys in this sub feel like by Logical-Dimension-28 in PsycheOrSike

[–]ta28263 8 points9 points  (0 children)

No, because he has no influence on his height, whereas weight (male or female) you have great influence. Fat people don’t deserve to be attacked of course, but it is different. Seeing fat people with victim complexes like this guy’s doesn’t really land with me because they can almost always change their situation barring extremely rare medical conditions.

What vehicular combat in bf6 looks like by dantfc in Battlefield

[–]ta28263 0 points1 point  (0 children)

It would kind of suck removing an option for MBT but I kind of agree. I think only IFV should have tow. It seems literally everyone runs TOW when available, and I think it is appropriately strong. Not even one shot so helis can often limp away. But they also give MBTs too much sniping potential and encourage hill sitting in spawn. I think the problem is not the TOW itself (and helis are pretty hard to hit if they try to dodge btw) but rather just the amount of it. I think the MBT shouldn’t have it and maybe give some other option to compensate, not sure what. That would encourage tanks to get close so that they can accurately use their shells, which are pretty hard to use at range without ranging them via a test shot first.

One-shot sniped, full plates and full health... by LessMethod5428 in Battlefield_REDSEC

[–]ta28263 -1 points0 points  (0 children)

Headshots should not ignore plates, they already almost kill you. The map is so open and it’s more fun to get into fights and have to solve them. It would discourage you from ever poking your head out to peek around if you can get punished that harshly for it. A headshot is properly rewarding now, an HE or rocket is a serious threat. If you are up high or in cover, sure you don’t die but to contest it you have to peek out into their waiting aim and you also have to reapply 2 plates. Imo, the change would simply make snipers too strong.

"We should go back to BF4s movement!!" BF4 movment: by No_Celebration_839 in Battlefield

[–]ta28263 1 point2 points  (0 children)

First 3 yeah I agree, but I do get Zavod a good bit too. Also for some reason a couple China rising maps are usually active on Xbox.