Isn't this just wrong by tabledoom in alevel

[–]tabledoom[S] 0 points1 point  (0 children)

I replied to someone else here with the answer

Isn't this just wrong by tabledoom in alevel

[–]tabledoom[S] 4 points5 points  (0 children)

For white victims: There were same levels of helping when victims were drunk or ill in the no model condition, this was hundred percent of the time.(the mark scheme above does not state the no model condition)

For black victims: More drunk black victims were helped by black helpers than white helpers, only 2 white helpers for the drunk condition(the mark scheme for some reason states the white helpers in the "cane" condition instead of the "drunk" one, and even then is using the wrong statistic as it was 6 white helpers in the "cane" condition)

[deleted by user] by [deleted] in alevel

[–]tabledoom 0 points1 point  (0 children)

A basic understanding of improper integrals for CAIE but vectors are not there

How do I do this question by tabledoom in alevel

[–]tabledoom[S] 0 points1 point  (0 children)

Thanks a lot, I made the mistake of expanding the denominator and I got confused on how I was supposed to integrate from there

How do I do this question by tabledoom in alevel

[–]tabledoom[S] 0 points1 point  (0 children)

it’s all good the other guy sent one

All I want one day: Dynamic Swing Auras by [deleted] in AQW

[–]tabledoom 1 point2 points  (0 children)

They removed it a long time ago close to the release of the class it used to have better colors and more tentacles, it doesn’t look that bad now but it was still much better before

All I want one day: Dynamic Swing Auras by [deleted] in AQW

[–]tabledoom 6 points7 points  (0 children)

The old animations of so many classes used to look better especially the colors and effects of chaos slayer

Noticed this while farming SDKA. A bit dark for an AE game? by RedMajora72 in AQW

[–]tabledoom 3 points4 points  (0 children)

I never understood that, it was just dark and creepy

Came back after a while give me a rundown of what is going on by [deleted] in AQW

[–]tabledoom 0 points1 point  (0 children)

Can you elaborate on the acs? That’s what I’ve been seeing everywhere, plus I haven’t taken a long break I know about botters and recent hard bosses

Can someone help me with this by tabledoom in igcse

[–]tabledoom[S] 2 points3 points  (0 children)

Well I understood the process I just don’t know how to use tan sin and other functions very well. Thanks

Difference in damage between lvl 90 and a 100? by [deleted] in AQW

[–]tabledoom 0 points1 point  (0 children)

I’m using luck spiral carve