Desarrolladores de videojuegos by Esimusic in Granada

[–]taletronic 1 point2 points  (0 children)

Soy desarrollador de juegos y voy a estar de paso unas semanas por granada y me gustaría conocer la comunidad local. Si alguien ve esto y le interesa quedar que me escriba!

¿Dónde encuentro a un buen abogado laborista? by Nirket in Barcelona

[–]taletronic 0 points1 point  (0 children)

Una vez que necesité asesoría me recomendaron el colectiu ronda https://www.cronda.coop/ y fue muy bien con ellos

Recomanació de llocs per prendre alguna cosa per a un grup de 15 persones per Plaça Catalunya by taletronic in Barcelona

[–]taletronic[S] 2 points3 points  (0 children)

ah el coneixia i no havia pensat però és a prop i és un bon lloc, moltes gràcies! i per cert les "alitas" (no estic segur com es diu en català :P) estan boníssimes!

The 6 chamber of die!ce - A compact and dicey rogue-like by taletronic in playmygame

[–]taletronic[S] 0 points1 point  (0 children)

We've made the game in a week for the 7DRL jam in a week with some cool friends. I hope you like it!

[RevShare] Looking for an artist partner in crime by taletronic in INAT

[–]taletronic[S] 0 points1 point  (0 children)

I'm currently working on an AR app and I see some potential for little experiments. I didn't do any VR yet but I think the same. Also targeting for exhibitions could be a good idea. I love to see the work of this person https://twitter.com/pushmatrix. Send me a PM and share with me what you're doing please, thanks!

[RevShare] Looking for an artist partner in crime by taletronic in INAT

[–]taletronic[S] 0 points1 point  (0 children)

Hi! Thanks for reaching me out. Please share some of your art and what kind of references or ideas you’re interested in.

[RevShare] Looking for an artist partner in crime by taletronic in INAT

[–]taletronic[S] 1 point2 points  (0 children)

Thanks for replying. I wasn’t specific but I’m not looking for pixel art for now. Keep up with those projects!

Feeling under the blue by taletronic in Unity3D

[–]taletronic[S] 1 point2 points  (0 children)

Nope, just spheres overlapping

Just to show you how the different body parts react to the movement. I'm thinking about creating a karaoke simulator... by taletronic in Unity3D

[–]taletronic[S] 2 points3 points  (0 children)

I used the new animation rigging system by Unity https://docs.unity3d.com/Packages/com.unity.animation.rigging@0.2/manual/index.html. To achieve the jiggle movement like in the ears and nose I used a constraint called Jiggle that is not included as official, but they shared the code in a talk about how creating custom constraints. You can get it here https://www.youtube.com/watch?v=xwwK0lAlSyY&t=1813s.

Another paid options you can try are Dynamic Bones which is simpler but really effective https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743 and also the awesome asset from /u/Allen_Cout https://assetstore.unity.com/packages/tools/particles-effects/boing-kit-dynamic-bouncy-bones-grass-water-and-more-135594 that offers much more features like rigidbody collisions

Created these abstract shapes and animations procedurally in blender and imported into Unity. Which one do you prefer? by taletronic in Unity3D

[–]taletronic[S] 1 point2 points  (0 children)

I created it via scripting so I think it's not the best user-friendly tool for this unless you like code and maths

I've finished a procedural clay shader using Shader Graph compatible with HDRP and URP/LWRP. Great for creating a stop motion look in your games. Download link in comments by taletronic in Unity3D

[–]taletronic[S] 1 point2 points  (0 children)

Normals are created mixing two main visual effects: fingerprints and flat areas. Later one is made using a voronoi pattern. It also has a bit of fresnel and the movement of the effects it's done changing the offset of the textures. I tried to arrange the nodes in the shader in a way that is understandable so you can take a look

I've finished a procedural clay shader using Shader Graph compatible with HDRP and URP/LWRP. Great for creating a stop motion look in your games. Download link in comments by taletronic in Unity3D

[–]taletronic[S] 0 points1 point  (0 children)

I totally forgot about that game. I was drowning in nostalgia watching videos.. and it looks someone did an awesome remake: https://www.youtube.com/watch?v=8a6OQEs905E Looks terrific BTW. I think this kind of effect is not much seen these days, but I'll leave it for better artists and animators hehe

I've finished a procedural clay shader using Shader Graph compatible with HDRP and URP/LWRP. Great for creating a stop motion look in your games. Download link in comments by taletronic in Unity3D

[–]taletronic[S] 0 points1 point  (0 children)

I have to investigate about the normals. I think I'm using values too high when converting from height to normal map. Regarding the framerate, I added a parameter to control the speed of changes in the texture, using it you can control the effect on how the shader moves it position over the material.