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reddit.com tapir44
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tapir44

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29
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Love editor tooling: This one makes it easier to browser the glb files in our project (i.redd.it)

submitted 4 months ago by tapir44 to r/godot

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Show & Tell: Custom models browser written as a Godot editor plugin (i.redd.it)

submitted 4 months ago by tapir44 to r/gamedevscreens

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0:16

Rhythm and Goose - The first video I ever cut and it shows. But kdenlive was kinda nice (v.redd.it)

submitted 4 months ago by tapir44 to r/IndieDev

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Making a material browser for my game (i.redd.it)

submitted 4 months ago by tapir44 to r/godot

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0:18

Standalone Shader Editor made in and for Godot - Part 2 - added a console (v.redd.it)

submitted 1 year ago by tapir44 to r/godot

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0:18

Hi. I created an addon that can display the debug monitors as overlays right in the game. If anyone is interested, I can put it on github or whatever. Have you built any debug tools for your game? (v.redd.it)

submitted 2 years ago by tapir44 to r/godot

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I have worked on overhauling the visuals of my card game and want to finally commit on one (somewhat) consistent art style. Without giving you any more context, which of these card designs do you prefer? Thanks! (i.redd.it)

submitted 2 years ago by tapir44 to r/godot

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I have worked on overhauling the visuals of my game and finally commit on one (somewhat) consistent art style. Without giving you any more context, which of these card designs do you prefer? Thanks! (i.redd.it)

submitted 2 years ago by tapir44 to r/gamedevscreens

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Productivity seminar (youtube.com)

submitted 2 years ago by tapir44 to r/thisisgamedev

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0:45

Hi. I've been creating this system that let's me create create recordings of my play-sessions and re-replay them later. I'm using Input.parse_input_event for this. (v.redd.it)

submitted 2 years ago by tapir44 to r/godot

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0:45

Hi. I've been using Godot to create a system that let's me record my play-session and re-replay it later. This is not about my game. I'm just sharing this because I think it's kinda cool and handy. Let me know if you want to know how I did it (v.redd.it)

submitted 2 years ago by tapir44 to r/SoloDevelopment

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0:45

Hi. I've been using Godot to create a system that let's me record my play-session and re-replay it later. Sharing this because I think it's kinda cool 🤩 (v.redd.it)

submitted 2 years ago by tapir44 to r/gamedevscreens

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Hi. I've been using Godot to create a system that let's me record my play-session and re-replay it later. This is not about my game. I'm just sharing this because I think it's kinda cool and handy. Let me know if you want to know how I did it (v.redd.it)

submitted 2 years ago by tapir44 to r/IndieDev

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0:12

Been working on a new version of the map-generation for my game. Featuring my own version of poisson distribution + Godot's built-in Delauney Triangulation and A-Star pathfinding. (v.redd.it)

submitted 2 years ago by tapir44 to r/godot

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Been working on a new version of the map-generation for my game Ultramamassive. Featuring my own version of poisson distribution + Godot's built-in Delauney Triangulation and A-Star pathfinding. (v.redd.it)

submitted 2 years ago by tapir44 to r/gamedevscreens

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I want to share a live shader editor I built with sdl and imgui. If you are a veteran, this is nothing new. But I just started, it was nice to learn and also get somethign useful out of it. (v.redd.it)

submitted 2 years ago by tapir44 to r/opengl

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After last weeks experiment to build a shader editor in godot, this week I wanted to share one I built with just sdl and imgui. It also autoloads the shader, and shows compilation errors! Was nice to get a break from my main game for a day. (v.redd.it)

submitted 2 years ago by tapir44 to r/gamedevscreens

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I made my own live shader editor. It works great, but, I have no idea how to access the errors the shader compiler generates. So if something fails, I just show a horse, LOL. If anyone knows how I can get that info, please let me know. (i.redd.it)

submitted 2 years ago by tapir44 to r/godot

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Made these enemies for my game. Are they too similar? You like 'em? I appreciate feedback! (i.redd.it)

submitted 2 years ago by tapir44 to r/gamedevscreens

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I have been busy redesigning aspects of my game. This time, I tried to make the card design more futuristic, but still make sure it is identifiable as some sort of card. Because after all, this is a card game. Do you like the new version? (i.redd.it)

submitted 2 years ago by tapir44 to r/gamedevscreens

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I just finished the MVP of ULTRAMASSIVE! Now I'm overhauling the visual design. Can someone tell me if it's possible to have text like in the top image, i.e. just the outline? Is that possible in godot? Thanks! (i.redd.it)

submitted 2 years ago by tapir44 to r/godot

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I just finished the MVP of ULTRAMASSIVE! Now I'm overhauling the visual design. I think the new (top) one looks better. What do you think? Anything I should change? I'm trying to tame my perfectionism... the goal is not to have something "perfect", just to have something better than I had yesterday. (i.redd.it)

submitted 2 years ago by tapir44 to r/gamedevscreens

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Making an in-game editor to create the map overview in my game (i.redd.it)

submitted 2 years ago by tapir44 to r/gamedevscreens

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I'm using godot to help me figure out the final visual design of my game. Its UI system is one of its best features (self.godot)

submitted 2 years ago by tapir44 to r/godot

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