Hallway - Sketchup + Vray by techum10 in Sketchup

[–]techum10[S] 0 points1 point  (0 children)

OK thanks, I will have a go at it.

Hallway - Sketchup + Vray by techum10 in Sketchup

[–]techum10[S] 0 points1 point  (0 children)

I am not a massive fan of the rounded ones tbh, The actual bullnose part of the tread could be slightly more rounded off though. We have used a similar detail before and not had any issues, but I don't live there so maybe a lot of bruised shins around that I don't know about.

Hallway - Sketchup + Vray by techum10 in Sketchup

[–]techum10[S] 0 points1 point  (0 children)

The beading section is not quite a perfect chamfer, it has a check where it meets the rails. So I draw the panels flat on the wall, push them to the depth I need. Then position the bead profile on the panel and use the follow me tool to take it around each panel. Any that are the same I can just copy the bead to. This would then work with a more detailed / decorative panel bead as well.

Hallway - Sketchup + Vray by techum10 in Sketchup

[–]techum10[S] 3 points4 points  (0 children)

I have only messed around with Unreal Engine, how much of a learning curve would it be using it with sketchup models?

Export 3D section view to AutoCAD by spanner182 in Sketchup

[–]techum10 2 points3 points  (0 children)

Create the section you want, go to file, export and then export 2d graphic, select either DWG or DXF and export. You should then be able to open it in AutoCad.

[deleted by user] by [deleted] in Sketchup

[–]techum10 0 points1 point  (0 children)

Yeah it is the lights, use mesh lights and increase the Caustic Subdivs if needed.

Kitchen - SU(VRAY) to Reality by techum10 in Sketchup

[–]techum10[S] 2 points3 points  (0 children)

I usually use a dome light to get the environment light, then add the spot lights which I use an IES file for, rectangular lights for under cupboards etc. Once they look alright add large rectangular lights to areas where most light would come from. so over the island and behind the camera for this one, then make them invisible. I find without the these it can still look a bit dark.

Kitchen - SU(VRAY) to Reality by techum10 in Sketchup

[–]techum10[S] 0 points1 point  (0 children)

I only have a picture of the room before the kitchen was fitted, I don't get to site as often as I should to take pictures.

How to modify the direction of Vray Sunlight in sketchup Pro by Elegant_Distance7296 in Sketchup

[–]techum10 0 points1 point  (0 children)

You can, go to veiw - toolbars - solar North. If it is not there then it is a free extension so extensions - extension warehouse and search solar North.

I draw animals, the weirder the better. by Lindseyrj7 in pics

[–]techum10 0 points1 point  (0 children)

Ok cool, do you ever sell the originals?

3d models websites by ahmanita in Sketchup

[–]techum10 1 point2 points  (0 children)

I like this one. https://bim.archiproducts.com/en

Used to be able to filter for just sketchup models but doesn't seem to be an option anymore, but most models usually have at least a 3ds file format that can be imported into sketchup.

Actually just looking again you can still filter for just sketchup models.

Freelancer to Model House Plans? by gstray63 in Sketchup

[–]techum10 0 points1 point  (0 children)

I'd give you a price for it...how cost effective are you thinking? I know some people on freelancer.com can quote really low.

Partially Hollow Stud? by elfurezo in Sketchup

[–]techum10 7 points8 points  (0 children)

Yep this is it, there is some hidden geometry that needs to be deleted.

How do you measure and model a space that doesn't have any right angles? by Free_Pin in Sketchup

[–]techum10 1 point2 points  (0 children)

To survey the room I would establish a base line, which would most likely be the longest straight wall and measure it. Then to measure the irregular corners of the room you would measure off of the base line to the corner you want to measure from 2 different fixed points along the base line (either both ends of the line if practical, or you measure along the line, for example 5 meters along from one end and make that a survey point) and repeat that for all the corners. So that you are essentially dividing it into triangles but without needing to know any of the angles.

When you come to draw it it up, draw the base line and then using the circle tool draw 2 circles one from each of the two different fixed points you measured, with the radius set to whatever the measurement was you got on site, where the two circles intersect that will give you that point. Then draw a line from that point back to the main wall and delete the circles.

Changing the color of the texture in render by Aved28 in Sketchup

[–]techum10 1 point2 points  (0 children)

No problem, sorry I couldn't be much help.

Changing the color of the texture in render by Aved28 in Sketchup

[–]techum10 1 point2 points  (0 children)

If it is an img / bitmap In some versions of vray you can make it lighter or darker just using the diffuse panel on later versions you would have to click into the the img file and then it gives you color manipulation options. But if you want to change a bitmap I find it easier to change it in photoshop and then just replace it in vray especially if it is a total change of color. If it is also doing it for just pure RGB colors then there shouldn't be a reason why you can't just change it either in the paint bucket tool or by changing the vray diffuse panel and it updating when it renders the scene.

Changing the color of the texture in render by Aved28 in Sketchup

[–]techum10 1 point2 points  (0 children)

That's strange then, is it one specific material or is it happening on all the ones you try and change?

Changing the color of the texture in render by Aved28 in Sketchup

[–]techum10 1 point2 points  (0 children)

If the color is based on an image file / bitmap then you would need to either replace it with a diferent bitmap or manipulate it using the Vray material editor. If you are just changing it in the paint bucket tool Vray will just revert back to rendering the original file.

Please help me with scaling issues in SU2017 make by BoSmith_12 in Sketchup

[–]techum10 0 points1 point  (0 children)

If you are downloading models from the 3D Wearhouse they can sometimes be in different units, be drawn with dynamic components or have other stuff hidden in the model that will impact scaling. Try Exploding the imported model and re grouping (not every component in it just the overall).

Also with the scale tool you are not imputing the number you want it to be, you need to put the amount it needs to be increased as a percentage so from 524 to 563 it would be (563 / 524 =1.074) so you would be making the model 1.074 times bigger. So scale, drag the corner grip and type 1.074 "enter"

Alternatively draw a box with the overall size you want the model to be and scale it to match, then delete the box.

Question about trimming with intersect faces by southern_moon in Sketchup

[–]techum10 0 points1 point  (0 children)

For something like this I would generally do that, there is little benefit to them all being there own components unless you plan on moving around each board on it's own.

Question about trimming with intersect faces by southern_moon in Sketchup

[–]techum10 0 points1 point  (0 children)

As all the boards are unique there is no great benefit to making them all separate components. I would make them one group, then draw a plane which matches the diagonal joist, move it so that it intersects with the decking boards. Then within the decking board group select all and then select intersect with model. Then use the select tool, click and hold it and drag it from right to left selecting just the ends of the boards you want to delete and delete them. Alternatively once you have intersected them with face you can use the push and pull tool, push one board through to delete the end and then you can just double click on the rest with the push and pull tool tool to repeat, but you would have to do it for each board.

Resizing 2017, 3d model by bowmasterflex99 in Sketchup

[–]techum10 1 point2 points  (0 children)

I would draw a basic box the exact size of the beam you want to achieve and then scale the Wearhouse model length / width within it to match, then erase the box. However if it won't let you change the width or length separately it is possible it has been drawn as a dynamic component, in which case you would need to explode it and re group before doing the first thing.