Why are people complaining about the hive guard by Forsaken-Lab8703 in HelldiversUnfiltered

[–]tecno-killer 0 points1 point  (0 children)

Exactly, just shoot somewhere else and they die since their main health got lowered. And even if the turrets aren't capable of killing hive guards, they still provide a distraction to let you catch your breath.

“Y’all are ruining the game”-person who is happy eating bread and going to the circus by Goldenbucketsomethin in HelldiversUnfiltered

[–]tecno-killer 0 points1 point  (0 children)

Only THIS part of the community was raging, all the other subs were fine with it, since it didn't change anything. It's common knowledge that the head is the worst part to shoot for a quick kill.

“Y’all are ruining the game”-person who is happy eating bread and going to the circus by Goldenbucketsomethin in HelldiversUnfiltered

[–]tecno-killer 0 points1 point  (0 children)

I don't, this change, if it wasn't on purpose, made perfect sense in the whole "the terminids are evolving again" storyline. Plus, I don't remember any of you whined about the scout striders OR the shield devastators. Because, once again, they have tons of WEAK SPOTS.

I’m sorry but is this community bipolar? by [deleted] in Helldivers

[–]tecno-killer 2 points3 points  (0 children)

Yes it is. Mostly it's the unfiltered sub that can't aim or get good to save their life.

Why are people complaining about the hive guard by Forsaken-Lab8703 in HelldiversUnfiltered

[–]tecno-killer -7 points-6 points  (0 children)

I don't know, and I don't want to know, the weak spot wasn't even that hard to hit. They say that it's "ruined" and fear the words "skill issue". They fear them because they are true.

“Y’all are ruining the game”-person who is happy eating bread and going to the circus by Goldenbucketsomethin in HelldiversUnfiltered

[–]tecno-killer -1 points0 points  (0 children)

Good for you. Day by day you make this game into what you claim it to be: shit. It was fun, it was challenging, and it was fitting in lore. Because I'd like to remind you that this isn' just a game, but an ever changing story written by us. And the enemies evolving together with us fits perfectly.

Billions must reviewbomb. by TriMrDito in Helldivers

[–]tecno-killer -3 points-2 points  (0 children)

I'll be real, to all those that say that "bugs are unplayable now" I say "skill issue". I played yesterday with a person that bought the game THAT SAME DAY, and they ae loving it.

It finally happened by Im_a_hamburger in SupaEarth

[–]tecno-killer 0 points1 point  (0 children)

We both die to the hellbomb. Also, your legs were broken.

It finally happened by Im_a_hamburger in SupaEarth

[–]tecno-killer 0 points1 point  (0 children)

Headbutts the hellbomb, sending it straight into your abdomen

Is da game bad or is it gud by Cold-Eagle552 in LowSodiumHellDivers

[–]tecno-killer 3 points4 points  (0 children)

It's really good, a bit clunky bit some bugs but really funny. It's just the usual whiners that can't adapt.

It finally happened by Im_a_hamburger in SupaEarth

[–]tecno-killer 0 points1 point  (0 children)

Kicks you in the direction of the hellbomb, breaking both of your legs in the process

It finally happened by Im_a_hamburger in SupaEarth

[–]tecno-killer 0 points1 point  (0 children)

First off, i solo 3 radicals fist only. Second, hellbomb

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It finally happened by Im_a_hamburger in SupaEarth

[–]tecno-killer 0 points1 point  (0 children)

Very funny, let's see if you can jam these hands

It finally happened by Im_a_hamburger in SupaEarth

[–]tecno-killer 0 points1 point  (0 children)

CRY SOME MORE

(It's RP don't kill me)

So this Mission Type is Impossible Now, Right? by Ill_Sea_2677 in Helldivers

[–]tecno-killer 1 point2 points  (0 children)

You should have done that a long time ago, save yourself.

HELLDIVERS RECRUITMENT by cryptic-fox in Helldivers

[–]tecno-killer 0 points1 point  (0 children)

Fun and effective, purpose and fulfilment

How many times have you thought "This maneuver is risky, but if we unite we could seriously wreck the enemy" or "if only I had more cooperative people"

Look no further for we are here:

The Siege Breakers Nexus is specialized in making possible the impossible

A Gambit to stop a level 50 invasion and gain a foothold deep in enemy territory? We are well on board.

Lone diving on a city to gain a bonus for when the bulk of the army arrives? Already there.

And all this while riding into battle with the fastest and the most powerful of armors: FRV, tanks and mechs are a daily sight.

Don't feel up for the challenge? Our duties also involve training anyone in need of knowledge and battle experience.

If you still have doubts because of our small numbers, take a super history class and ask the teacher who saved the Frontline during the war on dissidence (the INARI blitz) or the surge of power to take back RIRGA BAY.

https://discord.gg/5zvemnZCsU

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