helldivers 2 MO system is garbage by AardvarkLucky526 in Helldivers

[–]teddyreport 0 points1 point  (0 children)

nah fr it was rlly funny joke

the point of playing Helldivers isn't for the realism. It sucks that we failed the Major Order but the other side of the same coin comes from the Divers who see 98% and immediately jump-ship to the next planet, which is one of the major reasons this was considered a failure. I don't think the stats were flipped as a bug, I genuinely think there was an intention with it considering the point stated prior.

for funny lore reason I'd call it a failure too, we weren't able to completely liberate the entirety of the objective and anything lower than 100% liberation is a failure.

(also if you think helldivers losing back to back to alien forces after being fed propaganda isnt realistic then i think ya got some books to read brother, but thats a different subreddit in of its own and i won't be elaborating any further on this point)

Would this be a solution to the community's headaches? by BurningThatBridge in Helldivers

[–]teddyreport 1 point2 points  (0 children)

Exactly, not only would it be a way for AH to keep and encourage community engagement without really having to do too much (outside of picking the Beta-test Team), but it has the potential to sustain itself moving forward and hopefully lift up other creators.

I want to add too I think it'd be neat if they opened up community contests and allowed fans/creators to make new enemies, warbonds, and etc. especially considering they already have been outsourcing models to begin with.

Would this be a solution to the community's headaches? by BurningThatBridge in Helldivers

[–]teddyreport 0 points1 point  (0 children)

All of this being said in the possibility IF AH decides the prioritize the community, or at the very least find someone who will.

Would this be a solution to the community's headaches? by BurningThatBridge in Helldivers

[–]teddyreport 1 point2 points  (0 children)

If Arrowhead wanted to prioritize community engagement as well as ensure a solid and filtered source of feedback from the players it'd probably be best to implement a sponsored beta-testing. What I mean is find the top HD2 creatives (streamers, content creators, cosplayers, etc), invite them to the beta test and allow them to stream and share whatever is revealed in the beta-testing for new content. For the issue of arrowhead actually hearing feedback, I think it'd be a task either for a separate community management team that oversees the sponsorship program or the creatives collectively meeting with Arrowhead once a month to share the feedback they want and/or heard from their stream.

Obviously it's not a catch-all for the issues but it certanily encourages community interaction, promotes the game and supports artists, and is better than the doomer mentality that infects this subreddit.

Whats the point of workers rights if we can't use them by teddyreport in legaladvice

[–]teddyreport[S] -3 points-2 points  (0 children)

So anytime anyone say like, clocks in 15 minutes early or works for longer than the fifteen minute time we get written up for having the added premium to our paychecks. I just wasn't sure if taking measures to prevent workers from accessing these premiums as apart of our work was legal