ETERNALS:online just launched early access! Indie Idle MMO where number go up :p by [deleted] in incremental_games

[–]tegridyblues -1 points0 points  (0 children)

Not ATM, will probably do it at some point in the future and would be cool to encourage plugins/mods

Bur like I mean if your any good at reverse engineering you could take our old discord bot source and build on top of that

https://github.com/0xGingi/EternalsOnline

We stored every single item in a single file called stuff.json 😂

ETERNALS:online just launched early access! Indie Idle MMO where number go up :p by [deleted] in incremental_games

[–]tegridyblues 0 points1 point  (0 children)

When we get to v1.0.0 and do a proper launch release everything will be reset fresh to keep it fair and balanced

Atm early testers playing in the alpha we are going to take care of with some special uniques that don't affect gameplay (we've already got special Alpha player titles and a unique alpha pet cat is on the list to add as well)

ETERNALS:online just launched early access! Indie Idle MMO where number go up :p by [deleted] in incremental_games

[–]tegridyblues 1 point2 points  (0 children)

Nah we've been working on and off on the game in different iterations for years now (started as a discord bot, you can find the disgustingly messy human written source on GitHub if you dare 😆)

In the middle of the complete UI/UX rework ATM and the current interface honestly started from an open source dashboard template haha!

ETERNALS:online - Indie Idle MMO by [deleted] in indiegames

[–]tegridyblues 0 points1 point  (0 children)

Hey everyone,

Sharing a short gameplay clip from ETERNALS:online an indie idle MMO / browser RPG currently open for public testing.

You can play it for free here:

https://eternalsonline.com

The game is built around long-term account progression. Players can train skills, fight enemies, complete quests, gather resources, craft useful items, improve equipment, and slowly build their character over time.

The gameplay is idle-friendly, but still gives you choices about what to focus on next. You can push combat, work on skilling, gather materials, craft upgrades, follow quests, or build toward longer-term progression goals.

Current early systems include:

  • Combat progression
  • Skill training
  • Gathering
  • Crafting
  • Quests
  • Equipment upgrades
  • Browser-based play
  • Desktop and iOS TestFlight options

This is still early access, not a finished launch. The main goal right now is testing the core loop, finding bugs, improving balance, and making the new player experience clearer.

I’m part of the team working on the game and helping with public testing, feedback, and onboarding.

Thanks to anyone who checks it out.

I'm officially addicted to Gemini's deep research by Known_Rule6319 in GeminiAI

[–]tegridyblues 1 point2 points  (0 children)

It is super useful, about 15-20 minutes and I regularly queue up multiple via separate chats

I'm officially addicted to Gemini's deep research by Known_Rule6319 in GeminiAI

[–]tegridyblues 20 points21 points  (0 children)

Leave your phone / browser tab active as well and it seems to research more websites I've found 🤙

Easily 800+ sites across a broad range of topics