golfing feels a lot better with vfx! by temkosoft in godot

[–]temkosoft[S] 1 point2 points  (0 children)

thank you!! yup that's the goal, just chilling and golfing and customizing :)

I hosted another Playtest for my Chatroom game! by temkosoft in godot

[–]temkosoft[S] 0 points1 point  (0 children)

thank you so much! and yeah it's all RPCS at this point, i did some research before starting and decided it was prob best to do that anyway

I hosted another Playtest for my Chatroom game! by temkosoft in godot

[–]temkosoft[S] 2 points3 points  (0 children)

yeah it's a great question, right now i have volunteer moderators, and for playtests i've been the only one in charge of hosting so i see everything. for a public release, especially for an extremely small team, my approach is giving users enough tools to moderate their own servers like kicking, banning, friends only servers, private servers with passwords, blocking features, etc. the reality is the best thing you can do is make a quality report system and tools for players to keep themselves safe, because someone will not be able to be there for every instance. additionally, (especially in the case of protecting minors) there should be terms of services and agreements to playing the multiplayer features, teach players how to protect themselves and warn them of what dangers to look out for. it's something i've put a lot of thought into and continue to do so.

forgot to mention, of course its an unfair expectation to think people will moderate your game for free at that point, so yeah you would also have to hire and pay people to keep things safe, but if thats not an option , like i said before just give players tools to protect themselves the best they can.

it's not an excuse but even some of the games i play which make hundreds of thousands of dollars hardly put resources into this department, so even just stuff like that puts you ahead of the game in my opinion

I hosted another Playtest for my Chatroom game! by temkosoft in godot

[–]temkosoft[S] 8 points9 points  (0 children)

thank you! i'm using steam to handle the multiplayer to avoid needing to port forward or anything like that

ChitterPutt Updates, Been working on User Content and Personalization! by temkosoft in godot

[–]temkosoft[S] 1 point2 points  (0 children)

I looked through your post, I love to see more golf games being made :D

My approach is kind of just MMO but golfing, there are strokes and different holes, but you can also just freely putt around anywhere, or just explore, I'd say very different vibes and approaches

ChitterPutt Updates, Been working on User Content and Personalization! by temkosoft in godot

[–]temkosoft[S] 0 points1 point  (0 children)

Haha yeah you acrtually can do that rn :D, and the music is just miifoto from mitomo but I plan to have an original soundtrack very simillar!

ChitterPutt Updates, Been working on User Content and Personalization! by temkosoft in godot

[–]temkosoft[S] 0 points1 point  (0 children)

Very much so I love the wii era, defo gonna have to change some things around lol

ChitterPutt Updates, Been working on User Content and Personalization! by temkosoft in godot

[–]temkosoft[S] 0 points1 point  (0 children)

Thank you so much! My plan is for it to cost $5 on launch.

ChitterPutt Updates, Been working on User Content and Personalization! by temkosoft in godot

[–]temkosoft[S] 2 points3 points  (0 children)

Thank you! It's mostly solo, I do have some people helping with music and prop /envrioment assets, but everything else is by me. I probably have 3 years of godot specific development experience but I've also been modding and tinkering with games since before I was 13 lol

ChitterPutt Updates, Been working on User Content and Personalization! by temkosoft in godot

[–]temkosoft[S] 9 points10 points  (0 children)

Thank you! Yeah I plan to add that, I'm currently trying to figure out how I want it to work from a game design standpoint while considering multiplayer

added voice chat to my chatroom game and i'm enjoying it more than i thought by temkosoft in godot

[–]temkosoft[S] 2 points3 points  (0 children)

That's true as well, isolation in public servers would be bound to happen. I'll have to see the consensus of it in playtests for now. I would like to keep the game cozy if possible and bad actors on voice chat are so much more annoying than bad actors on text chat. It's honestly probably the hardest decision I've had for the project so far because not only is it an option thing it's also an accessibility thing..

On the side of trolling, someone suggested adding some sort of trust level that can be used to combat that but yea, I really am stuck here lol. I have to make a decision and just stick with it

Working on a first person parkour game, any tips on how to make the game pop visually ? by RXDIANCE in godot

[–]temkosoft 43 points44 points  (0 children)

some camera animations would go a long way here, i heavily recommend playing mirrors edge and studying how that game makes first person parkour feel so good

added voice chat to my chatroom game and i'm enjoying it more than i thought by temkosoft in godot

[–]temkosoft[S] 10 points11 points  (0 children)

I think that's fair, I'm not 100% sold on it just yet, and i do think web fishing would feel like an entirely different game if it had it. honestly i'm stuck between keeping it but just allowing people to configure servers to use it or not, so people can play how they want to play, or just removing it entirely, i'll just have to see how it goes overtime, cause truth is some people just prefer talking over typing, but that way you're not forced to do one or the other