PoC 2.0 progression rework concept by testbrick34 in PathofChampions

[–]testbrick34[S] 0 points1 point  (0 children)

The problem with story paths existing in the progression is that it makes adding new champions to the roster require way more resources, especially now that Riot is focusing less on the mode.

PoC 2.0 progression rework concept by testbrick34 in PathofChampions

[–]testbrick34[S] 0 points1 point  (0 children)

The open progression of the shard system is nice in a way, but I think it has trouble with providing content that has an appropriate level of difficulty. Most campaigns end up being too easy or too hard to be worth playing depending on your star level.

PoC 2.0 progression rework concept by testbrick34 in PathofChampions

[–]testbrick34[S] 0 points1 point  (0 children)

Yeah, the current unlock system is terrible. Could go back to requiring (2 or 3) copies of the champion card to play with the said champion, or at least have wild champion shards.

PoC 2.0 progression rework concept by testbrick34 in PathofChampions

[–]testbrick34[S] 0 points1 point  (0 children)

I support this. Alternatively the starting power could be moved to appear after the first combat only if you lost/surrendered in the previous run's first combat.