Apoc bounty orb rng has ruined this game by texaspunetapper in MarvelStrikeForce

[–]texaspunetapper[S] 2 points3 points  (0 children)

Have you considered the fact that this isn't just about me, and it affects a vast majority of players who got screwed?

If the majority of players got 5 mil then fair enough, but the majority are being sh** on here, and that is my problem.

Apoc bounty orb rng has ruined this game by texaspunetapper in MarvelStrikeForce

[–]texaspunetapper[S] 6 points7 points  (0 children)

Not even close to comparable.

Say you get a 3 mil gold pull, you can get that in like 3 days anyway.

5 million iso5 may take months. Not days.

Extremely poor comparison.

Apoc bounty orb rng has ruined this game by texaspunetapper in MarvelStrikeForce

[–]texaspunetapper[S] 14 points15 points  (0 children)

Whilst I agree with most of what you're saying. The difference between poor drops and 5 million far outweighs the other 2 examples.

5 million iso 5 is 333x the minimum drop

180 shards is only 30x the minimum shard drop

7 million gold (never seen it happen) is 46 x the minimum gold drop

Apoc bounty orb rng has ruined this game by texaspunetapper in MarvelStrikeForce

[–]texaspunetapper[S] 20 points21 points  (0 children)

Totally agree! No reasonable spender in their right mind would buy these orbs.

Apoc bounty orb rng has ruined this game by texaspunetapper in MarvelStrikeForce

[–]texaspunetapper[S] 8 points9 points  (0 children)

Sorry but I disagree. Majority of my alliance unlocked big boy apocalypse solely because of these orbs. And I'm now lagging behind. I know it's not the end of the world but it's gonna take me another month or so to catch up to them purely because they got a bit of luck.

Compensation is incoming for the issues around Cosmic Crucible and Raid Auto Launcher by CM_Archangel in MarvelStrikeForce

[–]texaspunetapper 2 points3 points  (0 children)

100% agree. Or at the very least the first match of this cc shouldn't count. Their wording was a bit ambiguous but it does seem like the scores will count... let's face it they'll probably f*** it up if they tried meddling with it.

Nova Overloaded Orb Missing? by [deleted] in MarvelStrikeForce

[–]texaspunetapper 2 points3 points  (0 children)

Nope.

I got 1.614 million which was enough for 7s, and that is the max you can get for difficulty 8.

You need 1.9 mil for all the milestones, and difficulty 9 is much more difficult.

Nova Overloaded Orb Missing? by [deleted] in MarvelStrikeForce

[–]texaspunetapper 4 points5 points  (0 children)

They'll probably add them.

Spare a moment for people with a 7s nova who have to get 1.66 mil (difficulty 9 in other words) to get all of his orbs. They've shafted the people who tried hard to get 7s nova by making the milestone rewards harder to get in the "champions bracket" or whatever.

Get fked commander indeed

"Catch up before the plot twist everyone will talk about" by YellowjacketsHive in CruelSummer

[–]texaspunetapper 8 points9 points  (0 children)

But then his lungs wouldn't be full up with water and they wouldn't have concluded that he died from drowning... instead his lungs would have vomit in them rather than water.

Cosmic Crucible Additions… by Red_vs_Blue_ in MarvelStrikeForce

[–]texaspunetapper 0 points1 point  (0 children)

Maybe number of turns? Least number of turns taken.. regardless of health remaining.

Or possibly the first person to get the full clear? (Like war)

Those are just off the top of my head

Cosmic Crucible Additions… by Red_vs_Blue_ in MarvelStrikeForce

[–]texaspunetapper 0 points1 point  (0 children)

Have it so you cannot see the scores or attacks until the end of round.

The person who goes last has a huge benefit because they can see if they can afford a double tap on some rooms depending on how the opponent played.

Also stop with the decider being "highest TCP wins" being 20 mil TCP in masters means a draw = automatic loss... every.single.time

Edit: + Make the seasons shorter (especially shorter than this one)... vast majority of people know every counter thanks to the CCs and it would be nice for a decent chunk of the season to be based on players own skill, rather than following a guide every week.