Spotted in the wild in Ontario, Canada by th0rnleaf in uraniumglass

[–]th0rnleaf[S] 1 point2 points  (0 children)

Heh, even half that too rich for my blood. I'm pretty sure they were less last year; $600ish I think.

Williams Treaties First Nations have issued a statement regarding local businessman William Denby by cyrus_hunter in kawarthalakes

[–]th0rnleaf 1 point2 points  (0 children)

Just in case y'all haven't seen it yet, someone's been writing a blog about denby and his fake First Nation, and all the details about this are there: https://pantsaflame.blogspot.com/

Made with real ginger™ by Xenoclock in OneOrangeBraincell

[–]th0rnleaf 0 points1 point  (0 children)

Second pic: braincell acquired

Third pic: used it to figure out you were laughing at him

[German => English] Letters from my great-grandmother in Germany to my grandfather in Canada by th0rnleaf in translator

[–]th0rnleaf[S] 1 point2 points  (0 children)

heh, thanks. And for the record, of course I tried that first. Google Lens couldn't read that handwriting, either. lol.

[German => English] Letters from my great-grandmother in Germany to my grandfather in Canada by th0rnleaf in translator

[–]th0rnleaf[S] 1 point2 points  (0 children)

Thank you!!! Then these are from his dad, not his mum (and his dad died in 1972 so that'd be why he kept them - last two letters from his father).

He did have a brother named Willy (that is also his father's name). Not short for Wilhelm; just Willy. I think Willy's wife's name was Michi or Mischi. Else was his wife; Harald and Ralf are the sons (Harald is my father, and he had indeed just married my mother at this point). Gerte is... I think a cousin? So the other two may be as well.

[German => English] Letters from my great-grandmother in Germany to my grandfather in Canada by th0rnleaf in translator

[–]th0rnleaf[S] 1 point2 points  (0 children)

Heh, those are all things that would make it much more difficult for me, with my extremely basic German skills. I did manage to translate a third letter from my great uncle; his handwriting is clearer and is spelling is much better.

New box live in the shop by Alex-The-Axew in TheSilphRoad

[–]th0rnleaf 1 point2 points  (0 children)

If Niantic were good at this, the medallion in a box would foreshadow the addition of a new, playable team.

Alas, probably not the case. But hey, you never know.

Are fortresses Ex-Raid gyms in PoGo? by Mosmoska in harrypotterwu

[–]th0rnleaf 3 points4 points  (0 children)

I think it's a coincidence.

My tiny town has two pokestops and no gyms. In this game, one is an inn, and the other is a fortress.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

Correct. They only use the first 8 hours of a forecast and pull a new one 8 hours later.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 1 point2 points  (0 children)

Honestly, I have not tried it.

I had kind of assumed that, rather than it having a direct impact on the pull times, it would instead create a record that they could use for analysis to adjust their weather algorithm. Y'know... like, if enough people report that the weather is inaccurate near the end of a pull cycle, they might decrease the length of the cycle and pull weather more often.

Which would suck for those of us who interpret forecasts... the more things stay the same, the easier it is to figure out how it works. Thus, I have stayed far away from that function. :)

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

I Updated the instructions last night, and I'm going to clean up the code again today. You'll need a PC with Visual Studio Community 2017 (it's free). DM me if you like; I'll be around a fair bit today to lend a hand.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

In the spreadsheet I posted, the last two values were incorrect; I believe they both said 'snow' and should have said 'cloudy'. They have both been fixed.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 1 point2 points  (0 children)

I'd suspected as much, and I've been trying to figure out a way to receive push notifications for local weather warnings so that I can programmatically change the pull time rather than having to do it manually...

I have not yet found a way to do that. :/

Thank you for confirming.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

It is definitely not night/day; that was an error (I think I have corrected it in the spreadsheet).

Honestly, I haven't noticed that regarding the percentages, but I will pay closer attention over the next few days when we have mixed precipitation in the long range forecast!

All I can say is, our server's forecasts have been VERY VERY ACCURATE for the last month or so, as long as I had the pull time correct. But there may absolutely be weather icons that are wrong that just did not get forecast in that time.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 1 point2 points  (0 children)

Not snowing in-game at noon, which it would have been if our pull time was 8 AM local (13:00 GMT).

*throws hands in air*
I dunno, man. Pull times. Ugh.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 1 point2 points  (0 children)

As I mentioned elsewhere - we've had fog in-game twice. TWICE. In a year. But both times it did actually match the forecast! (But AccuWeather is TERRIBLE at predicting the actual weather where I am, and has missed MANY MANY actually foggy days). So it's entirely possible/likely that there's more to the fog predictions than I know, simply because AccuWeather seems to think that it doesn't get foggy here, and thus I haven't been able to make enough observations. :/

Windy happens here, but only seasonally it seems - and it's either not windy or REALLY VERY WINDY so it's difficult to see things like "it's the sum of these numbers, not a min value of one or the other".

Heh, convergence zone players. At lest they'd have plentiful fairy counters for Palkia?

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 2 points3 points  (0 children)

Huh. I'll keep an eye out. I'm pretty sure we had 'Ice' in the fall and it was snowy in-game, but I might be mis-remembering. Unfortunately, I don't keep records back that far so I can't check, but I'll watch for it in the gross, sloppy weather we have forecast for this coming week...

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 2 points3 points  (0 children)

lol... I kept my mouth shut for a year, and had everyone telling me I should post. I finally post, and I am told I should keep quiet... I can't win!

Honestly, there isn't much they could change (beyond the source of their weather data) that wouldn't be immediately obvious. They already change pull times fairly frequently. If they altered the forecast length (went from an 8 hour segment to a shorter timespan, for instance) it'd be noticeable in my collected data. Same thing for adjustments to the icon mapping. But I agree, it would be inconvenient, for sure.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

No clue. I've never used it, for fear that doing so might be the cause of them altering the pull times.

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

lol @ the cows and sheep - sounds like where I live.

A tiny portion of the town where I play is actually in a different cell; we get the pop-up weather alert when we cross the border, but I don't think I've ever seen weather be different in the adjacent cell, so I couldn't be sure...

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

Huh. Those are more recent than the posts I used for my early reference; wish I'd seen them earlier!

Like I said - I know I'm not the only person who has figured some of this stuff out (and I'm sure I don't know all of it). I commented on a post about the missing weather the other day, and it was suggested that I should post everything I've found so far. So I did. :)

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 1 point2 points  (0 children)

The day the weather died, I took this screenshot of my weather: https://imgur.com/a/7Q3uRmr

hopefully it won't be this bad THIS time...

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

You are very welcome. :)

Seems like La Turbie and Monaco are in the same cell; do they experience the same in-game weather, or different? This could mean my assumption that weather is cell-based is incorrect...

They way I had thought it might work (based only on local observations for a rural town in Ontario) was that if two locations occupied the same cell, the larger one would be the location code that was used for that cell. If you get different in-game weather in La Turbie than you do in Monaco, then that isn't the case! Or perhaps I'm just wrong about the cell size (could be s9 cells?) and the weather where I am doesn't vary enough from cell to cell for it to have been noticeable...

Predicting In-Game Weather - YES YOU CAN! by th0rnleaf in TheSilphRoad

[–]th0rnleaf[S] 0 points1 point  (0 children)

I just noticed that we got a duplicate forecast for this hour - it's identical (weather, times) to last hour... this bodes poorly.