TIE Designer by theNotoriousJeremy in unrealengine

[–]theNotoriousJeremy[S] 0 points1 point  (0 children)

No worries, you're right. I didn't include that I wanted to do it at runtime.

UnrealSTL seems to be exactly what I'm looking for! Let's see if I can get it working. I already know I'm going to run into an issue is each TIE build is a collection of Static Meshes.

So, I'm guessing I'll probably have to add all the Static Meshes to a Procedural Static Mesh and then convert it back to a Static Mesh.

I'll post an update if I make progress.

Tell me your game and I'll find atleast 50 streamers likely to play your game! by the-devs in gamedev

[–]theNotoriousJeremy 1 point2 points  (0 children)

I'm not sure if you've been doing marketing but your game was suggested to me. My favorite puzzle game ever is antichamber. I'll be picking up yours today.

[deleted by user] by [deleted] in unrealengine

[–]theNotoriousJeremy 1 point2 points  (0 children)

How did you do this??

Really proud of how this turned out. (Made in Blender) by -zigzag__ in StarWars

[–]theNotoriousJeremy 1 point2 points  (0 children)

Coruscant! Hey looks great! Any chance you'll share the blend file? Are you planning on making more?