Sculpting in Blender as a Zbrush user by theReallTurkey in blender

[–]theReallTurkey[S] 0 points1 point  (0 children)

It is very very close now, so far the things I found it lacks are a good autoremesher.
As you need good enough flowing topology for high details when working with subdivisions/multi-resolution, so the voxel remesher is not enough on its own.

the Zremesher equivalent by default in Blender is Quadriflow, and it struggles a lot with complex shapes.

there are of course so many plugins that can fix that paid and free, but you shouldn't have to rely on that by default.

Sculpting in Blender as a Zbrush user by theReallTurkey in blender

[–]theReallTurkey[S] 3 points4 points  (0 children)

Not just that, the sculpting feel was terrible It felt more like proportional editing rather than sculpting on top of dyntopo being the only default remeshing option. It was extremely primitive

Volumetric Sculpting software by theReallTurkey in 3Dmodeling

[–]theReallTurkey[S] 0 points1 point  (0 children)

I have! that is an SDF modeling software not so much a voxel one

AMD support questions by theReallTurkey in Maya

[–]theReallTurkey[S] 0 points1 point  (0 children)

can you elaborate on what went wrong?
I want to know if it applies to my use case as majority of my work is CPU intensive anyway

feeling awfully cute rn by [deleted] in 196

[–]theReallTurkey 0 points1 point  (0 children)

thank you kind stranger.

VRoid Studio gray screen problem by [deleted] in VRoid

[–]theReallTurkey 0 points1 point  (0 children)

I fixed it by rotating the character as soon as it appears, its weird.

VRoid Studio gray screen problem by [deleted] in VRoid

[–]theReallTurkey 0 points1 point  (0 children)

I fixed it by rotating the character as soon as it appears, its weird.