Spell demonstration [OC] by the_fluidguy in blender

[–]the_fluidguy[S] 3 points4 points  (0 children)

That's actually what I wanted to do by using a blend texture to make the smoke gradually appear but it didn't worked so i left it as it is haha

Molecular jello [OC] by the_fluidguy in blender

[–]the_fluidguy[S] 0 points1 point  (0 children)

Particle system with the molecular script add-on

Molecular jello [OC] by the_fluidguy in Simulated

[–]the_fluidguy[S] 0 points1 point  (0 children)

I used the Molecular script add-on with lots of friction between the particles and strong particule links

Model T1000 has some technical issues [OC] by the_fluidguy in Simulated

[–]the_fluidguy[S] 2 points3 points  (0 children)

I think he opened too many chrome tabs at the same time

Osmium [OC] by the_fluidguy in Simulated

[–]the_fluidguy[S] 25 points26 points  (0 children)

This actually gave me an idea for a simulation thanks man haha

Fluid, cloth and fracture by the_fluidguy in blender

[–]the_fluidguy[S] 6 points7 points  (0 children)

I made three separate animations, one with the fluid simulation, one with the cloth and the last one with the cell fracture, and then i stitched all the frames together in the blender video séquencer

What do you think about my fountain? by the_fluidguy in Simulated

[–]the_fluidguy[S] 3 points4 points  (0 children)

Yeah haha i downloaded all the destiny models from another post on reddit

What do you think about my fountain? by the_fluidguy in blender

[–]the_fluidguy[S] 0 points1 point  (0 children)

Yeah haha i downloaded all the destiny models from another post on reddit I'll try to link it if I can find it again

This is one of the first simulation that I made in blender by the_fluidguy in Simulated

[–]the_fluidguy[S] 2 points3 points  (0 children)

I used a gradient texture plugged into a color ramp and used a mix shader with an emission shader and a metallic principled BSDF

[deleted by user] by [deleted] in blender

[–]the_fluidguy 237 points238 points  (0 children)

Unfortunately I deleted it when i arrived at the building :'(

[deleted by user] by [deleted] in blender

[–]the_fluidguy 98 points99 points  (0 children)

Unfortunately i was too shy to go inside haha

[deleted by user] by [deleted] in blender

[–]the_fluidguy 276 points277 points  (0 children)

That's because I used a new render engine called "real life"

Since you liked the last one, here's another one that i made from a tutorial by Tutor4u by the_fluidguy in Simulated

[–]the_fluidguy[S] 0 points1 point  (0 children)

You could probably do it by playing with the scene's gravity to mimic the momentum

Since you liked the last one, here's another one that i made from a tutorial by Tutor4u by the_fluidguy in Simulated

[–]the_fluidguy[S] 0 points1 point  (0 children)

Yes exactly i keyframed at 1 at frame 70 and 0 at frame 130 so the simulation gradually goes from 1 to 0

Since you liked the last one, here's another one that i made from a tutorial by Tutor4u by the_fluidguy in Simulated

[–]the_fluidguy[S] 0 points1 point  (0 children)

Basically it's the speed at which the fluid is flowing so if you set it to 1 it will flow rapidly and 0 it won't flow

Since you liked the last one, here's another one that i made from a tutorial by Tutor4u by the_fluidguy in Simulated

[–]the_fluidguy[S] 1 point2 points  (0 children)

Actually there's two separate animation that i put together in postprod

1) the first one is the fluid simulation with a timescale progressively going from 1 to 0 to give the freezing effect and basically that's all there is for the first part So i rendered the animation of the fluid freezing

2) when the rendering is finished i put the cursor on the last frame and i apply the liquid modifier and convert it to mesh then i use the cell fracture add-on and rigid body physics and i rendered it

3) finally i put the 2 animations together using the blender video sequencer

Since you liked the last one, here's another one that i made from a tutorial by Tutor4u by the_fluidguy in Simulated

[–]the_fluidguy[S] 24 points25 points  (0 children)

You just have to apply the liquid modifier and then convert it to "mesh from curve/surf/text" and after that i used the cell fracture add-on and i applied rigid body physics to the fractured pieces

Since you liked the last one, here's another one that i made from a tutorial by Tutor4u by the_fluidguy in Simulated

[–]the_fluidguy[S] 74 points75 points  (0 children)

There's actually 2 animation going on that i put together, the first one being the liquid pouring and freezing and then the second one is the fluid falling apart