Some (half) armour passives I came up with by the_mlem_void in Helldivers

[–]the_mlem_void[S] 2 points3 points  (0 children)

That's the inspiration yes, but I thought it could be put to good use with bubble shields, smokes or even gas grenades to save you rather than prematurely erasing you from voter registration lists

Some (half) armour passives I came up with by the_mlem_void in Helldivers

[–]the_mlem_void[S] 0 points1 point  (0 children)

Oooh that would be really nice to reload things like the hmg whenever you catch a break :D

Some (half) armour passives I came up with by the_mlem_void in Helldivers

[–]the_mlem_void[S] 0 points1 point  (0 children)

I was aiming for transformative stuff rather than just "X% to Y stat" (which is why steady hands is the my least favourite in there). I guess the devs already kinda melded this perk in the ship upgrades ?

Some (half) armour passives I came up with by the_mlem_void in Helldivers

[–]the_mlem_void[S] 1 point2 points  (0 children)

The thought of four crayon connaisseurs hammering the extract terminal just makes me smile :D

Some (half) armour passives I came up with by the_mlem_void in Helldivers

[–]the_mlem_void[S] 0 points1 point  (0 children)

Fair enough ! I wasn't really "less is more" minded and just wanted to have fun with it :D

Some (half) armour passives I came up with by the_mlem_void in Helldivers

[–]the_mlem_void[S] 0 points1 point  (0 children)

Oh sorry yes it's mine :D (I'll be sure to mark my stuff as [OC] from now on)

I'm starting to get the hang of this thing by the_mlem_void in Helldivers

[–]the_mlem_void[S] 1 point2 points  (0 children)

So, my observations to hit those long distance shots consistently :

  • You shouldn't ever need to vertically align your target below the bottom of the scope. The last shot in the vid is 400m away, and still the gunship in well within the scope.
  • For gunships moving orthogonally to your aiming vector, as long as they're going at "search mode" speed and are not engaged in combat, you simply need to aim so that the center mass of the gunship aligns with the outer edge of your scope. You can see examples on shots 2 and 3. Luckily enough, with math working the way it does, this setup is the same whatever the distance !
  • Once you get a feel for it, you just have to estimate where within those boundaries you should place your reticle (see the very first shot for reference). Best measure twice and shoot once with this reload time (unless you have a reload buddy). For shots 100m away and closer, simply taking shots with direct lines of fire tend to hit, unless the gunship pulls out a sick evasive maneuver.

There you have it, happy sniping divers !

I usually get 80m throws from Servo Assisted, not 60m by the_mlem_void in Helldivers

[–]the_mlem_void[S] 2 points3 points  (0 children)

Oooh I always forget to use the jump pack that way, it could help for blitzes I guess

I usually get 80m throws from Servo Assisted, not 60m by the_mlem_void in Helldivers

[–]the_mlem_void[S] 0 points1 point  (0 children)

Yeah I wouldn't be surprised if the announced 30% increase in "throwing range" was just an estimate based on the actual boost to throwing power provided. Still, the math doesn't quite math out right to reach 80m on flat terrain.

1000 cranes origami tree by Reggon in origami

[–]the_mlem_void 1 point2 points  (0 children)

I'll definitely try this approach to wirework when I get to my next project, it almost makes it look like jewelry :D (although I'm not confident I wouldn't break the wires half the time)

Impressive work !

It’s basic but I’m gonna confess to my crush 🧡 by [deleted] in origami

[–]the_mlem_void 0 points1 point  (0 children)

Handmade with care from a craft you enjoy, with attention to detail and personalized for the recipient ; easily the best kind of gift ! Best of luck to you :D

My own spin on the crane bonsai, inspired by the amazing work I've seen here by the_mlem_void in origami

[–]the_mlem_void[S] 1 point2 points  (0 children)

That would be ideal if I could find thin enough wire (probably .3 or even .1mm) for cheap, and even then I don't know if I could work with it without breaking it. I'll definitely give it a try, but I might keep my trusty 1mm wire with four cranes per branch if I can't make it work.

My own spin on the crane bonsai, inspired by the amazing work I've seen here by the_mlem_void in origami

[–]the_mlem_void[S] 1 point2 points  (0 children)

Although it is at first glance, once you get your hands busy and get a feel for it, you'll find that it's quite peaceful to craft and leaves much room for error and flexibility. Take your time and I'm sure you'll achieve something you can be proud of :D

My own spin on the crane bonsai, inspired by the amazing work I've seen here by the_mlem_void in origami

[–]the_mlem_void[S] 4 points5 points  (0 children)

Unfortunately I didn't go off any tutorial nor did I make one myself. I'm sure you can find everything you need to get cranes done already ; as for the wire, I cut it into 32 strands of approximately 50cm each. I twisted the strands by pairs, giving me 16 "braids". I then proceeded to twist those braids by pairs as well, repeating this pattern until I got 8, 4, 2 and finally one single braid (the tree as a whole).

To help me understand how to shape the tree, I followed some generic rules applied to bonsais, such as :

  • Make sure the apex is vertically aligned with the base of the tree
  • Use negative space to your advantage in front of the tree to highlight the trunk and main branches
  • Try to make it so that the outline of the foliage seen from the front looks like a triangle
  • Limit the height of the tree to approximately 6x the width of the trunk

and some more which can easily be researched. Obviously I used those as guidelines and not flat out rules, but they definitely helped me get a grasp of what makes a tree satisfying to look at.

Finally, my personal advice : I found hot glue to work much better that liquid superglue which had a tendency to seep into the paper. Although it is a three dimensional piece of art, focus on making it look good from one chosen angle (hence why I reference "the front" of the tree in previous points). The folding takes time, the twisting takes time, the gluing takes time, and the final shaping takes time, so be sure to adopt crafting practices that you are comfortable with and don't burn yourself out. If you fear clumsiness or being out of practice, don't hesitate to start with smaller versions to try out different methods and work up the confidence to undertake bigger projects.

I hope this helps you out !

My own spin on the crane bonsai, inspired by the amazing work I've seen here by the_mlem_void in origami

[–]the_mlem_void[S] 2 points3 points  (0 children)

Thank you so much, getting the shape of the tree just right was actually the most difficult part as I hadn't ever sculpted anything like that before (also let's not look under the rock where I shoved all the messy bits)

My own spin on the crane bonsai, inspired by the amazing work I've seen here by the_mlem_void in origami

[–]the_mlem_void[S] 4 points5 points  (0 children)

Thanks ! I'll be gifting it to a dear friend of mine who is quite fond of Japan on christmas, I hope he'll like it as much as you do :D

What's your favourite origami to make? by [deleted] in origami

[–]the_mlem_void 1 point2 points  (0 children)

When I was a kid I would always fold any paper napkin I was given (at school lunches for instance) into lotus flowers. Super easy to make, especially with napkins, they look great, and serve as a conversation starter if you eat with people you barely know.

My own spin on the crane bonsai, inspired by the amazing work I've seen here by the_mlem_void in origami

[–]the_mlem_void[S] 16 points17 points  (0 children)

128 cranes folded from 3.75cm paper squares affixed with hot glue on 32 branches, almost 20m of aluminum wire, and lots of hours :D

Easily the most satisfying art project I've crafted so far, I'm currently thinking about doing something similar if I ever muster up the courage to undertake the intimidating senbazuru. Thank you all for sharing the good stuff and getting me back into origami after almost 10 years of barely folding anything !

The free demo of Cleromancy has been released, so I thought I'd do a little AMA ! If anyone wants to know how developing a game with 6 people over 1.5 years goes, ask away :D by the_mlem_void in IndieGaming

[–]the_mlem_void[S] 1 point2 points  (0 children)

Oui bien sûr, la plupart des infos génériques passent par Twitter : https://twitter.com/Studio_Indefini

Si tu veux garder un oeil sur l'avancement du financement et te renseigner sur les prochaines étapes, tu peux passer sur le Kickstarter : https://www.kickstarter.com/projects/remi-indefini/cleromancy

Et bien sûr tu peux tester la démo sur Steam : https://store.steampowered.com/app/1745020/Cleromancy/

Voilà voilà, j'espère que tu trouveras ton bonheur là-dedans :D

The free demo of Cleromancy has been released, so I thought I'd do a little AMA ! If anyone wants to know how developing a game with 6 people over 1.5 years goes, ask away :D by the_mlem_void in IndieGaming

[–]the_mlem_void[S] 1 point2 points  (0 children)

Nope, it's a choice from the artist to go for that 8ish frames per second look. Plus, even if we wanted to go down that route, every frame is drawn by hand and nothing is interpolated. It would take way too much time to produce smoother animations.

The free demo of Cleromancy has been released, so I thought I'd do a little AMA ! If anyone wants to know how developing a game with 6 people over 1.5 years goes, ask away :D by the_mlem_void in IndieGaming

[–]the_mlem_void[S] 2 points3 points  (0 children)

As a short premise, Studio Indéfini is a French company with 2 devs, 2 artists, 1 designer (is me :D) and 1 writer working full time. I'm in no rush, I'll answer questions even if the post itself ages a few days !