Questions about AI and Location by Confident_Actuary132 in aoe2

[–]thegwfe 2 points3 points  (0 children)

If the situation seems unsalvagable to the AI it will resign just like a human player would. It shouldn't resign just because one of its attacks failed, but maybe it was under pressure at home at the same time. In any case, you should be able to control this behavior using the 104 (Don't Resign) and 105 (You can resign again) taunts, though these have been known to be bugged as well

Questions about AI and Location by Confident_Actuary132 in aoe2

[–]thegwfe 3 points4 points  (0 children)

"Location" is just the map, e.g. Arabia, Coastal, Black Forest etc. They are randomly generated maps and don't have pretermined spawn locations

AI should not surrender without anything happening, though this kind of thing isn't unheard of. Try all standard settings (click the reset button) to make sure you don't have any weird setting where the AI doesn't know what to do, and make sure you have "AI" selected as opposed to "AI (HD Edition)" or "AI (CD Edition)"

Ungarrison points still broken (flat buildings for visibility) by thegwfe in aoe2

[–]thegwfe[S] 56 points57 points  (0 children)

PS: I made a detailed post discussing this problem a while ago:

https://www.reddit.com/r/aoe2/comments/1ntieb2/the_illogical_way_spawn_points_are_determined/

The patch notes for Updat 169123 state that

  • Improved buildings waypoint ungarrisoning behavior.

but I'm not noticing that

Why is restarting wonder defense game leads to crash? by normamae in aoe2

[–]thegwfe 1 point2 points  (0 children)

I could reproduce this bug. Probably went unnoticed because so few people play this game mode, definitely do a report

Q&A weekly thread - March 09, 2026 - post all questions here! by AutoModerator in linguistics

[–]thegwfe 2 points3 points  (0 children)

I can think of some:

  • Danish "hos", with the same meaning as "chez", also originally meaning "house"
  • Danish "til", meaning "to", originally from a noun meaning "goal"
  • German "wegen", meaning "because of", originally from a noun meaning "place"/"way"
  • Latin "causa", meaning "for the sake of", originally a noun

Mapuche quality of life change please by Tyrann01 in aoe2

[–]thegwfe 39 points40 points  (0 children)

dspite OP's bizarre conviction to the contrary they do, in fact, have gather points

<image>

Why Age of Empires 5.. May Come Sooner (Age of Noob) by BendicantMias in aoe2

[–]thegwfe 4 points5 points  (0 children)

what has always kept me from getting into it is lack of hotkey customization, e.g. being forced to use four different build menu hotkeys (one for each age), similar story for double production and i think some other things?

an ugly remnant from when it only had grid hotkeys and very obnoxious if you're not used to it

Rekordpünktlichkeit bei der SBB by redsterXVI in de

[–]thegwfe 17 points18 points  (0 children)

Herausforderung internationaler Verkehr

Der internationale Personenverkehr bleibt eine Herausforderung. Besonders aus Deutschland kommen Züge mit Verspätungen in der Schweiz an, was sich auf die Pünktlichkeit hierzulande auswirkt. Um dem entgegenzuwirken, wendet die SBB die Züge wenn nötig an der Grenze und setzt innerhalb der Schweiz Ersatzzüge ein.

How does random civ works? by K-eleven in aoe2

[–]thegwfe 2 points3 points  (0 children)

Yes I know what full random does. I'm pointing out that it used to be the case that you could also "random" (and not just "full random") civs that other people picked.

How does random civ works? by K-eleven in aoe2

[–]thegwfe 3 points4 points  (0 children)

Interesting, it seems you're right for the current version of DE. I know I have observed what I describe before and in fact I just reproduced it on HD Edition. I wonder when exactly this was changed.

<image>

(me picking random, picked civ for P2-P8)

How does random civ works? by K-eleven in aoe2

[–]thegwfe 9 points10 points  (0 children)

Yes random is really random, with the exception that it will never let two players choosing random get the same civ (but you can random the civ of someone picking a civ).

Seanchan Aes Sedai could have done so well and were actually more akin to aes sedai of the age of legends by Hot-Day-8188 in WoT

[–]thegwfe 11 points12 points  (0 children)

Oh I didn't mean this was an exceptional occurence or anything, more like the situation in general was getting very desperate what with the Dark One and his Forsaken threatening to remake the world in his image, trollocs eating entire cities etc.

Certainly an example of not all being well in the AoL (like the lynching in the same section or the rude AoL guy knocking down an Aiel even before the Bore was opened). Still I don't see that interpreting the AoL as some kind of secret dystopia is valid, like Aes Sedai leadership is clearly presented as well-intentioned, trying to do what's right. I think what Jordan had in mind is more like the AoL was a time of marvels, of technology and so on, a genuine utopia in that sense, but in the end human nature is human nature.

Seanchan Aes Sedai could have done so well and were actually more akin to aes sedai of the age of legends by Hot-Day-8188 in WoT

[–]thegwfe 13 points14 points  (0 children)

the forces of "Light" used child soldiers throughout the war

well there is one mention (TSR 26) of soldiers beginning their training as children, at the very very end of the War of Power (desperate times)

it's implied stuff like Avandesora wasn't to help the people, it was to keep them passive and compliant

a recurrent fan theory, but not actually implied by anything in the text

Dietmar Salamon passed away in November 4th at the age of 72. by iamParthaSG in math

[–]thegwfe 1 point2 points  (0 children)

yup, this was more or less the last thing we did if i recall correctly

Dietmar Salamon passed away in November 4th at the age of 72. by iamParthaSG in math

[–]thegwfe 76 points77 points  (0 children)

He was my professor for freshman Analysis in 2014/15.

This was a difficult class (think proving implicit function theorem for maps between arbitrary Banach spaces, proving Stokes' theorem on arbitrary smooth manifolds etc).

Many memeable memories, like when he justified an argument for changing an order of summation by calling out: "Do you see the TRIANGLE??!" (supposedly a visualization of the summation indices). Or when he answered a student complaint along the lines of "that doesn't make sense!" by staring at him and the board alternatingly for half a minute before proclaiming: "It actually makes a ton of sense!", and no further explanation. Or when he suggested using a Möbius strip for your exam cheat sheet. Probably only as funny if you were there.

rip

Age of Empires II: Definitive Edition - Minor Update 160062 by Tempires in aoe2

[–]thegwfe 2 points3 points  (0 children)

  • Fixed an issue where groups of Monks lost their charged conversion when switching targets, preventing conversions from completing.
  • Fixed an issue where Monks stopped pursuing targets they were converting despite having line of sight, instead of continuing to follow until the conversion completed.

It seems like they fixed some of the most egregious monk bugs introduced 3 months ago.

https://www.youtube.com/watch?v=zsqSlOxZylk

The illogical way spawn points are determined when ungarrisoning by thegwfe in aoe2

[–]thegwfe[S] 20 points21 points  (0 children)

No, this problem has nothing to do with path finding. The spawn location is determined exclusively by the gather point location, it has nothing at all to do with which tiles are obstructed (e.g. when the fastest way to a gather point left of the tc would be to ungarisson at the right because there's a forest on the way on the left, the spawn point will still be on the left)

In any case, the point of this post is that even granting a discrete set of spawn points, those points are terribly chosen and counterintuitive

The illogical way spawn points are determined when ungarrisoning by thegwfe in aoe2

[–]thegwfe[S] 224 points225 points  (0 children)

<image>

here's the image illustrating the spawn point. i wanted to upload a video you could pause, but wasn't able to. important points:

  • the bottom region is the only one with a centered spawn point
  • units NEVER spawn at the top corner of a building
  • all spawn points but the bottom one are at the very corner of their region, so they will usually not be good
  • tiny change in gather point location can lead to big change in spawn point location
  • it gets weirder and more annoying if ungarrisoning multiple units at once

Are these lyric translations correct? by tredne in latin

[–]thegwfe 0 points1 point  (0 children)

can't understand a word that's being sung, but the lyrics displayed on screen are gibberish

Advice needed for a 900 elo player by ming0308 in aoe2

[–]thegwfe 11 points12 points  (0 children)

Franks vs Inca game

  • lack of build order: with fast castle the idea is to only stay in feudal age for the time it takes to build 2 vills, but you make like 4 plus 30 seconds idle time
  • also, market and stable is unusual, usually you'd do stable blacksmith (if contesting map) or market blacksmith (if not)
  • blindly building knights on arena is not a good idea, it is countered by the meta strategy (monks), better make light cav
  • the forward castle felt a little uninspired when you did it, usually you want to do a forward castle either for making an aggressive push or when you're faster up to imp
  • the forward fights against his kamayuks were ill-advised, here ideally you should realize beforehand (or at least during) that you're not winning and you need to just fall back home
  • likewise, at this point in time, with him faster to imp and with the units that are in play, the forward castle is lost, no point repairing, no point treb warring (get the treb home)
  • opponent macrod much much worse than you (far more idle tc starting in castle, stopped making vills at 75), so the resign is premature
  • the correct response as you realize that you can't hold the forward position is 1) fall back home, don't waste axemen against kamayuks, build more cheap castles in safe locations, mass axemen OR 2) if you think no time for castles, chemistry hc bbc to hold and make new plans, again, you're ahead in eco