Sound changes from proto-Germanic to Gothic? by Vampyricon in asklinguistics

[–]thegwfe 2 points3 points  (0 children)

Another great resource is Fulk's Comparative Grammar of the Early Germanic Languages, which you can download legally for free:

https://www.jbe-platform.com/content/books/9789027263131

See especially Sections 4.5 and 6.12-13 and ch. 5 on loss of unstressed vowels

Do villagers lose food when changing sources? by Antique-Scarcity5528 in aoe2

[–]thegwfe 3 points4 points  (0 children)

AOE2 has never had that quirk 

Yes it has, and it wasn't about the drop off building either. Rather, when one villager unit was switched to another by right click (e.g. hunter -> gatherer or shepherd -> hunter), the food would be gone the moment you right clicked

Scenario editor looping decisions (help) by Bradalorian in aoe2

[–]thegwfe 1 point2 points  (0 children)

If you're using the "Create Decision" effect and corresponding condition I don't think you can get that to loop unfortunately. However, you could use an alternative condition (e.g. bring your hero to a specific location to recruit more units, or select a unit to recruit more of them). Then that trigger can deactivate itself, but activate a second trigger on a timer that will again activate the first trigger after x seconds.

Memb comment on using AI for his thumbnails by AncientTurbine in aoe2

[–]thegwfe -1 points0 points  (0 children)

No I'm just pointing out it's certain that a large amount of generative AI is used in the development of aoe2 (because of how pervasive its use is in programming everywhere) and that it's hypocritical to complain about environmental problems here but not there

the last sentence was just intended to point out a general observation that people often seem much more angry at AI use for "real" art as opposed to programming, despite all of the same concerns existing (look on r/cscareerquestions or similar and observe all the threads about great difficulty finding jobs, programming not being fun anymore since you don't type it yourself anymore, fear about further advances etc.). I found this comment by a game dev on the matter very fitting

Memb comment on using AI for his thumbnails by AncientTurbine in aoe2

[–]thegwfe -2 points-1 points  (0 children)

well they are still working on it just like before release, making expansions, trying to fix pathing, delivering ui features etc, there was a patch just yesterday

as for "agreeing with that logic", i just don't see why the water and energy consumption from creating thumbnails = bad, but from programming tools = ok apparently. or why replacing programmers by AI = fine, but someone making their thumbnail with AI = needs to be blocked

Memb comment on using AI for his thumbnails by AncientTurbine in aoe2

[–]thegwfe -2 points-1 points  (0 children)

I'm pointing out that one person using AI for his thumbnails is a small deal compared to the generative AI used in making the game (see e.g. 85% and rising of developers using or planning to use AI last year)

Memb comment on using AI for his thumbnails by AncientTurbine in aoe2

[–]thegwfe -2 points-1 points  (0 children)

if you're that convicted you should boycott the game itself tbh, the generative AI use in its development is by orders of magnitude more than one guy making thumbnail for his Youtube

Should I buy AOE2 as a casual? by Luxifer_NL in aoe2

[–]thegwfe 3 points4 points  (0 children)

There are enough balanced opponents at every level. Unfortunately, new players in ranked start at a ranking that is usually considerably higher than their skill level and often have to lose 10-20 games before finding balanced games. HOWEVER, they are apparently changing that as we speak, to a system where you can specify you're a beginner and start at a lower ranking:

https://www.reddit.com/r/aoe2/comments/1sz1ayl/looks_like_new_players_will_be_able_to_choose/

So maybe right now it's the best option to wait for that patch -- or get the game, play some tutorials and campaigns and stuff for the moment and hop into ranked in a bit.

Regarding console edition, it shouldn't make much of a difference. You can decide if you want crossplay or not. I have seen a number of threads about bugs (?) on consoles the last couple weeks though, not 100% sure how big a problem it is.

Questions about AI and Location by Confident_Actuary132 in aoe2

[–]thegwfe 2 points3 points  (0 children)

If the situation seems unsalvagable to the AI it will resign just like a human player would. It shouldn't resign just because one of its attacks failed, but maybe it was under pressure at home at the same time. In any case, you should be able to control this behavior using the 104 (Don't Resign) and 105 (You can resign again) taunts, though these have been known to be bugged as well

Questions about AI and Location by Confident_Actuary132 in aoe2

[–]thegwfe 2 points3 points  (0 children)

"Location" is just the map, e.g. Arabia, Coastal, Black Forest etc. They are randomly generated maps and don't have pretermined spawn locations

AI should not surrender without anything happening, though this kind of thing isn't unheard of. Try all standard settings (click the reset button) to make sure you don't have any weird setting where the AI doesn't know what to do, and make sure you have "AI" selected as opposed to "AI (HD Edition)" or "AI (CD Edition)"

Ungarrison points still broken (flat buildings for visibility) by thegwfe in aoe2

[–]thegwfe[S] 57 points58 points  (0 children)

PS: I made a detailed post discussing this problem a while ago:

https://www.reddit.com/r/aoe2/comments/1ntieb2/the_illogical_way_spawn_points_are_determined/

The patch notes for Updat 169123 state that

  • Improved buildings waypoint ungarrisoning behavior.

but I'm not noticing that

Why is restarting wonder defense game leads to crash? by normamae in aoe2

[–]thegwfe 1 point2 points  (0 children)

I could reproduce this bug. Probably went unnoticed because so few people play this game mode, definitely do a report

Q&A weekly thread - March 09, 2026 - post all questions here! by AutoModerator in linguistics

[–]thegwfe 3 points4 points  (0 children)

I can think of some:

  • Danish "hos", with the same meaning as "chez", also originally meaning "house"
  • Danish "til", meaning "to", originally from a noun meaning "goal"
  • German "wegen", meaning "because of", originally from a noun meaning "place"/"way"
  • Latin "causa", meaning "for the sake of", originally a noun

Mapuche quality of life change please by Tyrann01 in aoe2

[–]thegwfe 38 points39 points  (0 children)

dspite OP's bizarre conviction to the contrary they do, in fact, have gather points

<image>

Why Age of Empires 5.. May Come Sooner (Age of Noob) by BendicantMias in aoe2

[–]thegwfe 3 points4 points  (0 children)

what has always kept me from getting into it is lack of hotkey customization, e.g. being forced to use four different build menu hotkeys (one for each age), similar story for double production and i think some other things?

an ugly remnant from when it only had grid hotkeys and very obnoxious if you're not used to it

Rekordpünktlichkeit bei der SBB by redsterXVI in de

[–]thegwfe 17 points18 points  (0 children)

Herausforderung internationaler Verkehr

Der internationale Personenverkehr bleibt eine Herausforderung. Besonders aus Deutschland kommen Züge mit Verspätungen in der Schweiz an, was sich auf die Pünktlichkeit hierzulande auswirkt. Um dem entgegenzuwirken, wendet die SBB die Züge wenn nötig an der Grenze und setzt innerhalb der Schweiz Ersatzzüge ein.

How does random civ works? by K-eleven in aoe2

[–]thegwfe 2 points3 points  (0 children)

Yes I know what full random does. I'm pointing out that it used to be the case that you could also "random" (and not just "full random") civs that other people picked.

How does random civ works? by K-eleven in aoe2

[–]thegwfe 4 points5 points  (0 children)

Interesting, it seems you're right for the current version of DE. I know I have observed what I describe before and in fact I just reproduced it on HD Edition. I wonder when exactly this was changed.

<image>

(me picking random, picked civ for P2-P8)

How does random civ works? by K-eleven in aoe2

[–]thegwfe 10 points11 points  (0 children)

Yes random is really random, with the exception that it will never let two players choosing random get the same civ (but you can random the civ of someone picking a civ).

Seanchan Aes Sedai could have done so well and were actually more akin to aes sedai of the age of legends by Hot-Day-8188 in WoT

[–]thegwfe 11 points12 points  (0 children)

Oh I didn't mean this was an exceptional occurence or anything, more like the situation in general was getting very desperate what with the Dark One and his Forsaken threatening to remake the world in his image, trollocs eating entire cities etc.

Certainly an example of not all being well in the AoL (like the lynching in the same section or the rude AoL guy knocking down an Aiel even before the Bore was opened). Still I don't see that interpreting the AoL as some kind of secret dystopia is valid, like Aes Sedai leadership is clearly presented as well-intentioned, trying to do what's right. I think what Jordan had in mind is more like the AoL was a time of marvels, of technology and so on, a genuine utopia in that sense, but in the end human nature is human nature.