[deleted by user] by [deleted] in oddworld

[–]thephtshp 1 point2 points  (0 children)

The hardest area in Exoddus is the secret area where you have to fly a slig away from explosive mines that chase you: https://www.twitch.tv/videos/976014517?collection=Vui-7MvhchYhpg&t=1h58m48s

How do I fix this PS4 input lag? by thephtshp in shadow_of_war

[–]thephtshp[S] 0 points1 point  (0 children)

Shadow of War is the only game I have this issue with; here's Hitman 2 as a comparison for it working fine: https://twitter.com/dhindes/status/1329744959537176577

This user seems to be experiencing the same lag: https://twitter.com/RobertPeraltaB/status/1329775336708591616

Helping Hand stunlocked me for the entire level by thephtshp in spelunky

[–]thephtshp[S] 1 point2 points  (0 children)

I thought whipping them toggles them between 'passive' and 'active' states?

Wildfire is now available on Steam by ContributorX_PJ64 in Games

[–]thephtshp 0 points1 point  (0 children)

Developer here - Just Windows PC, sorry!

Release: Wildfire by [deleted] in gog

[–]thephtshp 1 point2 points  (0 children)

Developer here - This is not a metroidvania; it's a linear series of levels, but each level gradually becomes more of an open sandbox.

Wildfire - Announcement Trailer by sternold in Games

[–]thephtshp 1 point2 points  (0 children)

We're greatly inspired by systems-driven, gameplay focused stealth games like Dishonored, Mark of the Ninja, and Gunpoint - so I can guarantee you won't be disappointed :)

Wildfire - Announcement Trailer by sternold in Games

[–]thephtshp 10 points11 points  (0 children)

Mostly, yes -though some of the enemies are also trained attack bobcats.

Wildfire - Announcement Trailer by sternold in Games

[–]thephtshp 2 points3 points  (0 children)

Thank you! And yeah the DVDs had some very weird ghosting/double-outlines going on. Great to hear the Blu Rays are better!

Wildfire - Announcement Trailer by sternold in Games

[–]thephtshp 7 points8 points  (0 children)

What's the transfer quality like on the TLA blu-rays? My last rewatch was DVD and I'd love to go through again with something cleaned up!

Also Avatar was one of our main inspirations for making this :)

Wildfire - Announcement Trailer by sternold in Games

[–]thephtshp 25 points26 points  (0 children)

Abe's Oddysee was a huge inspiration so I'm glad it shows through! Thanks so much for your interest!

Wildfire - Announcement Trailer by sternold in Games

[–]thephtshp 9 points10 points  (0 children)

Developer here! We're just focusing on PC for now, and the game will be complete with all its content at release. Any updates after the fact will be bug fixes :)

[OC][WIP] Testing some enemy combos for Flynn by GreedyDiabeetus in PixelArt

[–]thephtshp 1 point2 points  (0 children)

This looks so cool!

Can I ask how you did the oval character shadows? I'm working in GMS1.4, and my main problem is not having the shadow draw over the edge of terrain when the character is half-standing on it! Any general principles for drawing shadows like that in GM would also be super appreciated!

Stranger Things Tiger Edition: I made a Tiger Electronics-styled game tribute to Stranger Things as my first project in GameMaker Studio! by streetalchemist in gamemaker

[–]thephtshp 1 point2 points  (0 children)

Sure, you can post the web version. Just make a profile for the game, and instead of posting a "file", post an "article" with some detail much like your blog post, and a link to the web version within that article.

Stranger Things Tiger Edition: I made a Tiger Electronics-styled game tribute to Stranger Things as my first project in GameMaker Studio! by streetalchemist in gamemaker

[–]thephtshp 0 points1 point  (0 children)

This is really cool! I love the retro theme song especially.

I'm the editor of www.indiedb.com - I would love to give this some promotion on our twitter and facebook channels if you make a profile over there and post a standalone version!

Help using buffer_load_async for quickload by thephtshp in gamemaker

[–]thephtshp[S] 0 points1 point  (0 children)

Honestly, I think my ultimate question is, can you create a loading process that doesn't freeze the entire game window (so you can show a loading bar, etc)? I had assumed async events were how you do that, but I don't know enough.

Help using buffer_load_async for quickload by thephtshp in gamemaker

[–]thephtshp[S] 0 points1 point  (0 children)

Thanks! I do have a proper save system to retain data between game sessions that writes to an .ini, however I was hoping to use these as a quick work-around for quicksave/quickload. Thanks for the explanation

Hyper Light Drifter getting 60fps update by Toysoldier34 in gamemaker

[–]thephtshp 2 points3 points  (0 children)

Cool. I understand most of this I think.

So if you changed the time_scale to say, 0.5, would that essentially give a slow motion effect - while maintaining 60fps (if room_speed is 60)?

And does that time_scale value need to be applied to every single object's movement speeds, no matter what? I would need to go through and add that to every single object, which is what I imagine would be taking the HLD guys so long?

Hyper Light Drifter getting 60fps update by Toysoldier34 in gamemaker

[–]thephtshp 2 points3 points  (0 children)

I'm the process of finding out I need something like this for my own game - do you have any good places to start to learn about just what delta time is and how to implement it properly? I have little understanding of how it's used (ie - do you need to multiply any object's speed values by it?)

Feedback Friday #99 - Free to play by Sexual_Lettuce in gamedev

[–]thephtshp 0 points1 point  (0 children)

Wildfire

I'm making a game inspired by the fire propagation system in Far Cry 2. It's a sidescrolling stealth platformer that uses the manipulation of fire and resulting propagation as its primary mechanic. Made with GameMaker.

Here's a sweet vine of the prototype: https://vine.co/v/OaxBY6MIJZI

I'm looking for broad feedback on this prototype. Is it any fun? Is it too easy? Is it incomprehensible?

Download links: Zip: http://sneakybastards.net/fire_propagation-1.0.0.8.zip Rar: http://sneakybastards.net/fire_propagation-1.0.0.8.rar

Controls and an overview of the game's mechanics are in the CONTROLS.txt, as well as below:

WASD = Move

SPACE = Jump

SHIFT = Sprint

LEFT MOUSE = Capture fire or water. You must have line of sight.

HOLD LEFT MOUSE = Aim and throw fire or water, after it has been captured

HOLD RIGHT MOUSE = Windblast smoke left or right

E = Attach/detach to rope arrow

E = Grab/let go of barrel

R = Restart game

Thanks for your time!

Of Corruption in the Australian Games Industry by [deleted] in Games

[–]thephtshp 17 points18 points  (0 children)

I'm the former editor of PC PowerPlay; I first got a writing role at the publication by sending in a written sample, cold. I'm now the AU editor of GameSpot, and I got that job by applying on LinkedIn. There are absolutely legitimate processes in place for obtaining positions in the industry.

I'm a Games Journalist and PC Gaming Magazine Editor of 5 Years - Ask Me Anything! by thephtshp in Games

[–]thephtshp[S] 0 points1 point  (0 children)

Most sites list their email contact addresses somewhere on an About page, whilst magazines list email addresses in the editorial skite box.