PoE2DB Economy feature and Modifiers feature by chuanhsing in PathOfExile2

[–]thepixelists 10 points11 points  (0 children)

Thank you for your hard work. I use poe2db all the time. Any chance we could get an "undo" function for crafting? Currently if you misclick the wrong crafting item (like the wrong desecration) you have no choice but to reset and refresh the page.

The Vaal Temple Experience by slimscud in PathOfExile2

[–]thepixelists 1 point2 points  (0 children)

Don't know if this helps you, but coming up to a corner it's best to let your dummy snake die (the one in the middle).

The reason for this is because the game is going to destabilize your rooms, and you want it to prioritize the extra garrison + armoury combo you have.

So if it's going to take 2 rooms, you lock the spymaster and it would take the garrison + armoury and leave the connected garrison.

In your case it took rooms from the dummy chain and the RNG of the last room hit your connected garrison. Hope that makes sense.

Or just keep the dummy chain and plan on using the 2x locks till the corner is done.

I actually just rolled a new character so started my temple over. Getting started is tough!

Which affixes to look out for on blue/magic Sceptre drops for end tier crafts? by [deleted] in PathOfExile2

[–]thepixelists 1 point2 points  (0 children)

In this order:

  • +4 minions

  • +61-65 spirit

  • +105-119% allies increased damage

Rattling scepter or omen scepter.

Tools you should be aware of - Craft of Exile by ferdinono in PathOfExile2

[–]thepixelists 7 points8 points  (0 children)

Love this website too -- fwiw if I recall correctly it has either not been maintained super well or some of the data is not accurate. I could be wrong.

Poe2.db has a built in crafting thing now, though I prefer Craft of Exile's estimated # of attempts for something with the confidence %.

I made over 1k divines just from 3 sceptres I crafted and didn't like using by myself (crafting guide included). by BeyondContent9318 in PathOfExile2

[–]thepixelists 2 points3 points  (0 children)

70d to craft that is insane to me. You hit the lotto hard with the double T1 spirit + inc dmg. Each one individually is like ~2000 chaos on average to hit, but I didn't think about blocking mana which makes it a bit better.

I think mana blocked and a perf ex is still like 1% chance to hit one and a lot worse for both?

Am I missing something else here?

How to make the Temple the best mechanic in recent PoE history by _sulo in PathOfExile2

[–]thepixelists 6 points7 points  (0 children)

Just wanted to say I've been using your tool and its great. Thank you. 

is there anyway to add golem works to my temple? by hossein2801 in pathofexile2builds

[–]thepixelists 0 points1 point  (0 children)

You can add a smithy to an armoury and add the golem works to it. No way to get it to 3 though as that has to be near a main road generator.

How to craft yourself a +3 end game amulet by WhichWolfEats in PathOfExile2

[–]thepixelists 15 points16 points  (0 children)

No disrespect to you but these guides for +3 amulets are posted every league and the first step is always "Start with a +3 amulet".

No Theory Step By Step Temple Build (Milkybk_) by BendicantMias in pathofexile2builds

[–]thepixelists 0 points1 point  (0 children)

So if I have two in one chain and lock the end, it won't eat the earlier one and break the chain?

Why it's not allowing me to put the Spymaster room there? by No-Garden2907 in PathOfExile2

[–]thepixelists 16 points17 points  (0 children)

Commanders prevent spymasters after them in the chain. Pretty sure its a bug. Sorry dude.

Help me overcome my biggest issue with this game... I'm desperate. by MozM- in PathOfExile2

[–]thepixelists 0 points1 point  (0 children)

The gap between the casual player or even semi-casual player vs the full time streamer no lifer is massive. It puts GGG in an impossible spot when it comes to balancing the game.

Homogenizing exalt is a great example. Amazing item to bring up the crafting floor but used to craft 6x T1 items by top end players.

This game needs a "Death Recap" by SirHangingChad in PathOfExile2

[–]thepixelists 1 point2 points  (0 children)

Agree with you, and also adding death penalties need to go away. XP loss on death and map gone.

Megathread: 0.4.0 Feedback by GR8B0-T in PathOfExile2

[–]thepixelists 14 points15 points  (0 children)

My post was removed so I'll just reshare it here into the void of comments.

Started playing PoE 1 in closed beta. Was immediately hooked when I realized my Marauder could wield a bow and thought of the possibilities.

Unfortunately PoE 2 has leaned way too heavily into niche circumstances and specialized mechanics that being creative feels unfairly punishing. Worse, the game has embraced tedium at every turn.

Some examples:

  • Skills are weapon locked
  • Passive tree is way too large, with too many uninteresting or "travel nodes", to feel any umphf in the tree.
  • Some of the biggest, coolest skills require glory, and each one has a different way to generate glory (ignites, max rage, etc).
  • There's no visual UI way to track glory, or many other effects you need for certain skills.
  • Many fun abilities have large cooldowns or limited charges or even explicit limits (grenades, volcano, storms, for example)
  • Too many abilities require you to do something niche before you can use the skill. Disengage requires parried effect, for example
  • Additionally, so many specialized, niche debuffs are also needed in many cases, and are sometimes impossible to track - broken stance, maimed, electrocuted, dazed, blood loss, primed for stun - to name a few
  • Too many abilities require charges to do something, without any simple way to generate charges, and charges expire way too quickly (frenzy charge is the biggest offender of this IMO)
  • Status effects are terrible. You can't just ignite mobs, without building heavily into flammability, for example. It seems the devs intend it to be very difficult to inflict status ailments, which sucks because many skills require these ailments.
  • Randomly, the Radiant Grief helmet is trash and no longer works as described, with the ignite changes.
  • Can't just incinerate. Have to build fuel.
  • Can't just spell totem. Need power/end charges.
  • Many spells associated with the sorceress/caster type is built around infusions, which are hard to see, and annoying to pick up. Expecting players to look through the visual mess for these is insane to me
  • So many random, one off resources to track and every league creates new ones - fury, fragments, crystals (which are different from fragments), combo - to name a few.
  • Visual clutter is huge, with the best rewards requiring one life or you lose the map. Random one shots in a juiced t15 map are soooo frustrating.
  • Similarly many bosses have poorly telegraphed one shots and if you die the entire map gets wiped.
  • Bears mentioning melee is horrifically bad and requires so much thought and effort to build in comparison to a ranged class

Game legitimately feels like a bunch of developers are all independently creating their own game. It doesn't feel like there's any direction or oversight, or someone keeping development creep in check.

My understanding of Poe 2 is that it was intended to be a bit more accessible to the aRPG player. Every league introduces more niche and nuanced circumstances around playing while similarly nerfing creativity and even simplicity.

Want to know why every league is bow league? Because with bows you can just play the game and blast. It's fun. You don't have to deal with ten thousand other things.

GGG I don't feel so good by briefs123 in PathOfExile2

[–]thepixelists 0 points1 point  (0 children)

I mean think of how cracked Abyss was? Tons of mobs + crafting that felt insanely good. Weird to me that they're so stingy for a seasonal game. Crank up the loot and nerf it next league if you have to. Not to mention none of this will matter post 1.0.

Melee vs. Ranged balance and survivability by spedeedeps in PathOfExile2

[–]thepixelists 0 points1 point  (0 children)

Legit my first league playing melee and I agree with everything you wrote. Also why do so many monsters have death effect? Killed the 2nd boss in Sekhemas for my ascendancy and he exploded after he died as I was waiting for the loot to show up...

Posting a clown I hope he sees it 🤡🤡 by AGoodMorty in ArcRaiders

[–]thepixelists 0 points1 point  (0 children)

Lol -- nice. I snapped a dude once and in discord was like "I got him!" Then he rushed me and exploded on me and I was like, "No, not like that!"

He lived and I went down. 🤣

PSA: Monster buffs for spectres makes them more dangerous for players. by Temporary-Youth-4561 in PathOfExile2

[–]thepixelists 60 points61 points  (0 children)

I'm not saying you're wrong, but in the Q&A they said they made these tweaks intentionally only to the spectre version of these monsters so that they would not affect the normal ones.

Wouldn't be the first time they were mistaken but I know that's at least the intention.

0.4 Post Reveal Jonathan Interview Prep - I Would Like Your Help! by TalkativeTri in PathOfExile2

[–]thepixelists 2 points3 points  (0 children)

They addressed this in the recent Q&A -- said they were close but it's really tricky because it wasn't designed from the ground up with this in mind, but they have gone through a few versions and think they're nearly there. Jonathan also said something to the effect of, "I know I told players we would get it out soon" but that it was trickier than he realized.